com.codeheadsystems.gamelib.hex.model.HexFieldLayout Maven / Gradle / Ivy
/*
* Copyright (c) 2023. Ned Wolpert
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.codeheadsystems.gamelib.hex.model;
import com.badlogic.gdx.utils.Pool;
import java.util.Objects;
/**
* The type Hex field layout.
*/
public class HexFieldLayout implements Pool.Poolable {
private int rows;
private int cols;
private Layout layout;
/**
* Rows int.
*
* @return the int
*/
public int rows() {
return rows;
}
/**
* Cols int.
*
* @return the int
*/
public int cols() {
return cols;
}
/**
* Layout layout.
*
* @return the layout
*/
public Layout layout() {
return layout;
}
/**
* Sets rows.
*
* @param rows the rows
* @return the rows
*/
public HexFieldLayout setRows(int rows) {
this.rows = rows;
return this;
}
/**
* Sets cols.
*
* @param cols the cols
* @return the cols
*/
public HexFieldLayout setCols(int cols) {
this.cols = cols;
return this;
}
/**
* Sets layout.
*
* @param layout the layout
* @return the layout
*/
public HexFieldLayout setLayout(Layout layout) {
this.layout = layout;
return this;
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
HexFieldLayout that = (HexFieldLayout) o;
return rows == that.rows && cols == that.cols && layout.equals(that.layout);
}
@Override
public int hashCode() {
return Objects.hash(rows, cols, layout);
}
@Override
public void reset() {
rows = 0;
cols = 0;
layout = null;
}
}
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