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Netty/Client support for game development. Not libGDX specific.
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/*
* Copyright (c) 2023. Ned Wolpert
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.codeheadsystems.gamelib.net.model;
import com.fasterxml.jackson.annotation.JsonProperty;
import com.fasterxml.jackson.annotation.JsonSubTypes;
import com.fasterxml.jackson.annotation.JsonTypeInfo;
import java.util.UUID;
import org.immutables.value.Value;
/**
* The interface Transfer object.
*/
@JsonTypeInfo(
use = JsonTypeInfo.Id.NAME,
include = JsonTypeInfo.As.EXISTING_PROPERTY,
property = "type"
)
@JsonSubTypes({
@JsonSubTypes.Type(value = Authenticated.class, name = Authenticated.TYPE),
@JsonSubTypes.Type(value = Disconnect.class, name = Disconnect.TYPE),
@JsonSubTypes.Type(value = Identity.class, name = Identity.TYPE),
@JsonSubTypes.Type(value = Message.class, name = Message.TYPE),
@JsonSubTypes.Type(value = Notification.class, name = Notification.TYPE),
@JsonSubTypes.Type(value = ServerDetails.class, name = ServerDetails.TYPE),
})
public interface TransferObject {
/**
* Type string.
*
* @return the string
*/
@JsonProperty("type")
String type();
/**
* Uuid uuid.
*
* @return the uuid
*/
@JsonProperty("uuid")
@Value.Default
default UUID uuid() {
return UUID.randomUUID();
}
}
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