com.codeheadsystems.gamelib.entity.entity.EntityScreen Maven / Gradle / Ivy
/*
* Copyright (c) 2023. Ned Wolpert
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.codeheadsystems.gamelib.entity.entity;
import static com.codeheadsystems.gamelib.core.util.LoggerHelper.logger;
import static com.codeheadsystems.gamelib.entity.dagger.GameLibEntityModule.ENTITY_SCREEN_HIDE_CONSUMER;
import static com.codeheadsystems.gamelib.entity.dagger.GameLibEntityModule.ENTITY_SCREEN_SHOW_CONSUMER;
import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.utils.Logger;
import com.codeheadsystems.gamelib.entity.manager.EngineManager;
import java.util.Optional;
import java.util.Set;
import java.util.function.Consumer;
import javax.inject.Inject;
import javax.inject.Named;
import javax.inject.Singleton;
/**
* This is the screen to use for an entity screen. It provides the runtime needed for the
* engine updating. You can have other screens as needed, this is effectively the first
* one for your libGdx application. How you manage this is up to you.
*/
@Singleton
public class EntityScreen extends ScreenAdapter {
private static final Logger LOGGER = logger(EntityScreen.class);
private final EngineManager engineManager;
private final Optional> showConsumer;
private final Optional> hideConsumer;
private final Set entityGenerators;
/**
* Instantiates a new Entity screen.
*
* @param engineManager the engine manager
* @param showConsumer the show consumer
* @param hideConsumer the hide consumer
* @param entityGenerators the entity generators
*/
@Inject
public EntityScreen(final EngineManager engineManager,
@Named(ENTITY_SCREEN_SHOW_CONSUMER) final Optional> showConsumer,
@Named(ENTITY_SCREEN_HIDE_CONSUMER) final Optional> hideConsumer,
final Set entityGenerators) {
this.engineManager = engineManager;
this.showConsumer = showConsumer;
this.hideConsumer = hideConsumer;
this.entityGenerators = entityGenerators;
LOGGER.info("EntityScreen()");
}
@Override
public void show() {
super.show();
entityGenerators.forEach(EntityGenerator::generate);
showConsumer.ifPresent(c -> c.accept(this));
}
@Override
public void hide() {
super.hide();
hideConsumer.ifPresent(c -> c.accept(this));
}
@Override
public void render(final float delta) {
super.render(delta);
engineManager.update(delta);
}
}
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