com.codeheadsystems.gamelib.box2d.builder.WorldComponentBuilder Maven / Gradle / Ivy
/*
* Copyright (c) 2023. Ned Wolpert
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.codeheadsystems.gamelib.box2d.builder;
import com.badlogic.gdx.physics.box2d.Fixture;
import com.badlogic.gdx.physics.box2d.Shape;
import java.util.function.Function;
import java.util.function.Supplier;
import javax.inject.Inject;
import javax.inject.Singleton;
/**
* The type World component builder.
*/
@Singleton
public class WorldComponentBuilder {
/**
* Instantiates a new World component builder.
*/
@Inject
public WorldComponentBuilder() {
}
/**
* Do this with the shape you want... makes sure to dispose of the shape properly.
* Forces you to return a fixture from the shape, which we will dispose of.
*
* @param the type parameter
* @param shapeSupplier the shape supplier
* @param fixtureFunction the fixture function
* @return the fixture
*/
public Fixture doWithShape(final Supplier shapeSupplier,
final Function fixtureFunction) {
final T shape = shapeSupplier.get();
final Fixture fixture = fixtureFunction.apply(shape);
shape.dispose();
return fixture;
}
}
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