com.bugvm.apple.modelio.MDLVertexAttributeName Maven / Gradle / Ivy
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/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.modelio;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.coregraphics.*;
/* */
/**/
/* */
/**/@Library("ModelIO") @StronglyLinked/* */
@Marshaler(/**/MDLVertexAttributeName/* */.Marshaler.class)
/**/public/* */ class /**/MDLVertexAttributeName/* */
extends /**/GlobalValueEnumeration/* */
/**//* */ {
static { Bro.bind(/**/MDLVertexAttributeName/* */.class); }
/**/
public static class Marshaler {
@MarshalsPointer
public static MDLVertexAttributeName toObject(Class cls, long handle, long flags) {
NSString o = (NSString) NSObject.Marshaler.toObject(NSString.class, handle, flags);
if (o == null) {
return null;
}
return MDLVertexAttributeName.valueOf(o);
}
@MarshalsPointer
public static long toNative(MDLVertexAttributeName o, long flags) {
if (o == null) {
return 0L;
}
return NSObject.Marshaler.toNative(o.value(), flags);
}
}
public static class AsListMarshaler {
@SuppressWarnings("unchecked")
@MarshalsPointer
public static List toObject(Class extends NSObject> cls, long handle, long flags) {
NSArray o = (NSArray) NSObject.Marshaler.toObject(NSArray.class, handle, flags);
if (o == null) {
return null;
}
List list = new ArrayList<>();
for (int i = 0; i < o.size(); i++) {
list.add(MDLVertexAttributeName.valueOf(o.get(i)));
}
return list;
}
@MarshalsPointer
public static long toNative(List l, long flags) {
if (l == null) {
return 0L;
}
NSArray array = new NSMutableArray<>();
for (MDLVertexAttributeName o : l) {
array.add(o.value());
}
return NSObject.Marshaler.toNative(array, flags);
}
}
/* */
/**/
public static final MDLVertexAttributeName Anisotropy = new MDLVertexAttributeName("Anisotropy");
public static final MDLVertexAttributeName Binormal = new MDLVertexAttributeName("Binormal");
public static final MDLVertexAttributeName Bitangent = new MDLVertexAttributeName("Bitangent");
public static final MDLVertexAttributeName Color = new MDLVertexAttributeName("Color");
public static final MDLVertexAttributeName EdgeCrease = new MDLVertexAttributeName("EdgeCrease");
public static final MDLVertexAttributeName JointIndices = new MDLVertexAttributeName("JointIndices");
public static final MDLVertexAttributeName JointWeights = new MDLVertexAttributeName("JointWeights");
public static final MDLVertexAttributeName Normal = new MDLVertexAttributeName("Normal");
public static final MDLVertexAttributeName OcclusionValue = new MDLVertexAttributeName("OcclusionValue");
public static final MDLVertexAttributeName Position = new MDLVertexAttributeName("Position");
public static final MDLVertexAttributeName ShadingBasisU = new MDLVertexAttributeName("ShadingBasisU");
public static final MDLVertexAttributeName ShadingBasisV = new MDLVertexAttributeName("ShadingBasisV");
public static final MDLVertexAttributeName SubdivisionStencil = new MDLVertexAttributeName("SubdivisionStencil");
public static final MDLVertexAttributeName Tangent = new MDLVertexAttributeName("Tangent");
public static final MDLVertexAttributeName TextureCoordinate = new MDLVertexAttributeName("TextureCoordinate");
/* */
private static /**/MDLVertexAttributeName/* */[] values = new /**/MDLVertexAttributeName/* */[] {/**/Anisotropy, Binormal, Bitangent, Color, EdgeCrease, JointIndices, JointWeights, Normal, OcclusionValue, Position, ShadingBasisU, ShadingBasisV, SubdivisionStencil, Tangent, TextureCoordinate/* */};
/**/MDLVertexAttributeName/* */ (String getterName) {
super(Values.class, getterName);
}
public static /**/MDLVertexAttributeName/* */ valueOf(/**/NSString/* */ value) {
for (/**/MDLVertexAttributeName/* */ v : values) {
if (v.value().equals(value)) {
return v;
}
}
throw new IllegalArgumentException("No constant with value " + value + " found in "
+ /**/MDLVertexAttributeName/* */.class.getName());
}
/**//* */
/**/@Library("ModelIO") @StronglyLinked/* */
public static class Values {
static { Bro.bind(Values.class); }
/**/
@GlobalValue(symbol="MDLVertexAttributeAnisotropy", optional=true)
public static native NSString Anisotropy();
@GlobalValue(symbol="MDLVertexAttributeBinormal", optional=true)
public static native NSString Binormal();
@GlobalValue(symbol="MDLVertexAttributeBitangent", optional=true)
public static native NSString Bitangent();
@GlobalValue(symbol="MDLVertexAttributeColor", optional=true)
public static native NSString Color();
@GlobalValue(symbol="MDLVertexAttributeEdgeCrease", optional=true)
public static native NSString EdgeCrease();
@GlobalValue(symbol="MDLVertexAttributeJointIndices", optional=true)
public static native NSString JointIndices();
@GlobalValue(symbol="MDLVertexAttributeJointWeights", optional=true)
public static native NSString JointWeights();
@GlobalValue(symbol="MDLVertexAttributeNormal", optional=true)
public static native NSString Normal();
@GlobalValue(symbol="MDLVertexAttributeOcclusionValue", optional=true)
public static native NSString OcclusionValue();
@GlobalValue(symbol="MDLVertexAttributePosition", optional=true)
public static native NSString Position();
@GlobalValue(symbol="MDLVertexAttributeShadingBasisU", optional=true)
public static native NSString ShadingBasisU();
@GlobalValue(symbol="MDLVertexAttributeShadingBasisV", optional=true)
public static native NSString ShadingBasisV();
@GlobalValue(symbol="MDLVertexAttributeSubdivisionStencil", optional=true)
public static native NSString SubdivisionStencil();
@GlobalValue(symbol="MDLVertexAttributeTangent", optional=true)
public static native NSString Tangent();
@GlobalValue(symbol="MDLVertexAttributeTextureCoordinate", optional=true)
public static native NSString TextureCoordinate();
/* */
}
}