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Hex playfield support for libGDX.
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/*
* Copyright (c) 2023. Ned Wolpert
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.codeheadsystems.gamelib.hex.component;
import com.badlogic.ashley.core.Component;
import com.badlogic.gdx.math.Polygon;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Pool;
import com.codeheadsystems.gamelib.hex.manager.LayoutManager;
import com.codeheadsystems.gamelib.hex.model.Hex;
import com.codeheadsystems.gamelib.hex.model.Layout;
/**
* The type Hex component.
*/
public class HexComponent implements Pool.Poolable, Component {
private Hex hex;
private Polygon polygon;
private float[][] triangles;
private float originX, originY, width;
@Override
public void reset() {
originX = 0;
originY = 0;
width = 0;
hex = null;
polygon = null;
if (triangles != null) {
for (int i = 0; i < triangles.length; i++) {
triangles[i] = null;
}
triangles = null;
}
}
/**
* Initialize hex component.
*
* @param hex the hex
* @param layout the layout
* @param layoutManager the layout manager
* @return the hex component
*/
public HexComponent initialize(final Hex hex,
final Layout layout,
final LayoutManager layoutManager) {
final float[] vertices = layoutManager.vertices(layout, hex);
this.polygon = new Polygon(vertices);
this.hex = hex;
final Vector2 center = layoutManager.hexToPixel(layout, hex);
this.polygon.setOrigin(center.x, center.y);
this.polygon.setPosition(center.x, center.y);
final int maxsize = vertices.length - 2;
triangles = new float[vertices.length / 2][];
for (int i = 0; i < maxsize; i += 2) {
triangles[i / 2] = new float[]{center.x, center.y, vertices[i], vertices[i + 1], vertices[i + 2], vertices[i + 3]};
}
triangles[triangles.length - 1] = new float[]{center.x, center.y, vertices[0], vertices[1], vertices[vertices.length - 2], vertices[vertices.length - 1]};
// Cache the meaningful values.
originX = polygon.getOriginX();
originY = polygon.getOriginY();
width = polygon.getBoundingRectangle().getWidth();
return this;
}
/**
* Triangles float [ ] [ ].
*
* @return the float [ ] [ ]
*/
public float[][] triangles() {
return triangles;
}
/**
* Vertices float [ ].
*
* @return the float [ ]
*/
public float[] vertices() {
if (polygon != null) {
return polygon.getVertices();
} else {
return null;
}
}
/**
* Hex hex.
*
* @return the hex
*/
public Hex hex() {
return hex;
}
/**
* Polygon polygon.
*
* @return the polygon
*/
public Polygon polygon() {
return polygon;
}
/**
* Is hex boolean.
*
* @param otherHex the other hex
* @return the boolean
*/
public boolean isHex(final Hex otherHex) {
if (hex != null) {
return hex.equals(otherHex);
} else {
return false;
}
}
/**
* Is hex boolean.
*
* @param q the q
* @param r the r
* @param s the s
* @return the boolean
*/
public boolean isHex(final int q, final int r, final int s) {
if (hex != null) {
return hex.sameHex(q, r, s);
} else {
return false;
}
}
/**
* Gets origin x.
*
* @return the origin x
*/
public float getOriginX() {
return originX;
}
/**
* Gets origin y.
*
* @return the origin y
*/
public float getOriginY() {
return originY;
}
/**
* Gets width.
*
* @return the width
*/
public float getWidth() {
return width;
}
}
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