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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.spritekit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/**/

/**/

/**/
/**/@Library("SpriteKit") @NativeClass/**/
/**/public/**/ class /**/SKPhysicsJointSpring/**/ 
    extends /**/SKPhysicsJoint/**/ 
    /**//**/ {

    /**/public static class SKPhysicsJointSpringPtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(SKPhysicsJointSpring.class); }/**/
    /**//**/
    /**/
    public SKPhysicsJointSpring() {}
    protected SKPhysicsJointSpring(SkipInit skipInit) { super(skipInit); }
    public SKPhysicsJointSpring(SKPhysicsBody bodyA, SKPhysicsBody bodyB, @ByVal CGPoint anchorA, @ByVal CGPoint anchorB) { super(create(bodyA, bodyB, anchorA, anchorB)); retain(getHandle()); }
    /**/
    /**/
    @Property(selector = "damping")
    public native @MachineSizedFloat double getDamping();
    @Property(selector = "setDamping:")
    public native void setDamping(@MachineSizedFloat double v);
    @Property(selector = "frequency")
    public native @MachineSizedFloat double getFrequency();
    @Property(selector = "setFrequency:")
    public native void setFrequency(@MachineSizedFloat double v);
    /**/
    /**//**/
    /**/
    @Method(selector = "jointWithBodyA:bodyB:anchorA:anchorB:")
    protected static native @Pointer long create(SKPhysicsBody bodyA, SKPhysicsBody bodyB, @ByVal CGPoint anchorA, @ByVal CGPoint anchorB);
    /**/
}




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