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Entity system support for libGDX with dagger support.
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/*
* Copyright (c) 2023. Ned Wolpert
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.codeheadsystems.gamelib.entity.component;
import com.badlogic.ashley.core.Component;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.utils.Pool;
/**
* The type Sprite component.
*/
public class SpriteComponent implements Pool.Poolable, Component {
private Sprite sprite;
@Override
public void reset() {
sprite = null;
}
/**
* Gets sprite.
*
* @return the sprite
*/
public Sprite getSprite() {
return sprite;
}
/**
* Sprite sprite component.
*
* @param sprite the sprite
* @return the sprite component
*/
public SpriteComponent sprite(Sprite sprite) {
this.sprite = sprite;
return this;
}
}
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