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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.modelio;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
/**/

/**/
/**
 * @since Available in iOS 9.0 and later.
 */
/**/
/**/@Library("ModelIO") @NativeClass/**/
/**/public/**/ class /**/MDLSkyCubeTexture/**/ 
    extends /**/MDLTexture/**/ 
    /**//**/ {

    /**/public static class MDLSkyCubeTexturePtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(MDLSkyCubeTexture.class); }/**/
    /**//**/
    /**/
    public MDLSkyCubeTexture() {}
    protected MDLSkyCubeTexture(SkipInit skipInit) { super(skipInit); }
    public MDLSkyCubeTexture(String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float upperAtmosphereScattering, float groundAlbedo) { super((SkipInit) null); initObject(init(name, channelEncoding, textureDimensions, turbidity, sunElevation, upperAtmosphereScattering, groundAlbedo)); }
    /**/
    /**/
    @Property(selector = "turbidity")
    public native float getTurbidity();
    @Property(selector = "setTurbidity:")
    public native void setTurbidity(float v);
    @Property(selector = "sunElevation")
    public native float getSunElevation();
    @Property(selector = "setSunElevation:")
    public native void setSunElevation(float v);
    @Property(selector = "upperAtmosphereScattering")
    public native float getUpperAtmosphereScattering();
    @Property(selector = "setUpperAtmosphereScattering:")
    public native void setUpperAtmosphereScattering(float v);
    @Property(selector = "groundAlbedo")
    public native float getGroundAlbedo();
    @Property(selector = "setGroundAlbedo:")
    public native void setGroundAlbedo(float v);
    @Property(selector = "horizonElevation")
    public native float getHorizonElevation();
    @Property(selector = "setHorizonElevation:")
    public native void setHorizonElevation(float v);
    @Property(selector = "groundColor")
    public native CGColor getGroundColor();
    @Property(selector = "setGroundColor:")
    public native void setGroundColor(CGColor v);
    @Property(selector = "gamma")
    public native float getGamma();
    @Property(selector = "setGamma:")
    public native void setGamma(float v);
    @Property(selector = "exposure")
    public native float getExposure();
    @Property(selector = "setExposure:")
    public native void setExposure(float v);
    @Property(selector = "brightness")
    public native float getBrightness();
    @Property(selector = "setBrightness:")
    public native void setBrightness(float v);
    @Property(selector = "contrast")
    public native float getContrast();
    @Property(selector = "setContrast:")
    public native void setContrast(float v);
    @Property(selector = "saturation")
    public native float getSaturation();
    @Property(selector = "setSaturation:")
    public native void setSaturation(float v);
    @Property(selector = "highDynamicRangeCompression")
    public native VectorFloat2 getHighDynamicRangeCompression();
    @Property(selector = "setHighDynamicRangeCompression:", strongRef = true)
    public native void setHighDynamicRangeCompression(VectorFloat2 v);
    /**/
    /**//**/
    /**/
    @Method(selector = "initWithName:channelEncoding:textureDimensions:turbidity:sunElevation:upperAtmosphereScattering:groundAlbedo:")
    protected native @Pointer long init(String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float upperAtmosphereScattering, float groundAlbedo);
    @Method(selector = "updateTexture")
    public native void updateTexture();
    /**/
}




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