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/*
 *   Copyright (c) 2023. Ned Wolpert 
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 *
 */

package com.codeheadsystems.gamelib.hex.model;

import com.badlogic.gdx.utils.Pool;
import java.util.Objects;

/**
 * The type Hex field layout.
 */
public class HexFieldLayout implements Pool.Poolable {

  private int rows;
  private int cols;
  private Layout layout;

  /**
   * Rows int.
   *
   * @return the int
   */
  public int rows() {
    return rows;
  }

  /**
   * Cols int.
   *
   * @return the int
   */
  public int cols() {
    return cols;
  }

  /**
   * Layout layout.
   *
   * @return the layout
   */
  public Layout layout() {
    return layout;
  }

  /**
   * Sets rows.
   *
   * @param rows the rows
   * @return the rows
   */
  public HexFieldLayout setRows(int rows) {
    this.rows = rows;
    return this;
  }

  /**
   * Sets cols.
   *
   * @param cols the cols
   * @return the cols
   */
  public HexFieldLayout setCols(int cols) {
    this.cols = cols;
    return this;
  }

  /**
   * Sets layout.
   *
   * @param layout the layout
   * @return the layout
   */
  public HexFieldLayout setLayout(Layout layout) {
    this.layout = layout;
    return this;
  }

  @Override
  public boolean equals(Object o) {
    if (this == o) return true;
    if (o == null || getClass() != o.getClass()) return false;
    HexFieldLayout that = (HexFieldLayout) o;
    return rows == that.rows && cols == that.cols && layout.equals(that.layout);
  }

  @Override
  public int hashCode() {
    return Objects.hash(rows, cols, layout);
  }

  @Override
  public void reset() {
    rows = 0;
    cols = 0;
    layout = null;
  }
}




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