com.bugvm.apple.spritekit.SKPhysicsJointSpring Maven / Gradle / Ivy
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/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.spritekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/* */
/**/
/* */
/**/@Library("SpriteKit") @NativeClass/* */
/**/public/* */ class /**/SKPhysicsJointSpring/* */
extends /**/SKPhysicsJoint/* */
/**//* */ {
/**/public static class SKPhysicsJointSpringPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SKPhysicsJointSpring.class); }/* */
/**//* */
/**/
public SKPhysicsJointSpring() {}
protected SKPhysicsJointSpring(SkipInit skipInit) { super(skipInit); }
public SKPhysicsJointSpring(SKPhysicsBody bodyA, SKPhysicsBody bodyB, @ByVal CGPoint anchorA, @ByVal CGPoint anchorB) { super(create(bodyA, bodyB, anchorA, anchorB)); retain(getHandle()); }
/* */
/**/
@Property(selector = "damping")
public native @MachineSizedFloat double getDamping();
@Property(selector = "setDamping:")
public native void setDamping(@MachineSizedFloat double v);
@Property(selector = "frequency")
public native @MachineSizedFloat double getFrequency();
@Property(selector = "setFrequency:")
public native void setFrequency(@MachineSizedFloat double v);
/* */
/**//* */
/**/
@Method(selector = "jointWithBodyA:bodyB:anchorA:anchorB:")
protected static native @Pointer long create(SKPhysicsBody bodyA, SKPhysicsBody bodyB, @ByVal CGPoint anchorA, @ByVal CGPoint anchorB);
/* */
}