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/*
* Copyright (c) 2008, 2010, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores
* CA 94065 USA or visit www.oracle.com if you need additional information or
* have any questions.
*/
package com.codename1.components;
import com.codename1.ui.EncodedImage;
import com.codename1.io.FileSystemStorage;
import com.codename1.io.Log;
import com.codename1.io.Util;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
/**
* An encoded image that stores the actual data of the encoded image in a disk file
* or resource and loads it only when necessary. The huge advantage is that RAM usage
* is practically none-existant, it is potentially very slow in worst case scenarios
* and has the other drawback of requiring the width/height in advanced to work properly.
*
* @author Shai Almog
*/
public class FileEncodedImage extends EncodedImage {
private String fileName;
private boolean keep;
private byte[] data;
private FileEncodedImage(String fileName, int w, int h, boolean keep) {
super(w, h);
this.fileName = fileName;
this.keep = keep;
}
/**
* {@inheritDoc}
*/
public byte[] getImageData() {
if(data != null) {
return data;
}
InputStream i = null;
try {
byte[] imageData = new byte[(int) FileSystemStorage.getInstance().getLength(fileName)];
i = FileSystemStorage.getInstance().openInputStream(fileName);
Util.readFully(i, imageData);
if(keep) {
data = imageData;
}
return imageData;
} catch (IOException ex) {
Log.e(ex);
return null;
} finally {
Util.cleanup(i);
}
}
/**
* Creates an encoded image that maps to a local file thus allowing to
* seamlessly fetch files as needed. This only works reasonably well for very small
* files.
*
* @param fileName the name of the file
* @param width the width of the file or -1 if unknown (notice that this will improve performance)
* @param height the height of the file or -1 if unknown (notice that this will improve performance)
* @return image that will load the file seamlessly
*/
public static FileEncodedImage create(String fileName, int width, int height) {
return new FileEncodedImage(fileName, width, height, true);
}
/**
* Creates an encoded image that maps to a local file thus allowing to
* seamlessly fetch files as needed. This only works reasonably well for very small
* files. This version of the method creates the file from an input stream
*
* @param fileName the name of the file
* @param i input stream from which to create the file
* @param width the width of the file or -1 if unknown (notice that this will improve performance)
* @param height the height of the file or -1 if unknown (notice that this will improve performance)
* @return image that will load the file seamlessly
*/
public static FileEncodedImage create(String fileName, InputStream i, int width, int height) throws IOException {
EncodedImage e = EncodedImage.create(i);
FileEncodedImage f = new FileEncodedImage(fileName, width, height, true);
f.data = e.getImageData();
OutputStream o = FileSystemStorage.getInstance().openOutputStream(fileName);
o.write(f.data);
o.close();
return f;
}
/**
* Creates an encoded image that maps to a local file thus allowing to
* seamlessly fetch files as needed. This only works reasonably well for very small
* files.
*
* @param fileName the name of the file
* @param width the width of the file or -1 if unknown (notice that this will improve performance)
* @param height the height of the file or -1 if unknown (notice that this will improve performance)
* @param keep if set to true keeps the file in RAM once loaded
* @return image that will load the file seamlessly
*/
public static FileEncodedImage create(String fileName, int width, int height, boolean keep) {
return new FileEncodedImage(fileName, width, height, keep);
}
}