com.codedisaster.steamworks.SteamMatchmakingCallbackAdapter Maven / Gradle / Ivy
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Java wrapper to access the Steamworks API.
package com.codedisaster.steamworks;
@SuppressWarnings("unused")
class SteamMatchmakingCallbackAdapter extends SteamCallbackAdapter {
private static final SteamMatchmaking.ChatMemberStateChange[] stateChangeValues =
SteamMatchmaking.ChatMemberStateChange.values();
SteamMatchmakingCallbackAdapter(SteamMatchmakingCallback callback) {
super(callback);
}
void onFavoritesListChanged(int ip, int queryPort, int connPort, int appID, int flags, boolean add, int accountID) {
callback.onFavoritesListChanged(ip, queryPort, connPort, appID, flags, add, accountID);
}
void onLobbyInvite(long steamIDUser, long steamIDLobby, long gameID) {
callback.onLobbyInvite(new SteamID(steamIDUser), new SteamID(steamIDLobby), gameID);
}
void onLobbyEnter(long steamIDLobby, int chatPermissions, boolean blocked, int response) {
callback.onLobbyEnter(new SteamID(steamIDLobby), chatPermissions, blocked,
SteamMatchmaking.ChatRoomEnterResponse.byCode(response));
}
void onLobbyDataUpdate(long steamIDLobby, long steamIDMember, boolean success) {
callback.onLobbyDataUpdate(new SteamID(steamIDLobby), new SteamID(steamIDMember), success);
}
void onLobbyChatUpdate(long steamIDLobby, long steamIDUserChanged, long steamIDMakingChange, int stateChange) {
SteamID lobby = new SteamID(steamIDLobby);
SteamID userChanged = new SteamID(steamIDUserChanged);
SteamID makingChange = new SteamID(steamIDMakingChange);
for (SteamMatchmaking.ChatMemberStateChange value : stateChangeValues) {
if (SteamMatchmaking.ChatMemberStateChange.isSet(value, stateChange)) {
callback.onLobbyChatUpdate(lobby, userChanged, makingChange, value);
}
}
}
void onLobbyChatMessage(long steamIDLobby, long steamIDUser, int entryType, int chatID) {
callback.onLobbyChatMessage(new SteamID(steamIDLobby), new SteamID(steamIDUser),
SteamMatchmaking.ChatEntryType.byCode(entryType), chatID);
}
void onLobbyGameCreated(long steamIDLobby, long steamIDGameServer, int ip, short port) {
callback.onLobbyGameCreated(new SteamID(steamIDLobby), new SteamID(steamIDGameServer), ip, port);
}
void onLobbyMatchList(int lobbiesMatching) {
callback.onLobbyMatchList(lobbiesMatching);
}
void onLobbyKicked(long steamIDLobby, long steamIDAdmin, boolean kickedDueToDisconnect) {
callback.onLobbyKicked(new SteamID(steamIDLobby), new SteamID(steamIDAdmin), kickedDueToDisconnect);
}
void onLobbyCreated(int result, long steamIDLobby) {
callback.onLobbyCreated(SteamResult.byValue(result), new SteamID(steamIDLobby));
}
void onFavoritesListAccountsUpdated(int result) {
callback.onFavoritesListAccountsUpdated(SteamResult.byValue(result));
}
}