com.codeheadsystems.gamelib.hex.manager.HexFieldEntityManager Maven / Gradle / Ivy
/*
* Copyright (c) 2023. Ned Wolpert
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.codeheadsystems.gamelib.hex.manager;
import static com.codeheadsystems.gamelib.core.util.LoggerHelper.logger;
import com.badlogic.ashley.core.Component;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.Family;
import com.badlogic.gdx.utils.Logger;
import com.codeheadsystems.gamelib.core.util.Pooler;
import com.codeheadsystems.gamelib.entity.manager.EngineManager;
import com.codeheadsystems.gamelib.hex.component.HexComponent;
import com.codeheadsystems.gamelib.hex.model.HexField;
import com.codeheadsystems.gamelib.hex.model.HexFieldConfiguration;
import com.codeheadsystems.gamelib.hex.model.HexFieldLayout;
import java.util.Set;
import java.util.function.Function;
import java.util.stream.Collectors;
import javax.inject.Inject;
import javax.inject.Singleton;
/**
* Provides a way to generate a hex field and manage it from within an entity system.
*/
@Singleton
public class HexFieldEntityManager {
private static final Logger LOGGER = logger(HexFieldEntityManager.class);
private static final Family HEXS = Family.all(HexComponent.class).get();
private final EngineManager engineManager;
private final HexManager hexManager;
private final LayoutManager layoutManager;
private final HexFieldLayoutManager hexFieldLayoutManager;
private final Pooler pool;
private final HexFieldSearchManager hexFieldSearchManager;
/**
* Instantiates a new Hex field entity manager.
*
* @param engineManager the engine manager
* @param hexManager the hex manager
* @param layoutManager the layout manager
* @param hexFieldLayoutManager the hex field layout manager
* @param hexFieldSearchManager the hex field search manager
*/
@Inject
public HexFieldEntityManager(final EngineManager engineManager,
final HexManager hexManager,
final LayoutManager layoutManager,
final HexFieldLayoutManager hexFieldLayoutManager,
final HexFieldSearchManager hexFieldSearchManager) {
this.engineManager = engineManager;
this.hexManager = hexManager;
this.layoutManager = layoutManager;
this.hexFieldLayoutManager = hexFieldLayoutManager;
this.hexFieldSearchManager = hexFieldSearchManager;
pool = Pooler.of(HexField::new);
LOGGER.debug("HexFieldEntityManager()");
}
/**
* Generate hex field.
*
* @param configuration the configuration
* @param additionalComponents the additional components
* @return the hex field
*/
public HexField generate(final HexFieldConfiguration configuration,
final Function> additionalComponents) {
final HexFieldLayout hexFieldLayout = hexFieldLayoutManager.obtain(configuration);
final Set entities = hexManager.generate(hexFieldLayout.cols(), hexFieldLayout.rows())
.stream()
.map(h -> engineManager.createComponent(HexComponent.class)
.initialize(h, hexFieldLayout.layout(), layoutManager))
.map(hexComponent -> createEntity(hexComponent, additionalComponents))
.collect(Collectors.toSet());
entities.forEach(engineManager::addEntity);
return pool.obtain()
.setHexEntityHashMap(hexFieldSearchManager.hexEntityHashMap(entities))
.setHexFieldLayout(hexFieldLayout);
}
private Entity createEntity(final HexComponent hexComponent,
final Function> additionalComponents) {
final Entity entity = engineManager.createEntity().add(hexComponent);
additionalComponents.apply(hexComponent).forEach(entity::add);
return entity;
}
/**
* Release.
*
* @param hexField the hex field
*/
public void release(final HexField hexField) {
hexFieldLayoutManager.free(hexField.getHexFieldLayout()); // free the layout first.
engineManager.engine().getEntitiesFor(HEXS).forEach(e -> {
final HexComponent component = e.getComponent(HexComponent.class);
hexManager.free(component.hex());
});
engineManager.engine().removeAllEntities(HEXS); // We do this since freeing each hex entity individually can retain some due to delay.
pool.free(hexField);
}
}
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