com.bugvm.apple.modelio.MDLSkyCubeTexture Maven / Gradle / Ivy
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/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.modelio;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
/* */
/**/
/**
* @since Available in iOS 9.0 and later.
*/
/* */
/**/@Library("ModelIO") @NativeClass/* */
/**/public/* */ class /**/MDLSkyCubeTexture/* */
extends /**/MDLTexture/* */
/**//* */ {
/**/public static class MDLSkyCubeTexturePtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(MDLSkyCubeTexture.class); }/* */
/**//* */
/**/
public MDLSkyCubeTexture() {}
protected MDLSkyCubeTexture(SkipInit skipInit) { super(skipInit); }
public MDLSkyCubeTexture(String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float upperAtmosphereScattering, float groundAlbedo) { super((SkipInit) null); initObject(init(name, channelEncoding, textureDimensions, turbidity, sunElevation, upperAtmosphereScattering, groundAlbedo)); }
/* */
/**/
@Property(selector = "turbidity")
public native float getTurbidity();
@Property(selector = "setTurbidity:")
public native void setTurbidity(float v);
@Property(selector = "sunElevation")
public native float getSunElevation();
@Property(selector = "setSunElevation:")
public native void setSunElevation(float v);
@Property(selector = "upperAtmosphereScattering")
public native float getUpperAtmosphereScattering();
@Property(selector = "setUpperAtmosphereScattering:")
public native void setUpperAtmosphereScattering(float v);
@Property(selector = "groundAlbedo")
public native float getGroundAlbedo();
@Property(selector = "setGroundAlbedo:")
public native void setGroundAlbedo(float v);
@Property(selector = "horizonElevation")
public native float getHorizonElevation();
@Property(selector = "setHorizonElevation:")
public native void setHorizonElevation(float v);
@Property(selector = "groundColor")
public native CGColor getGroundColor();
@Property(selector = "setGroundColor:")
public native void setGroundColor(CGColor v);
@Property(selector = "gamma")
public native float getGamma();
@Property(selector = "setGamma:")
public native void setGamma(float v);
@Property(selector = "exposure")
public native float getExposure();
@Property(selector = "setExposure:")
public native void setExposure(float v);
@Property(selector = "brightness")
public native float getBrightness();
@Property(selector = "setBrightness:")
public native void setBrightness(float v);
@Property(selector = "contrast")
public native float getContrast();
@Property(selector = "setContrast:")
public native void setContrast(float v);
@Property(selector = "saturation")
public native float getSaturation();
@Property(selector = "setSaturation:")
public native void setSaturation(float v);
@Property(selector = "highDynamicRangeCompression")
public native VectorFloat2 getHighDynamicRangeCompression();
@Property(selector = "setHighDynamicRangeCompression:", strongRef = true)
public native void setHighDynamicRangeCompression(VectorFloat2 v);
/* */
/**//* */
/**/
@Method(selector = "initWithName:channelEncoding:textureDimensions:turbidity:sunElevation:upperAtmosphereScattering:groundAlbedo:")
protected native @Pointer long init(String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float upperAtmosphereScattering, float groundAlbedo);
@Method(selector = "updateTexture")
public native void updateTexture();
/* */
}