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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.scenekit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.coreanimation.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.spritekit.*;
import com.bugvm.apple.opengles.*;
/**/

/**/

/**/
/**/@Library("SceneKit")/**/
/**/public/**/ class /**/SCNVector4/**/ 
    extends /**/Struct/**/ 
    /**//**/ {

    /**/public static class SCNVector4Ptr extends Ptr {}/**/
    /**/static { Bro.bind(SCNVector4.class); }/**/
    /**//**/
    /**/
    public SCNVector4() {}
    public SCNVector4(float x, float y, float z, float w) {
        this.setX(x);
        this.setY(y);
        this.setZ(z);
        this.setW(w);
    }
    /**/
    /**//**/
    /**/
    @StructMember(0) public native float getX();
    @StructMember(0) public native SCNVector4 setX(float x);
    @StructMember(1) public native float getY();
    @StructMember(1) public native SCNVector4 setY(float y);
    @StructMember(2) public native float getZ();
    @StructMember(2) public native SCNVector4 setZ(float z);
    @StructMember(3) public native float getW();
    @StructMember(3) public native SCNVector4 setW(float w);
    /**/
    /**/
    /**
     * @since Available in iOS 8.0 and later.
     */
    @GlobalValue(symbol="SCNVector4Zero", optional=true)
    public static native @ByVal SCNVector4 Zero();
    
    public boolean equalsTo(SCNVector4 b) { return equalsTo(this, b); }
    @Bridge(symbol="SCNVector4EqualToVector4", optional=true)
    private static native boolean equalsTo(@ByVal SCNVector4 a, @ByVal SCNVector4 b);
    /**/
}




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