com.bugvm.apple.scenekit.SCNParticleProperty Maven / Gradle / Ivy
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/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/* */
/**/@Library("SceneKit") @StronglyLinked/* */
@Marshaler(/**/SCNParticleProperty/* */.Marshaler.class)
/**/public/* */ class /**/SCNParticleProperty/* */
extends /**/GlobalValueEnumeration/* */
/**//* */ {
static { Bro.bind(/**/SCNParticleProperty/* */.class); }
/**/
public static class Marshaler {
@MarshalsPointer
public static SCNParticleProperty toObject(Class cls, long handle, long flags) {
NSString o = (NSString) NSObject.Marshaler.toObject(NSString.class, handle, flags);
if (o == null) {
return null;
}
return SCNParticleProperty.valueOf(o);
}
@MarshalsPointer
public static long toNative(SCNParticleProperty o, long flags) {
if (o == null) {
return 0L;
}
return NSObject.Marshaler.toNative(o.value(), flags);
}
}
public static class AsListMarshaler {
@SuppressWarnings("unchecked")
@MarshalsPointer
public static List toObject(Class extends NSObject> cls, long handle, long flags) {
NSArray o = (NSArray) NSObject.Marshaler.toObject(NSArray.class, handle, flags);
if (o == null) {
return null;
}
List list = new ArrayList<>();
for (int i = 0; i < o.size(); i++) {
list.add(SCNParticleProperty.valueOf(o.get(i)));
}
return list;
}
@MarshalsPointer
public static long toNative(List l, long flags) {
if (l == null) {
return 0L;
}
NSArray array = new NSMutableArray<>();
for (SCNParticleProperty o : l) {
array.add(o.value());
}
return NSObject.Marshaler.toNative(array, flags);
}
}
/* */
public static class AsPropertyControllerMapMarshaler {
@SuppressWarnings("unchecked")
@MarshalsPointer
public static Map toObject(Class extends NSObject> cls, long handle, long flags) {
NSDictionary o = (NSDictionary) NSObject.Marshaler.toObject(NSDictionary.class, handle, flags);
if (o == null) {
return null;
}
Map map = new HashMap<>();
for (Map.Entry e : o.entrySet()) {
map.put(SCNParticleProperty.valueOf(e.getKey()), e.getValue());
}
return map;
}
@MarshalsPointer
public static long toNative(Map o, long flags) {
if (o == null) {
return 0L;
}
NSDictionary dict = new NSMutableDictionary<>();
for (Map.Entry e : o.entrySet()) {
dict.put(e.getKey().value(), e.getValue());
}
return NSObject.Marshaler.toNative(dict, flags);
}
}
/**/
public static final SCNParticleProperty Position = new SCNParticleProperty("Position");
public static final SCNParticleProperty Angle = new SCNParticleProperty("Angle");
public static final SCNParticleProperty RotationAxis = new SCNParticleProperty("RotationAxis");
public static final SCNParticleProperty Velocity = new SCNParticleProperty("Velocity");
public static final SCNParticleProperty AngularVelocity = new SCNParticleProperty("AngularVelocity");
public static final SCNParticleProperty Life = new SCNParticleProperty("Life");
public static final SCNParticleProperty Color = new SCNParticleProperty("Color");
public static final SCNParticleProperty Opacity = new SCNParticleProperty("Opacity");
public static final SCNParticleProperty Size = new SCNParticleProperty("Size");
public static final SCNParticleProperty Frame = new SCNParticleProperty("Frame");
public static final SCNParticleProperty FrameRate = new SCNParticleProperty("FrameRate");
public static final SCNParticleProperty Bounce = new SCNParticleProperty("Bounce");
public static final SCNParticleProperty Charge = new SCNParticleProperty("Charge");
public static final SCNParticleProperty Friction = new SCNParticleProperty("Friction");
public static final SCNParticleProperty ContactPoint = new SCNParticleProperty("ContactPoint");
public static final SCNParticleProperty ContactNormal = new SCNParticleProperty("ContactNormal");
/* */
private static /**/SCNParticleProperty/* */[] values = new /**/SCNParticleProperty/* */[] {/**/Position, Angle, RotationAxis, Velocity, AngularVelocity, Life, Color, Opacity, Size, Frame, FrameRate, Bounce, Charge, Friction, ContactPoint, ContactNormal/* */};
/**/SCNParticleProperty/* */ (String getterName) {
super(Values.class, getterName);
}
public static /**/SCNParticleProperty/* */ valueOf(/**/NSString/* */ value) {
for (/**/SCNParticleProperty/* */ v : values) {
if (v.value().equals(value)) {
return v;
}
}
throw new IllegalArgumentException("No constant with value " + value + " found in "
+ /**/SCNParticleProperty/* */.class.getName());
}
/**//* */
/**/@Library("SceneKit") @StronglyLinked/* */
public static class Values {
static { Bro.bind(Values.class); }
/**/
@GlobalValue(symbol="SCNParticlePropertyPosition", optional=true)
public static native NSString Position();
@GlobalValue(symbol="SCNParticlePropertyAngle", optional=true)
public static native NSString Angle();
@GlobalValue(symbol="SCNParticlePropertyRotationAxis", optional=true)
public static native NSString RotationAxis();
@GlobalValue(symbol="SCNParticlePropertyVelocity", optional=true)
public static native NSString Velocity();
@GlobalValue(symbol="SCNParticlePropertyAngularVelocity", optional=true)
public static native NSString AngularVelocity();
@GlobalValue(symbol="SCNParticlePropertyLife", optional=true)
public static native NSString Life();
@GlobalValue(symbol="SCNParticlePropertyColor", optional=true)
public static native NSString Color();
@GlobalValue(symbol="SCNParticlePropertyOpacity", optional=true)
public static native NSString Opacity();
@GlobalValue(symbol="SCNParticlePropertySize", optional=true)
public static native NSString Size();
@GlobalValue(symbol="SCNParticlePropertyFrame", optional=true)
public static native NSString Frame();
@GlobalValue(symbol="SCNParticlePropertyFrameRate", optional=true)
public static native NSString FrameRate();
@GlobalValue(symbol="SCNParticlePropertyBounce", optional=true)
public static native NSString Bounce();
@GlobalValue(symbol="SCNParticlePropertyCharge", optional=true)
public static native NSString Charge();
@GlobalValue(symbol="SCNParticlePropertyFriction", optional=true)
public static native NSString Friction();
@GlobalValue(symbol="SCNParticlePropertyContactPoint", optional=true)
public static native NSString ContactPoint();
@GlobalValue(symbol="SCNParticlePropertyContactNormal", optional=true)
public static native NSString ContactNormal();
/* */
}
}