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/*
* Copyright (c) 2010-2017 Nathan Rajlich
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package com.bugvm.websocket;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.channels.NotYetConnectedException;
import com.bugvm.websocket.drafts.Draft;
import com.bugvm.websocket.framing.Framedata;
import com.bugvm.websocket.framing.Framedata.Opcode;
public interface WebSocket {
/**
* Enum which represents the states a websocket may be in
*/
public enum Role {
CLIENT, SERVER
}
/**
* Enum which represents the state a websocket may be in
*/
public enum READYSTATE {
NOT_YET_CONNECTED, CONNECTING, OPEN, CLOSING, CLOSED
}
/**
* The default port of WebSockets, as defined in the spec. If the nullary
* constructor is used, DEFAULT_PORT will be the port the WebSocketServer
* is binded to. Note that ports under 1024 usually require root permissions.
*/
public static final int DEFAULT_PORT = 80;
/**
* The default wss port of WebSockets, as defined in the spec. If the nullary
* constructor is used, DEFAULT_WSS_PORT will be the port the WebSocketServer
* is binded to. Note that ports under 1024 usually require root permissions.
*/
public static final int DEFAULT_WSS_PORT = 443;
/**
* sends the closing handshake.
* may be send in response to an other handshake.
* @param code the closing code
* @param message the closing message
*/
public void close( int code, String message );
/**
* sends the closing handshake.
* may be send in response to an other handshake.
* @param code the closing code
*/
public void close( int code );
/** Convenience function which behaves like close(CloseFrame.NORMAL) */
public void close();
/**
* This will close the connection immediately without a proper close handshake.
* The code and the message therefore won't be transfered over the wire also they will be forwarded to onClose/onWebsocketClose.
* @param code the closing code
* @param message the closing message
**/
public abstract void closeConnection( int code, String message );
/**
* Send Text data to the other end.
*
* @param text the text data to send
* @throws NotYetConnectedException websocket is not yet connected
*/
public abstract void send( String text ) throws NotYetConnectedException;
/**
* Send Binary data (plain bytes) to the other end.
*
* @param bytes the binary data to send
* @throws IllegalArgumentException the data is null
* @throws NotYetConnectedException websocket is not yet connected
*/
public abstract void send( ByteBuffer bytes ) throws IllegalArgumentException , NotYetConnectedException;
/**
* Send Binary data (plain bytes) to the other end.
*
* @param bytes the byte array to send
* @throws IllegalArgumentException the data is null
* @throws NotYetConnectedException websocket is not yet connected
*/
public abstract void send( byte[] bytes ) throws IllegalArgumentException , NotYetConnectedException;
/**
* Send a frame to the other end
* @param framedata the frame to send to the other end
*/
public abstract void sendFrame( Framedata framedata );
/**
* Send a ping to the other end
* @throws NotYetConnectedException websocket is not yet connected
*/
public void sendPing() throws NotYetConnectedException;
/**
* Allows to send continuous/fragmented frames conveniently.
* For more into on this frame type see http://tools.ietf.org/html/rfc6455#section-5.4
*
* If the first frame you send is also the last then it is not a fragmented frame and will received via onMessage instead of onFragmented even though it was send by this method.
*
* @param op
* This is only important for the first frame in the sequence. Opcode.TEXT, Opcode.BINARY are allowed.
* @param buffer
* The buffer which contains the payload. It may have no bytes remaining.
* @param fin
* true means the current frame is the last in the sequence.
**/
public abstract void sendFragmentedFrame( Opcode op, ByteBuffer buffer, boolean fin );
/**
* Checks if the websocket has buffered data
* @return has the websocket buffered data
*/
public abstract boolean hasBufferedData();
/**
* Returns the address of the endpoint this socket is connected to, or{@code null} if it is unconnected.
*
* @return never returns null
*/
public abstract InetSocketAddress getRemoteSocketAddress();
/**
* Returns the address of the endpoint this socket is bound to.
*
* @return never returns null
*/
public abstract InetSocketAddress getLocalSocketAddress();
/**
* Is the websocket in the state CONNECTING
* @return state equals READYSTATE.CONNECTING
*/
public abstract boolean isConnecting();
/**
* Is the websocket in the state OPEN
* @return state equals READYSTATE.OPEN
*/
public abstract boolean isOpen();
/**
* Is the websocket in the state CLOSING
* @return state equals READYSTATE.CLOSING
*/
public abstract boolean isClosing();
/**
* Returns true when no further frames may be submitted
* This happens before the socket connection is closed.
* @return true when no further frames may be submitted
*/
public abstract boolean isFlushAndClose();
/**
* Is the websocket in the state CLOSED
* @return state equals READYSTATE.CLOSED
*/
public abstract boolean isClosed();
/**
* Getter for the draft
* @return the used draft
*/
public abstract Draft getDraft();
/**
* Retrieve the WebSocket 'readyState'.
* This represents the state of the connection.
* It returns a numerical value, as per W3C WebSockets specs.
*
* @return Returns '0 = CONNECTING', '1 = OPEN', '2 = CLOSING' or '3 = CLOSED'
*/
public abstract READYSTATE getReadyState();
/**
* Returns the HTTP Request-URI as defined by http://tools.ietf.org/html/rfc2616#section-5.1.2
* If the opening handshake has not yet happened it will return null.
* @return Returns the decoded path component of this URI.
**/
public abstract String getResourceDescriptor();
}