com.bugvm.apple.spritekit.SKSpriteNode Maven / Gradle / Ivy
The newest version!
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.spritekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/* */
/**/
/* */
/**/@Library("SpriteKit") @NativeClass/* */
/**/public/* */ class /**/SKSpriteNode/* */
extends /**/SKNode/* */
/**//* */ {
/**/public static class SKSpriteNodePtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SKSpriteNode.class); }/* */
/**//* */
/**/
public SKSpriteNode() {}
protected SKSpriteNode(SkipInit skipInit) { super(skipInit); }
public SKSpriteNode(SKTexture texture, UIColor color, @ByVal CGSize size) { super((SkipInit) null); initObject(init(texture, color, size)); }
public SKSpriteNode(SKTexture texture) { super((SkipInit) null); initObject(init(texture)); }
public SKSpriteNode(String name) { super((SkipInit) null); initObject(init(name)); }
public SKSpriteNode(UIColor color, @ByVal CGSize size) { super((SkipInit) null); initObject(init(color, size)); }
public SKSpriteNode(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); }
public SKSpriteNode(SKTexture texture, @ByVal CGSize size) { super(create(texture, size)); retain(getHandle()); }
public SKSpriteNode(SKTexture texture, SKTexture normalMap) { super(create(texture, normalMap)); retain(getHandle()); }
public SKSpriteNode(String name, boolean generateNormalMap) { super(create(name, generateNormalMap)); retain(getHandle()); }
/* */
/**/
@Property(selector = "texture")
public native SKTexture getTexture();
@Property(selector = "setTexture:")
public native void setTexture(SKTexture v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "normalTexture")
public native SKTexture getNormalTexture();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setNormalTexture:")
public native void setNormalTexture(SKTexture v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "lightingBitMask")
public native int getLightingBitMask();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setLightingBitMask:")
public native void setLightingBitMask(int v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "shadowCastBitMask")
public native int getShadowCastBitMask();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setShadowCastBitMask:")
public native void setShadowCastBitMask(int v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "shadowedBitMask")
public native int getShadowedBitMask();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setShadowedBitMask:")
public native void setShadowedBitMask(int v);
@Property(selector = "centerRect")
public native @ByVal CGRect getCenterRect();
@Property(selector = "setCenterRect:")
public native void setCenterRect(@ByVal CGRect v);
@Property(selector = "colorBlendFactor")
public native @MachineSizedFloat double getColorBlendFactor();
@Property(selector = "setColorBlendFactor:")
public native void setColorBlendFactor(@MachineSizedFloat double v);
@Property(selector = "color")
public native UIColor getColor();
@Property(selector = "setColor:")
public native void setColor(UIColor v);
@Property(selector = "blendMode")
public native SKBlendMode getBlendMode();
@Property(selector = "setBlendMode:")
public native void setBlendMode(SKBlendMode v);
@Property(selector = "anchorPoint")
public native @ByVal CGPoint getAnchorPoint();
@Property(selector = "setAnchorPoint:")
public native void setAnchorPoint(@ByVal CGPoint v);
@Property(selector = "size")
public native @ByVal CGSize getSize();
@Property(selector = "setSize:")
public native void setSize(@ByVal CGSize v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "shader")
public native SKShader getShader();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setShader:")
public native void setShader(SKShader v);
/* */
/**//* */
/**/
@Method(selector = "initWithTexture:color:size:")
protected native @Pointer long init(SKTexture texture, UIColor color, @ByVal CGSize size);
@Method(selector = "initWithTexture:")
protected native @Pointer long init(SKTexture texture);
@Method(selector = "initWithImageNamed:")
protected native @Pointer long init(String name);
@Method(selector = "initWithColor:size:")
protected native @Pointer long init(UIColor color, @ByVal CGSize size);
@Method(selector = "initWithCoder:")
protected native @Pointer long init(NSCoder aDecoder);
@Method(selector = "spriteNodeWithTexture:size:")
protected static native @Pointer long create(SKTexture texture, @ByVal CGSize size);
@Method(selector = "spriteNodeWithTexture:normalMap:")
protected static native @Pointer long create(SKTexture texture, SKTexture normalMap);
@Method(selector = "spriteNodeWithImageNamed:normalMapped:")
protected static native @Pointer long create(String name, boolean generateNormalMap);
/* */
}