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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.scenekit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/**/

/**/
/**
 * @since Available in iOS 8.0 and later.
 */
/**/
/**/@Library("SceneKit") @NativeClass/**/
/**/public/**/ class /**/SCNGeometry/**/ 
    extends /**/NSObject/**/ 
    /**/implements SCNAnimatable, SCNBoundingVolume, SCNShadable/**/ {

    /**/public static class SCNGeometryPtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(SCNGeometry.class); }/**/
    /**//**/
    /**/
    public SCNGeometry() {}
    protected SCNGeometry(SkipInit skipInit) { super(skipInit); }
    /**/
    /**/
    @Property(selector = "name")
    public native String getName();
    @Property(selector = "setName:")
    public native void setName(String v);
    @Property(selector = "materials")
    public native NSArray getMaterials();
    @Property(selector = "setMaterials:")
    public native void setMaterials(NSArray v);
    @Property(selector = "firstMaterial")
    public native SCNMaterial getFirstMaterial();
    @Property(selector = "setFirstMaterial:")
    public native void setFirstMaterial(SCNMaterial v);
    @Property(selector = "geometryElementCount")
    public native @MachineSizedSInt long getGeometryElementCount();
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "levelsOfDetail")
    public native NSArray getLevelsOfDetail();
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "setLevelsOfDetail:")
    public native void setLevelsOfDetail(NSArray v);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "subdivisionLevel")
    public native @MachineSizedUInt long getSubdivisionLevel();
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "setSubdivisionLevel:")
    public native void setSubdivisionLevel(@MachineSizedUInt long v);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "edgeCreasesElement")
    public native SCNGeometryElement getEdgeCreasesElement();
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "setEdgeCreasesElement:")
    public native void setEdgeCreasesElement(SCNGeometryElement v);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "edgeCreasesSource")
    public native SCNGeometrySource getEdgeCreasesSource();
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "setEdgeCreasesSource:")
    public native void setEdgeCreasesSource(SCNGeometrySource v);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "shaderModifiers")
    public native @com.bugvm.rt.bro.annotation.Marshaler(SCNShaderModifierEntryPoint.AsStringMapMarshaler.class) Map getShaderModifiers();
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Property(selector = "setShaderModifiers:")
    public native void setShaderModifiers(@com.bugvm.rt.bro.annotation.Marshaler(SCNShaderModifierEntryPoint.AsStringMapMarshaler.class) Map v);
    @Property(selector = "program")
    public native SCNProgram getProgram();
    @Property(selector = "setProgram:")
    public native void setProgram(SCNProgram v);
    /**/
    /**//**/
    /**/
    @Method(selector = "insertMaterial:atIndex:")
    public native void insertMaterial(SCNMaterial material, @MachineSizedUInt long index);
    @Method(selector = "removeMaterialAtIndex:")
    public native void removeMaterial(@MachineSizedUInt long index);
    @Method(selector = "replaceMaterialAtIndex:withMaterial:")
    public native void replaceMaterial(@MachineSizedUInt long index, SCNMaterial material);
    @Method(selector = "materialWithName:")
    public native SCNMaterial getMaterial(String name);
    @Method(selector = "geometrySourcesForSemantic:")
    public native NSArray getGeometrySourcesForSemantic(SCNGeometrySourceSemantic semantic);
    @Method(selector = "geometryElementAtIndex:")
    public native SCNGeometryElement getGeometryElement(@MachineSizedSInt long elementIndex);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "geometry")
    public static native SCNGeometry create();
    @Method(selector = "geometryWithSources:elements:")
    public static native SCNGeometry create(NSArray sources, NSArray elements);
    @Method(selector = "addAnimation:forKey:")
    public native void addAnimation(CAAnimation animation, String key);
    @Method(selector = "removeAllAnimations")
    public native void removeAllAnimations();
    @Method(selector = "removeAnimationForKey:")
    public native void removeAnimation(String key);
    @Method(selector = "animationKeys")
    public native @com.bugvm.rt.bro.annotation.Marshaler(NSArray.AsStringListMarshaler.class) List getAnimationKeys();
    @Method(selector = "animationForKey:")
    public native CAAnimation getAnimation(String key);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "pauseAnimationForKey:")
    public native void pauseAnimation(String key);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "resumeAnimationForKey:")
    public native void resumeAnimation(String key);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "isAnimationForKeyPaused:")
    public native boolean isAnimationPaused(String key);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "removeAnimationForKey:fadeOutDuration:")
    public native void removeAnimation(String key, @MachineSizedFloat double duration);
    @Method(selector = "getBoundingBoxMin:max:")
    public native boolean getBoundingBox(SCNVector3.SCNVector3Ptr min, SCNVector3.SCNVector3Ptr max);
    @Method(selector = "getBoundingSphereCenter:radius:")
    public native boolean getBoundingSphere(SCNVector3.SCNVector3Ptr center, MachineSizedFloatPtr radius);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "setBoundingBoxMin:max:")
    public native void setBoundingBox(SCNVector3.SCNVector3Ptr min, SCNVector3.SCNVector3Ptr max);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "handleBindingOfSymbol:usingBlock:")
    public native void handleBindingOfSymbol(String symbol, @Block VoidBlock4 block);
    /**
     * @since Available in iOS 8.0 and later.
     */
    @Method(selector = "handleUnbindingOfSymbol:usingBlock:")
    public native void handleUnbindingOfSymbol(String symbol, @Block VoidBlock4 block);
    /**/
}




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