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/*
 * Copyright (C) 2013-2015 RoboVM AB
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bugvm.apple.spritekit;

/**/
import java.io.*;
import java.nio.*;
import java.util.*;
import com.bugvm.objc.*;
import com.bugvm.objc.annotation.*;
import com.bugvm.objc.block.*;
import com.bugvm.rt.*;
import com.bugvm.rt.annotation.*;
import com.bugvm.rt.bro.*;
import com.bugvm.rt.bro.annotation.*;
import com.bugvm.rt.bro.ptr.*;
import com.bugvm.apple.foundation.*;
import com.bugvm.apple.uikit.*;
import com.bugvm.apple.coregraphics.*;
import com.bugvm.apple.dispatch.*;
import com.bugvm.apple.coreimage.*;
import com.bugvm.apple.avfoundation.*;
import com.bugvm.apple.glkit.*;
import com.bugvm.apple.scenekit.*;
import com.bugvm.apple.gameplaykit.*;
/**/

/**/

/**/
/**/@Library("SpriteKit") @NativeClass/**/
/**/public/**/ class /**/SKTransition/**/ 
    extends /**/NSObject/**/ 
    /**//**/ {

    /**/public static class SKTransitionPtr extends Ptr {}/**/
    /**/static { ObjCRuntime.bind(SKTransition.class); }/**/
    /**//**/
    /**/
    public SKTransition() {}
    protected SKTransition(SkipInit skipInit) { super(skipInit); }
    @WeaklyLinked
    public SKTransition(CIFilter filter, double sec) { super(create(filter, sec)); retain(getHandle()); }
    /**/
    /**/
    @Property(selector = "pausesIncomingScene")
    public native boolean pausesIncomingScene();
    @Property(selector = "setPausesIncomingScene:")
    public native void setPausesIncomingScene(boolean v);
    @Property(selector = "pausesOutgoingScene")
    public native boolean pausesOutgoingScene();
    @Property(selector = "setPausesOutgoingScene:")
    public native void setPausesOutgoingScene(boolean v);
    /**/
    /**//**/
    /**/
    @Method(selector = "crossFadeWithDuration:")
    public static native SKTransition crossFade(double sec);
    @Method(selector = "fadeWithDuration:")
    public static native SKTransition fade(double sec);
    @Method(selector = "fadeWithColor:duration:")
    public static native SKTransition fade(UIColor color, double sec);
    @Method(selector = "flipHorizontalWithDuration:")
    public static native SKTransition flipHorizontal(double sec);
    @Method(selector = "flipVerticalWithDuration:")
    public static native SKTransition flipVertical(double sec);
    @Method(selector = "revealWithDirection:duration:")
    public static native SKTransition reveal(SKTransitionDirection direction, double sec);
    @Method(selector = "moveInWithDirection:duration:")
    public static native SKTransition moveIn(SKTransitionDirection direction, double sec);
    @Method(selector = "pushWithDirection:duration:")
    public static native SKTransition push(SKTransitionDirection direction, double sec);
    @Method(selector = "doorsOpenHorizontalWithDuration:")
    public static native SKTransition doorsOpenHorizontal(double sec);
    @Method(selector = "doorsOpenVerticalWithDuration:")
    public static native SKTransition doorsOpenVertical(double sec);
    @Method(selector = "doorsCloseHorizontalWithDuration:")
    public static native SKTransition doorsCloseHorizontal(double sec);
    @Method(selector = "doorsCloseVerticalWithDuration:")
    public static native SKTransition doorsCloseVertical(double sec);
    @Method(selector = "doorwayWithDuration:")
    public static native SKTransition doorway(double sec);
    @WeaklyLinked
    @Method(selector = "transitionWithCIFilter:duration:")
    protected static native @Pointer long create(CIFilter filter, double sec);
    /**/
}




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