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/*
* Copyright (c) 2023. Ned Wolpert
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.codeheadsystems.gamelib.entity.entitysystem;
import static com.codeheadsystems.gamelib.core.util.LoggerHelper.logger;
import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.ashley.core.Engine;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.Family;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.Logger;
import com.codeheadsystems.gamelib.entity.component.SortComponent;
import com.codeheadsystems.gamelib.entity.component.SpriteComponent;
import javax.inject.Inject;
import javax.inject.Singleton;
/**
* Purpose: Render anything with a sprite.
*/
@Singleton
public class SpriteBatchRenderer extends WrapperSortedIteratingSystem {
private static final Logger LOGGER = logger(SpriteBatchRenderer.class);
private final ComponentMapper sm = ComponentMapper.getFor(SpriteComponent.class);
private final SpriteBatch spriteBatch;
/**
* Instantiates a new Sprite batch renderer.
*
* @param spriteBatch the sprite batch
* @param sortComparator the sort comparator
*/
@Inject
public SpriteBatchRenderer(final SpriteBatch spriteBatch,
final SortComparator sortComparator) {
super(
Family.all(SpriteComponent.class, SortComponent.class).get(),
sortComparator,
Priorities.SPRITES.priority()); // run after everything else
this.spriteBatch = spriteBatch;
LOGGER.info("Created");
}
@Override
public void beforeIteration(float deltaTime) {
spriteBatch.begin();
}
@Override
public void processEntity(Entity entity, float deltaTime) {
sm.get(entity).getSprite().draw(spriteBatch);
}
@Override
public void afterIteration(float deltaTime) {
spriteBatch.end();
}
@Override
public void addedToEngine(final Engine engine) {
LOGGER.debug("Added engine: " + engine);
super.addedToEngine(engine);
}
@Override
public void entityAdded(final Entity entity) {
LOGGER.debug("Added entity: " + entity);
super.entityAdded(entity);
}
}
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