com.bugvm.apple.spritekit.SKLightNode Maven / Gradle / Ivy
The newest version!
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.spritekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/* */
/**/
/**
* @since Available in iOS 8.0 and later.
*/
/* */
/**/@Library("SpriteKit") @NativeClass/* */
/**/public/* */ class /**/SKLightNode/* */
extends /**/SKNode/* */
/**//* */ {
/**/public static class SKLightNodePtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SKLightNode.class); }/* */
/**//* */
/**/
public SKLightNode() {}
protected SKLightNode(SkipInit skipInit) { super(skipInit); }
/* */
/**/
@Property(selector = "isEnabled")
public native boolean isEnabled();
@Property(selector = "setEnabled:")
public native void setEnabled(boolean v);
@Property(selector = "lightColor")
public native UIColor getLightColor();
@Property(selector = "setLightColor:")
public native void setLightColor(UIColor v);
@Property(selector = "ambientColor")
public native UIColor getAmbientColor();
@Property(selector = "setAmbientColor:")
public native void setAmbientColor(UIColor v);
@Property(selector = "shadowColor")
public native UIColor getShadowColor();
@Property(selector = "setShadowColor:")
public native void setShadowColor(UIColor v);
@Property(selector = "falloff")
public native @MachineSizedFloat double getFalloff();
@Property(selector = "setFalloff:")
public native void setFalloff(@MachineSizedFloat double v);
@Property(selector = "categoryBitMask")
public native int getCategoryBitMask();
@Property(selector = "setCategoryBitMask:")
public native void setCategoryBitMask(int v);
/* */
/**//* */
/**/
/* */
}