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Efficient, scalable, and flexible Java implementation of the Short Messaging Peer to Peer Protocol (SMPP)
package com.cloudhopper.smpp.simulator;
/*
* #%L
* ch-smpp
* %%
* Copyright (C) 2009 - 2012 Cloudhopper by Twitter
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
import java.net.InetSocketAddress;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;
import org.jboss.netty.bootstrap.ServerBootstrap;
import org.jboss.netty.channel.Channel;
import org.jboss.netty.channel.group.ChannelGroup;
import org.jboss.netty.channel.group.DefaultChannelGroup;
import org.jboss.netty.channel.socket.nio.NioServerSocketChannelFactory;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
*
* @author joelauer (twitter: @jjlauer or http://twitter.com/jjlauer)
*/
public class SmppSimulatorServer {
private static final Logger logger = LoggerFactory.getLogger(SmppSimulatorServer.class);
public static final String PIPELINE_SESSION_NAME = "session";
private Channel serverChannel;
private ChannelGroup sessionChannels;
private ExecutorService bossThreadPool;
private NioServerSocketChannelFactory channelFactory;
private ServerBootstrap serverBootstrap;
private SmppSimulatorServerHandler serverHandler;
public SmppSimulatorServer() {
this(Executors.newCachedThreadPool());
}
public SmppSimulatorServer(ExecutorService executors) {
// used for tracking any child channels (sessions)
this.sessionChannels = new DefaultChannelGroup();
// we'll put the "boss" worker for a server in its own pool
this.bossThreadPool = Executors.newCachedThreadPool();
// a factory for creating channels (connections)
this.channelFactory = new NioServerSocketChannelFactory(this.bossThreadPool, executors);
// tie the server bootstrap to this server socket channel factory
this.serverBootstrap = new ServerBootstrap(this.channelFactory);
// the handler to use when new child connections are accepted
this.serverHandler = new SmppSimulatorServerHandler(this.sessionChannels);
// set up the event pipeline factory for new connections
this.serverBootstrap.setParentHandler(serverHandler);
}
public void start(int port) {
logger.info("Simulator server starting on port " + port + "...");
serverChannel = this.serverBootstrap.bind(new InetSocketAddress(port));
logger.info("Simulator server started");
}
public void stop() {
logger.info("Closing all server session channels...");
this.sessionChannels.close().awaitUninterruptibly();
logger.info("Closing server channel...");
this.serverChannel.close().awaitUninterruptibly();
logger.info("Releasing server external resources...");
// NOTE: all this does is "terminate()" the executors
this.serverBootstrap.releaseExternalResources();
logger.info("Simulator server stopped");
}
public SmppSimulatorServerHandler getHandler() {
return this.serverHandler;
}
public SmppSimulatorSessionHandler pollNextSession(long timeoutInMillis) throws Exception {
SmppSimulatorSessionHandler session = this.serverHandler.getSessionQueue().poll(timeoutInMillis, TimeUnit.MILLISECONDS);
if (session == null) {
throw new Exception("No session created within timeout");
}
return session;
}
}
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