
com.codeheadsystems.gamelib.net.server.manager.ServerDetailsManager Maven / Gradle / Ivy
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Netty/Server support for game development. Not libGDX specific.
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/*
* Copyright (c) 2023. Ned Wolpert
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.codeheadsystems.gamelib.net.server.manager;
import com.codeheadsystems.gamelib.net.model.ImmutableServerDetails;
import com.codeheadsystems.gamelib.net.model.ServerDetails;
import com.codeheadsystems.gamelib.net.server.model.NetServerConfiguration;
import io.netty.channel.ChannelHandlerContext;
import io.netty.handler.ssl.SslHandler;
import javax.inject.Inject;
import javax.inject.Singleton;
/**
* The type Server details manager.
*/
@Singleton
public class ServerDetailsManager {
private final NetServerConfiguration configuration;
/**
* Instantiates a new Server details manager.
*
* @param configuration the configuration
*/
@Inject
public ServerDetailsManager(final NetServerConfiguration configuration) {
this.configuration = configuration;
}
/**
* Server details server details.
*
* @param ctx the ctx
* @return the server details
*/
public ServerDetails serverDetails(final ChannelHandlerContext ctx) {
return ImmutableServerDetails.builder()
.buildNumber(configuration.buildNumber())
.version(configuration.version())
.crypto(ctx.pipeline().get(SslHandler.class).engine().getSession().getCipherSuite())
.name(configuration.name())
.build();
}
}
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