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/*
* Copyright (c) 2023. Ned Wolpert
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.codeheadsystems.gamelib.entity.entitysystem;
import static com.codeheadsystems.gamelib.core.util.LoggerHelper.logger;
import com.badlogic.ashley.core.EntitySystem;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.Logger;
import com.codeheadsystems.gamelib.entity.manager.RenderClearManager;
import java.util.Optional;
import javax.inject.Inject;
import javax.inject.Singleton;
/**
* This does double-duty, as its also functions in the entity system.
*/
@Singleton
public class CameraEntitySystem extends EntitySystem {
private static final Logger LOGGER = logger(CameraEntitySystem.class);
private final OrthographicCamera orthographicCamera;
private final SpriteBatch spriteBatch;
private final ShapeRenderer shapeRenderer;
private final RenderClearManager renderClearManager;
/**
* Instantiates a new Camera entity system.
*
* @param orthographicCamera the orthographic camera
* @param spriteBatch the sprite batch
* @param shapeRenderer the shape renderer
* @param renderClearManager the optional clean manager.
*/
@Inject
public CameraEntitySystem(final OrthographicCamera orthographicCamera,
final SpriteBatch spriteBatch,
final ShapeRenderer shapeRenderer,
final Optional renderClearManager) {
super(Priorities.CAMERA.priority());
this.orthographicCamera = orthographicCamera;
this.spriteBatch = spriteBatch;
this.shapeRenderer = shapeRenderer;
this.renderClearManager = renderClearManager.orElse(this::defaultCleanScreen);
}
@Override
public void update(float deltaTime) {
renderClearManager.doRenderClean();
orthographicCamera.update();
spriteBatch.setProjectionMatrix(orthographicCamera.combined);
shapeRenderer.setProjectionMatrix(orthographicCamera.combined);
}
private void defaultCleanScreen() {
Gdx.gl.glClearColor(0, 0, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
}
}
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