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Hex playfield support for libGDX.
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/*
* Copyright (c) 2023. Ned Wolpert
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.codeheadsystems.gamelib.hex.model;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Pool;
import java.util.Objects;
/**
* The type Layout.
*/
public class Layout implements Pool.Poolable {
private Orientation orientation;
private Vector2 size;
private Vector2 origin;
/**
* Of layout.
*
* @param orientation the orientation
* @param size the size
* @param origin the origin
* @return the layout
*/
public static Layout of(Orientation orientation, Vector2 size, Vector2 origin) {
return new Layout().setOrientation(orientation).setSize(size).setOrigin(origin);
}
/**
* Orientation orientation.
*
* @return the orientation
*/
public Orientation orientation() {
return orientation;
}
/**
* Size vector 2.
*
* @return the vector 2
*/
public Vector2 size() {
return size;
}
/**
* Origin vector 2.
*
* @return the vector 2
*/
public Vector2 origin() {
return origin;
}
/**
* Sets orientation.
*
* @param orientation the orientation
* @return the orientation
*/
public Layout setOrientation(Orientation orientation) {
this.orientation = orientation;
return this;
}
/**
* Sets size.
*
* @param size the size
* @return the size
*/
public Layout setSize(Vector2 size) {
this.size = size;
return this;
}
/**
* Sets origin.
*
* @param origin the origin
* @return the origin
*/
public Layout setOrigin(Vector2 origin) {
this.origin = origin;
return this;
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
Layout layout = (Layout) o;
return orientation.equals(layout.orientation) && size.equals(layout.size) && origin.equals(layout.origin);
}
@Override
public int hashCode() {
return Objects.hash(orientation, size, origin);
}
@Override
public void reset() {
origin = null;
size = null;
orientation = null;
}
}
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