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Entity system support for libGDX with dagger support.
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/*
* Copyright (c) 2023. Ned Wolpert
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.codeheadsystems.gamelib.entity.entitysystem;
/**
* Purpose: Execution priorities. Lower is higher priority.
*/
public enum Priorities {
/**
* Base priorities.
*/
BASE(0),
/**
* Movement priorities.
*/
MOVEMENT(20),
/**
* Camera priorities.
*/
CAMERA(500), // Nothing drawn until after this.
/**
* Background priorities.
*/
BACKGROUND(600),
/**
* Background layer 1 priorities.
*/
BACKGROUND_LAYER1(610),
/**
* Background layer 2 priorities.
*/
BACKGROUND_LAYER2(620),
/**
* Background layer 3 priorities.
*/
BACKGROUND_LAYER3(630),
/**
* Sprites priorities.
*/
SPRITES(900),
/**
* Physics priorities.
*/
PHYSICS(950),
/**
* Player priorities.
*/
PLAYER(1000),
/**
* Ui priorities.
*/
UI(1100);
private final int priority;
Priorities(final int priority) {
this.priority = priority;
}
/**
* Priority int.
*
* @return the int
*/
public int priority() {
return priority;
}
}
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