com.bugvm.apple.spritekit.SKTransition Maven / Gradle / Ivy
The newest version!
/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.bugvm.apple.spritekit;
/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/* */
/**/
/* */
/**/@Library("SpriteKit") @NativeClass/* */
/**/public/* */ class /**/SKTransition/* */
extends /**/NSObject/* */
/**//* */ {
/**/public static class SKTransitionPtr extends Ptr {}/* */
/**/static { ObjCRuntime.bind(SKTransition.class); }/* */
/**//* */
/**/
public SKTransition() {}
protected SKTransition(SkipInit skipInit) { super(skipInit); }
@WeaklyLinked
public SKTransition(CIFilter filter, double sec) { super(create(filter, sec)); retain(getHandle()); }
/* */
/**/
@Property(selector = "pausesIncomingScene")
public native boolean pausesIncomingScene();
@Property(selector = "setPausesIncomingScene:")
public native void setPausesIncomingScene(boolean v);
@Property(selector = "pausesOutgoingScene")
public native boolean pausesOutgoingScene();
@Property(selector = "setPausesOutgoingScene:")
public native void setPausesOutgoingScene(boolean v);
/* */
/**//* */
/**/
@Method(selector = "crossFadeWithDuration:")
public static native SKTransition crossFade(double sec);
@Method(selector = "fadeWithDuration:")
public static native SKTransition fade(double sec);
@Method(selector = "fadeWithColor:duration:")
public static native SKTransition fade(UIColor color, double sec);
@Method(selector = "flipHorizontalWithDuration:")
public static native SKTransition flipHorizontal(double sec);
@Method(selector = "flipVerticalWithDuration:")
public static native SKTransition flipVertical(double sec);
@Method(selector = "revealWithDirection:duration:")
public static native SKTransition reveal(SKTransitionDirection direction, double sec);
@Method(selector = "moveInWithDirection:duration:")
public static native SKTransition moveIn(SKTransitionDirection direction, double sec);
@Method(selector = "pushWithDirection:duration:")
public static native SKTransition push(SKTransitionDirection direction, double sec);
@Method(selector = "doorsOpenHorizontalWithDuration:")
public static native SKTransition doorsOpenHorizontal(double sec);
@Method(selector = "doorsOpenVerticalWithDuration:")
public static native SKTransition doorsOpenVertical(double sec);
@Method(selector = "doorsCloseHorizontalWithDuration:")
public static native SKTransition doorsCloseHorizontal(double sec);
@Method(selector = "doorsCloseVerticalWithDuration:")
public static native SKTransition doorsCloseVertical(double sec);
@Method(selector = "doorwayWithDuration:")
public static native SKTransition doorway(double sec);
@WeaklyLinked
@Method(selector = "transitionWithCIFilter:duration:")
protected static native @Pointer long create(CIFilter filter, double sec);
/* */
}