com.caucho.network.balance.ClientSocketFactoryApi Maven / Gradle / Ivy
/*
* Copyright (c) 1998-2018 Caucho Technology -- all rights reserved
*
* This file is part of Resin(R) Open Source
*
* Each copy or derived work must preserve the copyright notice and this
* notice unmodified.
*
* Resin Open Source is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Resin Open Source is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE, or any warranty
* of NON-INFRINGEMENT. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with Resin Open Source; if not, write to the
*
* Free Software Foundation, Inc.
* 59 Temple Place, Suite 330
* Boston, MA 02111-1307 USA
*
* @author Scott Ferguson
*/
package com.caucho.network.balance;
/**
* A pool of connections to a server.
*/
public interface ClientSocketFactoryApi
{
/**
* Returns the user-readable id of the target server.
*/
public String getId();
/**
* Returns the debug id.
*/
public String getDebugId();
/**
* Returns the hostname of the target server.
*/
public String getAddress();
/**
* Gets the port of the target server.
*/
public int getPort();
/**
* Returns true if the server is active.
*/
public boolean isActive();
/**
* Returns true if the server is dead.
*/
public boolean isDead();
/**
* Enable the client
*/
public void enable();
/**
* Disable the client
*/
public void disable();
/**
* Returns the lifecycle state.
*/
public String getState();
/**
* Returns true if the server can open a connection.
*/
public boolean canOpenWarmOrRecycle();
/**
* Returns true if the server can open a connection.
*/
public boolean canOpenWarm();
/**
* Return true if active.
*/
public boolean isEnabled();
public void toBusy();
public void toFail();
/**
* Called when the socket read/write fails.
*/
public void failSocket(long time);
/**
* Called when the socket read/write fails.
*/
public void failConnect(long time);
/**
* Called when the server responds with "busy", e.g. HTTP 503
*/
public void busy(long time);
/**
* Called when the server has a successful response
*/
public void success();
/**
* Enable the client.
*/
public void start();
/**
* Disable the client.
*/
public void stop();
/**
* Session only
*/
public void enableSessionOnly();
/**
* Open a stream to the target server.
*
* @return the socket's read/write pair.
*/
public ClientSocket openWarm();
/**
* Open a stream to the target server object persistence.
*
* @return the socket's read/write pair.
*/
public ClientSocket openIfLive();
/**
* Open a stream to the target server for a session.
*
* @return the socket's read/write pair.
*/
public ClientSocket openSticky();
/**
* Open a stream to the target server for the load balancer.
*
* @return the socket's read/write pair.
*/
public ClientSocket open();
/**
* We now know that the server is live, e.g. if a sibling has
* contacted us.
*/
public void wake();
/**
* Notify that a start has occurred.
*/
public void notifyHeartbeatStart();
/**
* Notify that a stop has occurred.
*/
public void notifyHeartbeatStop();
/**
* Clears the recycled connections, e.g. on detection of backend
* server going down.
*/
public void clearRecycle();
/**
* Close the client
*/
public void close();
}
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