com.bugvm.apple.scenekit.SCNTechnique Maven / Gradle / Ivy
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/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.scenekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/* */
/**/
/* */
/**/@Library("SceneKit") @NativeClass/* */
/**/public/* */ class /**/SCNTechnique/* */
extends /**/NSObject/* */
/**/implements SCNAnimatable/* */ {
/**/public static class SCNTechniquePtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SCNTechnique.class); }/* */
/**//* */
/**/
public SCNTechnique() {}
protected SCNTechnique(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "dictionaryRepresentation")
public native NSDictionary getDictionaryRepresentation();
/* */
/**//* */
/**/
@Method(selector = "handleBindingOfSymbol:usingBlock:")
public native void handleBindingOfSymbol(String symbol, @Block VoidBlock4 block);
@Method(selector = "techniqueWithDictionary:")
public static native SCNTechnique create(NSDictionary dictionary);
@Method(selector = "techniqueBySequencingTechniques:")
public static native SCNTechnique create(NSArray techniques);
@Method(selector = "addAnimation:forKey:")
public native void addAnimation(CAAnimation animation, String key);
@Method(selector = "removeAllAnimations")
public native void removeAllAnimations();
@Method(selector = "removeAnimationForKey:")
public native void removeAnimation(String key);
@Method(selector = "animationKeys")
public native @com.bugvm.rt.bro.annotation.Marshaler(NSArray.AsStringListMarshaler.class) List getAnimationKeys();
@Method(selector = "animationForKey:")
public native CAAnimation getAnimation(String key);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "pauseAnimationForKey:")
public native void pauseAnimation(String key);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "resumeAnimationForKey:")
public native void resumeAnimation(String key);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "isAnimationForKeyPaused:")
public native boolean isAnimationPaused(String key);
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "removeAnimationForKey:fadeOutDuration:")
public native void removeAnimation(String key, @MachineSizedFloat double duration);
/* */
}