com.bugvm.apple.modelio.MDLVertexAttribute Maven / Gradle / Ivy
The newest version!
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.modelio;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
/* */
/**/
/**
* @since Available in iOS 9.0 and later.
*/
/* */
/**/@Library("ModelIO") @NativeClass/* */
/**/public/* */ class /**/MDLVertexAttribute/* */
extends /**/NSObject/* */
/**//* */ {
/**/public static class MDLVertexAttributePtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(MDLVertexAttribute.class); }/* */
/**//* */
/**/
public MDLVertexAttribute() {}
protected MDLVertexAttribute(SkipInit skipInit) { super(skipInit); }
public MDLVertexAttribute(String name, MDLVertexFormat format, @MachineSizedUInt long offset, @MachineSizedUInt long bufferIndex) { super((SkipInit) null); initObject(init(name, format, offset, bufferIndex)); }
/* */
public MDLVertexAttribute(MDLVertexAttributeName name, MDLVertexFormat format, @MachineSizedUInt long offset, @MachineSizedUInt long bufferIndex) {
super((SkipInit) null);
initObject(init(name.value(), format, offset, bufferIndex));
}
public void setName(MDLVertexAttributeName name) {
setName(name.value());
}
@Property(selector = "setName:")
private native void setName(NSString v);
/**/
@Property(selector = "name")
public native String getName();
@Property(selector = "setName:")
public native void setName(String v);
@Property(selector = "format")
public native MDLVertexFormat getFormat();
@Property(selector = "setFormat:")
public native void setFormat(MDLVertexFormat v);
@Property(selector = "offset")
public native @MachineSizedUInt long getOffset();
@Property(selector = "setOffset:")
public native void setOffset(@MachineSizedUInt long v);
@Property(selector = "bufferIndex")
public native @MachineSizedUInt long getBufferIndex();
@Property(selector = "setBufferIndex:")
public native void setBufferIndex(@MachineSizedUInt long v);
@Property(selector = "initializationValue")
public native VectorFloat4 getInitializationValue();
@Property(selector = "setInitializationValue:")
public native void setInitializationValue(VectorFloat4 v);
/* */
/**//* */
@Method(selector = "initWithName:format:offset:bufferIndex:")
private native @Pointer long init(NSString name, MDLVertexFormat format, @MachineSizedUInt long offset, @MachineSizedUInt long bufferIndex);
/**/
@Method(selector = "initWithName:format:offset:bufferIndex:")
protected native @Pointer long init(String name, MDLVertexFormat format, @MachineSizedUInt long offset, @MachineSizedUInt long bufferIndex);
/* */
}