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/*
 *   Copyright (c) 2023. Ned Wolpert 
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 *
 */

package com.codeheadsystems.gamelib.box2d.model;

import com.badlogic.gdx.math.Vector2;

/**
 * The type World configuration.
 */
public class WorldConfiguration {

  /**
   * The Gravity.
   */
  public Vector2 gravity = new Vector2(0, -10);
  /**
   * The Do sleep.
   */
  public boolean doSleep = true;     // If false, it can eat up battery.
  /**
   * The Debug.
   */
  public boolean debug = true;       // sets up your debug renderer.
  /**
   * The Step time.
   */
  public float stepTime = 1 / 60f;     // between 1/45 and 1/300.
  /**
   * The Velocity iterations.
   */
  public int velocityIterations = 6; // really don't want this to change
  /**
   * The Position iterations.
   */
  public int positionIterations = 2; // really don't want this to change
  /**
   * The Max frame time.
   */
  public float maxFrameTime = 0.25f; // When we want to force the step time.

}




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