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//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by Fernflower decompiler)
//

package android.graphics;

import android.graphics.Matrix;
import android.graphics.RectF;

public class Path {
  public Path() {
    throw new RuntimeException("Stub!");
  }

  public Path(Path src) {
    throw new RuntimeException("Stub!");
  }

  public void reset() {
    throw new RuntimeException("Stub!");
  }

  public void rewind() {
    throw new RuntimeException("Stub!");
  }

  public void set(Path src) {
    throw new RuntimeException("Stub!");
  }

  public boolean op(Path path, Path.Op op) {
    throw new RuntimeException("Stub!");
  }

  public boolean op(Path path1, Path path2, Path.Op op) {
    throw new RuntimeException("Stub!");
  }

  public boolean isConvex() {
    throw new RuntimeException("Stub!");
  }

  public Path.FillType getFillType() {
    throw new RuntimeException("Stub!");
  }

  public void setFillType(Path.FillType ft) {
    throw new RuntimeException("Stub!");
  }

  public boolean isInverseFillType() {
    throw new RuntimeException("Stub!");
  }

  public void toggleInverseFillType() {
    throw new RuntimeException("Stub!");
  }

  public boolean isEmpty() {
    throw new RuntimeException("Stub!");
  }

  public boolean isRect(RectF rect) {
    throw new RuntimeException("Stub!");
  }

  public void computeBounds(RectF bounds, boolean exact) {
    throw new RuntimeException("Stub!");
  }

  public void incReserve(int extraPtCount) {
    throw new RuntimeException("Stub!");
  }

  public void moveTo(float x, float y) {
    throw new RuntimeException("Stub!");
  }

  public void rMoveTo(float dx, float dy) {
    throw new RuntimeException("Stub!");
  }

  public void lineTo(float x, float y) {
    throw new RuntimeException("Stub!");
  }

  public void rLineTo(float dx, float dy) {
    throw new RuntimeException("Stub!");
  }

  public void quadTo(float x1, float y1, float x2, float y2) {
    throw new RuntimeException("Stub!");
  }

  public void rQuadTo(float dx1, float dy1, float dx2, float dy2) {
    throw new RuntimeException("Stub!");
  }

  public void cubicTo(float x1, float y1, float x2, float y2, float x3, float y3) {
    throw new RuntimeException("Stub!");
  }

  public void rCubicTo(float x1, float y1, float x2, float y2, float x3, float y3) {
    throw new RuntimeException("Stub!");
  }

  public void arcTo(RectF oval, float startAngle, float sweepAngle, boolean forceMoveTo) {
    throw new RuntimeException("Stub!");
  }

  public void arcTo(RectF oval, float startAngle, float sweepAngle) {
    throw new RuntimeException("Stub!");
  }

  public void arcTo(float left, float top, float right, float bottom, float startAngle, float sweepAngle, boolean forceMoveTo) {
    throw new RuntimeException("Stub!");
  }

  public void close() {
    throw new RuntimeException("Stub!");
  }

  public void addRect(RectF rect, Path.Direction dir) {
    throw new RuntimeException("Stub!");
  }

  public void addRect(float left, float top, float right, float bottom, Path.Direction dir) {
    throw new RuntimeException("Stub!");
  }

  public void addOval(RectF oval, Path.Direction dir) {
    throw new RuntimeException("Stub!");
  }

  public void addOval(float left, float top, float right, float bottom, Path.Direction dir) {
    throw new RuntimeException("Stub!");
  }

  public void addCircle(float x, float y, float radius, Path.Direction dir) {
    throw new RuntimeException("Stub!");
  }

  public void addArc(RectF oval, float startAngle, float sweepAngle) {
    throw new RuntimeException("Stub!");
  }

  public void addArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle) {
    throw new RuntimeException("Stub!");
  }

  public void addRoundRect(RectF rect, float rx, float ry, Path.Direction dir) {
    throw new RuntimeException("Stub!");
  }

  public void addRoundRect(float left, float top, float right, float bottom, float rx, float ry, Path.Direction dir) {
    throw new RuntimeException("Stub!");
  }

  public void addRoundRect(RectF rect, float[] radii, Path.Direction dir) {
    throw new RuntimeException("Stub!");
  }

  public void addRoundRect(float left, float top, float right, float bottom, float[] radii, Path.Direction dir) {
    throw new RuntimeException("Stub!");
  }

  public void addPath(Path src, float dx, float dy) {
    throw new RuntimeException("Stub!");
  }

  public void addPath(Path src) {
    throw new RuntimeException("Stub!");
  }

  public void addPath(Path src, Matrix matrix) {
    throw new RuntimeException("Stub!");
  }

  public void offset(float dx, float dy, Path dst) {
    throw new RuntimeException("Stub!");
  }

  public void offset(float dx, float dy) {
    throw new RuntimeException("Stub!");
  }

  public void setLastPoint(float dx, float dy) {
    throw new RuntimeException("Stub!");
  }

  public void transform(Matrix matrix, Path dst) {
    throw new RuntimeException("Stub!");
  }

  public void transform(Matrix matrix) {
    throw new RuntimeException("Stub!");
  }

  protected void finalize() throws Throwable {
    throw new RuntimeException("Stub!");
  }

  public static enum Direction {
    CCW,
    CW;

    private Direction() {
    }
  }

  public static enum FillType {
    EVEN_ODD,
    INVERSE_EVEN_ODD,
    INVERSE_WINDING,
    WINDING;

    private FillType() {
    }
  }

  public static enum Op {
    DIFFERENCE,
    INTERSECT,
    REVERSE_DIFFERENCE,
    UNION,
    XOR;

    private Op() {
    }
  }
}




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