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/*
 * Copyright (c) 2010-2017 Nathan Rajlich
 *
 *  Permission is hereby granted, free of charge, to any person
 *  obtaining a copy of this software and associated documentation
 *  files (the "Software"), to deal in the Software without
 *  restriction, including without limitation the rights to use,
 *  copy, modify, merge, publish, distribute, sublicense, and/or sell
 *  copies of the Software, and to permit persons to whom the
 *  Software is furnished to do so, subject to the following
 *  conditions:
 *
 *  The above copyright notice and this permission notice shall be
 *  included in all copies or substantial portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 *  OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 *  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 *  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 *  WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 *  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *  OTHER DEALINGS IN THE SOFTWARE.
 */

package com.bugvm.websocket;

import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.channels.NotYetConnectedException;

import com.bugvm.websocket.drafts.Draft;
import com.bugvm.websocket.framing.Framedata;
import com.bugvm.websocket.framing.Framedata.Opcode;

public interface WebSocket {
	/**
	 * Enum which represents the states a websocket may be in
	 */
	public enum Role {
		CLIENT, SERVER
	}

	/**
	 * Enum which represents the state a websocket may be in
	 */
	public enum READYSTATE {
		NOT_YET_CONNECTED, CONNECTING, OPEN, CLOSING, CLOSED
	}

	/**
	 * The default port of WebSockets, as defined in the spec. If the nullary
	 * constructor is used, DEFAULT_PORT will be the port the WebSocketServer
	 * is binded to. Note that ports under 1024 usually require root permissions.
	 */
	public static final int DEFAULT_PORT = 80;

	/**
	 * The default wss port of WebSockets, as defined in the spec. If the nullary
	 * constructor is used, DEFAULT_WSS_PORT will be the port the WebSocketServer
	 * is binded to. Note that ports under 1024 usually require root permissions.
	 */
	public static final int DEFAULT_WSS_PORT = 443;

	/**
	 * sends the closing handshake.
	 * may be send in response to an other handshake.
	 * @param code the closing code
	 * @param message the closing message
	 */
	public void close( int code, String message );

	/**
	 * sends the closing handshake.
	 * may be send in response to an other handshake.
	 * @param code the closing code
	 */
	public void close( int code );

	/** Convenience function which behaves like close(CloseFrame.NORMAL) */
	public void close();

	/**
	 * This will close the connection immediately without a proper close handshake.
	 * The code and the message therefore won't be transfered over the wire also they will be forwarded to onClose/onWebsocketClose.
	 * @param code the closing code
	 * @param message the closing message
	 **/
	public abstract void closeConnection( int code, String message );

	/**
	 * Send Text data to the other end.
	 *
	 * @param text the text data to send
	 * @throws NotYetConnectedException websocket is not yet connected
	 */
	public abstract void send( String text ) throws NotYetConnectedException;

	/**
	 * Send Binary data (plain bytes) to the other end.
	 *
	 * @param bytes the binary data to send
	 * @throws IllegalArgumentException the data is null
	 * @throws NotYetConnectedException websocket is not yet connected
	 */
	public abstract void send( ByteBuffer bytes ) throws IllegalArgumentException , NotYetConnectedException;

	/**
	 * Send Binary data (plain bytes) to the other end.
	 *
	 * @param bytes the byte array to send
	 * @throws IllegalArgumentException the data is null
	 * @throws NotYetConnectedException websocket is not yet connected
	 */
	public abstract void send( byte[] bytes ) throws IllegalArgumentException , NotYetConnectedException;

	/**
	 * Send a frame to the other end
	 * @param framedata the frame to send to the other end
	 */
	public abstract void sendFrame( Framedata framedata );

	/**
	 * Send a ping to the other end
	 * @throws NotYetConnectedException websocket is not yet connected
	 */
	public void sendPing() throws NotYetConnectedException;
	/**
	 * Allows to send continuous/fragmented frames conveniently. 
* For more into on this frame type see http://tools.ietf.org/html/rfc6455#section-5.4
* * If the first frame you send is also the last then it is not a fragmented frame and will received via onMessage instead of onFragmented even though it was send by this method. * * @param op * This is only important for the first frame in the sequence. Opcode.TEXT, Opcode.BINARY are allowed. * @param buffer * The buffer which contains the payload. It may have no bytes remaining. * @param fin * true means the current frame is the last in the sequence. **/ public abstract void sendFragmentedFrame( Opcode op, ByteBuffer buffer, boolean fin ); /** * Checks if the websocket has buffered data * @return has the websocket buffered data */ public abstract boolean hasBufferedData(); /** * Returns the address of the endpoint this socket is connected to, or{@code null} if it is unconnected. * * @return never returns null */ public abstract InetSocketAddress getRemoteSocketAddress(); /** * Returns the address of the endpoint this socket is bound to. * * @return never returns null */ public abstract InetSocketAddress getLocalSocketAddress(); /** * Is the websocket in the state CONNECTING * @return state equals READYSTATE.CONNECTING */ public abstract boolean isConnecting(); /** * Is the websocket in the state OPEN * @return state equals READYSTATE.OPEN */ public abstract boolean isOpen(); /** * Is the websocket in the state CLOSING * @return state equals READYSTATE.CLOSING */ public abstract boolean isClosing(); /** * Returns true when no further frames may be submitted
* This happens before the socket connection is closed. * @return true when no further frames may be submitted */ public abstract boolean isFlushAndClose(); /** * Is the websocket in the state CLOSED * @return state equals READYSTATE.CLOSED */ public abstract boolean isClosed(); /** * Getter for the draft * @return the used draft */ public abstract Draft getDraft(); /** * Retrieve the WebSocket 'readyState'. * This represents the state of the connection. * It returns a numerical value, as per W3C WebSockets specs. * * @return Returns '0 = CONNECTING', '1 = OPEN', '2 = CLOSING' or '3 = CLOSED' */ public abstract READYSTATE getReadyState(); /** * Returns the HTTP Request-URI as defined by http://tools.ietf.org/html/rfc2616#section-5.1.2
* If the opening handshake has not yet happened it will return null. * @return Returns the decoded path component of this URI. **/ public abstract String getResourceDescriptor(); }




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