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/*
 *   Copyright (c) 2023. Ned Wolpert 
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 *
 */

package com.codeheadsystems.gamelib.core;

import static com.codeheadsystems.gamelib.core.util.LoggerHelper.logger;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.utils.Logger;
import com.codeheadsystems.gamelib.core.manager.DisposableManager;
import com.codeheadsystems.gamelib.core.manager.ResizeManager;
import com.codeheadsystems.gamelib.core.screen.LoadingScreen;
import com.codeheadsystems.gamelib.core.util.GameListener;
import dagger.Lazy;
import java.util.Set;
import javax.inject.Inject;
import javax.inject.Singleton;

/**
 * Use this as the main game for libGDX.
 */
@Singleton
public class GameLauncher extends Game {

  private static final Logger LOGGER = logger(GameLauncher.class);

  /**
   * This has to be lazy. The rest of the GDX app needs to be initialized before we get the loading screen.
   * By making this lazy, the app is initialized later.
   */
  private final Lazy loadingScreen;
  private final Lazy> gameListeners;
  private final Lazy resizeManager;
  private final Lazy disposableManager;
  private final AssetManager assetManager;

  /**
   * Instantiates a new Game launcher.
   *
   * @param loadingScreen     the loading screen
   * @param gameListeners     the game listeners
   * @param resizeManager     the resize manager
   * @param disposableManager the disposable manager
   * @param assetManager      the asset manager
   */
  @Inject
  public GameLauncher(final Lazy loadingScreen,
                      final Lazy> gameListeners,
                      final Lazy resizeManager,
                      final Lazy disposableManager,
                      final AssetManager assetManager) {
    this.loadingScreen = loadingScreen;
    this.gameListeners = gameListeners;
    this.resizeManager = resizeManager;
    this.assetManager = assetManager;
    this.disposableManager = disposableManager;
  }

  @Override
  public void create() {
    gameListeners.get().forEach(l -> l.setGame(this));
    final LoadingScreen screen = loadingScreen.get();
    LOGGER.info("Setting screen: " + screen);
    setScreen(screen);
  }

  @Override
  public void resize(final int width, final int height) {
    LOGGER.info("resize: X:" + width + " Y:" + height);
    resizeManager.get().resize(width, height);
    super.resize(width, height);
  }

  /**
   * We're dead.... remove all the assets.
   */
  @Override
  public void dispose() {
    LOGGER.info("Disposing...");
    super.dispose();
    assetManager.dispose();
    disposableManager.get().dispose();
    LOGGER.info("Disposed");
  }
}




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