com.bugvm.apple.scenekit.SCNPhysicsSliderJoint Maven / Gradle / Ivy
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/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/**
* @since Available in iOS 8.0 and later.
*/
/* */
/**/@Library("SceneKit") @NativeClass/* */
/**/public/* */ class /**/SCNPhysicsSliderJoint/* */
extends /**/SCNPhysicsBehavior/* */
/**//* */ {
/**/public static class SCNPhysicsSliderJointPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SCNPhysicsSliderJoint.class); }/* */
/**//* */
/**/
public SCNPhysicsSliderJoint() {}
protected SCNPhysicsSliderJoint(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "bodyA")
public native SCNPhysicsBody getBodyA();
@Property(selector = "axisA")
public native @ByVal SCNVector3 getAxisA();
@Property(selector = "setAxisA:")
public native void setAxisA(@ByVal SCNVector3 v);
@Property(selector = "anchorA")
public native @ByVal SCNVector3 getAnchorA();
@Property(selector = "setAnchorA:")
public native void setAnchorA(@ByVal SCNVector3 v);
@Property(selector = "bodyB")
public native SCNPhysicsBody getBodyB();
@Property(selector = "axisB")
public native @ByVal SCNVector3 getAxisB();
@Property(selector = "setAxisB:")
public native void setAxisB(@ByVal SCNVector3 v);
@Property(selector = "anchorB")
public native @ByVal SCNVector3 getAnchorB();
@Property(selector = "setAnchorB:")
public native void setAnchorB(@ByVal SCNVector3 v);
@Property(selector = "minimumLinearLimit")
public native @MachineSizedFloat double getMinimumLinearLimit();
@Property(selector = "setMinimumLinearLimit:")
public native void setMinimumLinearLimit(@MachineSizedFloat double v);
@Property(selector = "maximumLinearLimit")
public native @MachineSizedFloat double getMaximumLinearLimit();
@Property(selector = "setMaximumLinearLimit:")
public native void setMaximumLinearLimit(@MachineSizedFloat double v);
@Property(selector = "minimumAngularLimit")
public native @MachineSizedFloat double getMinimumAngularLimit();
@Property(selector = "setMinimumAngularLimit:")
public native void setMinimumAngularLimit(@MachineSizedFloat double v);
@Property(selector = "maximumAngularLimit")
public native @MachineSizedFloat double getMaximumAngularLimit();
@Property(selector = "setMaximumAngularLimit:")
public native void setMaximumAngularLimit(@MachineSizedFloat double v);
@Property(selector = "motorTargetLinearVelocity")
public native @MachineSizedFloat double getMotorTargetLinearVelocity();
@Property(selector = "setMotorTargetLinearVelocity:")
public native void setMotorTargetLinearVelocity(@MachineSizedFloat double v);
@Property(selector = "motorMaximumForce")
public native @MachineSizedFloat double getMotorMaximumForce();
@Property(selector = "setMotorMaximumForce:")
public native void setMotorMaximumForce(@MachineSizedFloat double v);
@Property(selector = "motorTargetAngularVelocity")
public native @MachineSizedFloat double getMotorTargetAngularVelocity();
@Property(selector = "setMotorTargetAngularVelocity:")
public native void setMotorTargetAngularVelocity(@MachineSizedFloat double v);
@Property(selector = "motorMaximumTorque")
public native @MachineSizedFloat double getMotorMaximumTorque();
@Property(selector = "setMotorMaximumTorque:")
public native void setMotorMaximumTorque(@MachineSizedFloat double v);
/* */
/**//* */
/**/
@Method(selector = "jointWithBodyA:axisA:anchorA:bodyB:axisB:anchorB:")
public static native SCNPhysicsSliderJoint create(SCNPhysicsBody bodyA, @ByVal SCNVector3 axisA, @ByVal SCNVector3 anchorA, SCNPhysicsBody bodyB, @ByVal SCNVector3 axisB, @ByVal SCNVector3 anchorB);
@Method(selector = "jointWithBody:axis:anchor:")
public static native SCNPhysicsSliderJoint create(SCNPhysicsBody body, @ByVal SCNVector3 axis, @ByVal SCNVector3 anchor);
/* */
}