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/*
 * Copyright (c) 2008, 2010, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores
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package com.codename1.ui;

import com.codename1.ui.animations.Motion;
import com.codename1.ui.animations.Transition;
import com.codename1.ui.layouts.FlowLayout;
import com.codename1.ui.layouts.Layout;
import com.codename1.ui.plaf.UIManager;
import com.codename1.ui.geom.Dimension;
import com.codename1.ui.geom.Rectangle;
import com.codename1.impl.CodenameOneImplementation;
import com.codename1.ui.animations.ComponentAnimation;
import com.codename1.ui.layouts.BorderLayout;
import com.codename1.ui.layouts.BoxLayout;
import com.codename1.ui.layouts.LayeredLayout;
import com.codename1.ui.plaf.LookAndFeel;
import com.codename1.ui.plaf.Style;

import java.util.*;

/**
 * 

A composite pattern with {@link Component}, allows nesting and arranging multiple * components using a pluggable layout manager architecture. Containers can be nested * one within the other to form elaborate UI's. By default Containers use {@link com.codename1.ui.layouts.FlowLayout} * which isn't ideal for most use cases.

* Component/Container Relationship Diagram *

* Components within the Container MUST be arranged using a layout manager!
* This allows the UI to adapt to different resolutions, DPI, orientation changes etc. seamlessly. Invoking any * bounds setting method will produce unpredictable results. To learn about layout managers check out the * relevant section in the developer guide. *

*

* A container doesn't implicitly reflow its elements and in that regard follows the direction of AWT/Swing. As * a result the layout can be animated to create a flowing effect for UI changes. This also provides improved * performance as a bonus. See this sample of {@code Container} animation: *

* * *

* Many components within Codename One (e.g. {@link com.codename1.ui.tree.Tree}, * {@link com.codename1.ui.table.Table}, * {@link com.codename1.components.MultiButton} etc.) derive from Container instead of Component. This allows * such components to provide very rich functionality by building on top of the existing functionality. * Container also provides the lead component functionality that allows treating an entire Container hierarchy * as a single component. This is discussed in depth within the developer guide. *

* * @see com.codename1.ui.layouts * @see Component * @author Chen Fishbein */ public class Container extends Component implements Iterable{ static boolean enableLayoutOnPaint = true; // A 2nd flag for enabling layout on paint. In order for layoutOnPaint to occur, // both the enableLayoutOnPaint and allowEnableLayoutOnPaint flags must be true. // This flag can be set on any Container (e.g. form), and will cause it to be propagated // down to its children. So you can set this at the form level, in order to enable this behaviour // for the whole form. private boolean allowEnableLayoutOnPaint = false; private Component leadComponent; private Layout layout; private java.util.ArrayList components = new java.util.ArrayList(); /** * A queue that keeps track of changes to the children while an animation is in progress. * @see #getChildrenAsList(boolean) * @see #iterator(boolean) * @see #insertComponentAt(int, java.lang.Object, com.codename1.ui.Component) * @see #removeComponentImpl(com.codename1.ui.Component) */ private java.util.ArrayList changeQueue= new java.util.ArrayList(); private boolean shouldLayout = true; boolean scrollableX; boolean scrollableY; private java.util.Vector cmpTransitions; private int scrollIncrement = 20; private boolean blockFocus = false; private boolean dontRecurseContainer; private UIManager uiManager; private boolean surface; /** * Encapsulates a change to the container's children. Used to keep track of * queued inserts and removes that occur while an animation is in progress. */ private static class QueuedChange { /** * The component that was inserted or removed. */ private final Component component; /** * The type of change. Either {@link #TYPE_INSERT} or {@link #TYPE_REMOVE} */ private final int type; /** * For {@link #type} to indicate an insertion. */ static final int TYPE_INSERT=0; /** * For {@link #type} to indicate a removal. */ static final int TYPE_REMOVE=1; /** * Creates a new queued change. * @param type Either {@link #TYPE_INSERT} or {@link #TYPE_REMOVE} * @param cmp The component that was inserted or removed. */ QueuedChange(int type, Component cmp) { this.type = type; this.component = cmp; } } /** * Encapsulates a child component insertion that occurs during an animation. */ private static class QueuedInsertion extends QueuedChange { /** * The component constraint of the component that was inserted. */ private Object constraint; /** * The index where the component should be inserted. */ private int index; /** * Creates a new queued insertion. * @param index The index where the component is inserted. * @param constraint The constraint. * @param cmp The component that was inserted. */ QueuedInsertion(int index, Object constraint, Component cmp) { super(TYPE_INSERT, cmp); this.index = index; this.constraint = constraint; } } /** * Encapsulates the removal of a component from the children while an animation * is in progress. */ private static class QueuedRemoval extends QueuedChange { QueuedRemoval(Component cmp) { super(TYPE_REMOVE, cmp); } } /** * Workaround for the behavior of the sidemenu bar on iOS etc. which translates aggressively, * this is visible with the table component where the lines slide out of place */ static int sidemenuBarTranslation; /** * Constructs a new Container with a new layout manager and UIID * * @param layout the specified layout manager * @param uiid the uiid of the container */ public Container(Layout layout, String uiid) { super(); setUIID(uiid); this.layout = layout; setFocusable(false); } /** * Constructs a new Container with a new layout manager. * * @param layout the specified layout manager */ public Container(Layout layout) { this(layout, "Container"); } /** * Constructs a new Container, with a {@link FlowLayout}. */ public Container() { this(new FlowLayout()); } /** * Short-hand for enclosing a component within a Container * @param l the layout * @param cmp the component to enclose * @param cons the constraint for the component * @return a newly created container containing the given component */ public static Container encloseIn(Layout l, Component cmp, Object cons) { Container cnt = new Container(l); if(cons instanceof Component) { // this got sent to the wong method by dumb compiler... return cnt.add(cmp).add((Component)cons); } if(cons != null) { cnt.addComponent(cons, cmp); } else { cnt.addComponent(cmp); } return cnt; } /** * Short-hand for enclosing multiple components in a container typically a box layout * @param l the layout * @param cmp the components to enclose * @return a newly created container containing the given components */ public static Container encloseIn(Layout l, Component... cmp) { Container cnt = new Container(l); for(Component c : cmp) { cnt.addComponent(c); } return cnt; } /** * * {@inheritDoc} */ protected void initLaf(UIManager uim) { if(uim == getUIManager() && isInitialized()){ return; } super.initLaf(uim); LookAndFeel laf = uim.getLookAndFeel(); setSmoothScrolling(laf.isDefaultSmoothScrolling()); if(components != null){ int count = getComponentCount(); for (int i = 0; i < count; i++) { Component c = getComponentAt(i); c.initLaf(uim); } } } /** * {@inheritDoc} */ public UIManager getUIManager() { if(uiManager != null) { return uiManager; } return super.getUIManager(); } /** * An atomic operation that wraps the current component in a Container with * a layered layout. This prevents us from having to initialize and deinitialize * all of the components in a sub-tree because we want to re-root it. In particular * Form.getLayeredPane() re-roots the entire content pane the first time it is * called on a form. If the form contains native peers there is a flicker which * is quite annoying. Providing a way to do this atomically results in a better * user experience. * @return The Container that is the new parent of this component. */ Container wrapInLayeredPane() { final Container oldParent = getParent(); final Container newParent = new Container(new LayeredLayout()); final Layout parentLayout = oldParent != null && oldParent.layout != null ? oldParent.layout : null; final Object constraint = parentLayout != null ? parentLayout.getComponentConstraint(this) : null; newParent.setParent(oldParent); newParent.components.add(this); final Runnable r = new Runnable() { public void run() { if (parentLayout != null) { parentLayout.removeLayoutComponent(Container.this); parentLayout.addLayoutComponent(constraint, newParent, oldParent); } newParent.initComponentImpl(); if (oldParent != null) { int cmpIndex = -1; for (int i=0; i toProcess = new ArrayList(elevatedComponents); elevatedComponents.clear(); for (Component elevated : toProcess) { ((Component)elevated).registerElevatedInternal(elevated); } } } else { // We are now a surface. See if there are any projections against parent the parent // surface that this should intercept Container parentSurface = findSurface(); if (parentSurface != null) { if (parentSurface.elevatedComponents != null && !parentSurface.elevatedComponents.isEmpty()) { ArrayList toProcess = new ArrayList(parentSurface.elevatedComponents); for (Component elevated : toProcess) { if (contains(elevated)) { // This component is actually inside us, so it should project on // us now. ((Component)elevated).registerElevatedInternal(elevated); } } } } } } } /** * Simpler version of addComponent that allows chaining the calls for shorter syntax * @param cmp the component to add * @return this for call chaining */ public Container add(Component cmp) { addComponent(cmp); return this; } /** * Identical to add(x).add(y) only with a shorter syntax * @param cmps the other components to add * @return this for call chaining */ public Container addAll(Component... cmps) { for(Component c : cmps) { addComponent(c); } return this; } /** * Simpler version of addComponent that allows chaining the calls for shorter syntax * @param constraint the layout constraint if applicable * @param cmp the component to add * @return this for call chaining */ public Container add(Object constraint, Component cmp) { addComponent(constraint, cmp); return this; } /** * Simpler version of addComponent that allows chaining the calls for shorter syntax * @param label a string that will be wrapped as a label, this is equivalent to calling add(new Label(l)) * @return this for call chaining */ public Container add(String label) { return add(new Label(label)); } /** * Simpler version of addComponent that allows chaining the calls for shorter syntax * @param img an image that will be wrapped as a label, this is equivalent to calling add(new Label(l)) * @return this for call chaining */ public Container add(Image img) { return add(new Label(img)); } /** * Simpler version of addComponent that allows chaining the calls for shorter syntax * @param constraint the layout constraint if applicable * @param label a component that will be wrapped as a label, this is equivalent to calling add(new Label(l)) * @return this for call chaining */ public Container add(Object constraint, String label) { return add(constraint, new Label(label)); } /** * Simpler version of addComponent that allows chaining the calls for shorter syntax * @param constraint the layout constraint if applicable * @param img an image that will be wrapped as a label, this is equivalent to calling add(new Label(l)) * @return this for call chaining */ public Container add(Object constraint, Image img) { return add(constraint, new Label(img)); } /** * Allows replacing the UIManager in a component hierarchy to update the look and feel * only to a specific hierarchy * @param uiManager UIManager instance */ public void setUIManager(UIManager uiManager) { this.uiManager = uiManager; } /** * Sets the lead component for this container, a lead component takes over the entire * component hierarchy and receives all the events for the container hierarchy. * * @param lead component that takes over the hierarchy */ public void setLeadComponent(Component lead) { if (lead == leadComponent) { return; } leadComponent = lead; if(lead == null) { // clear the lead component from the hierarchy if (!isBlockLead() && getParent() != null && getParent().hasLead) { // hasLead should still be true because of parent lead } else { setFocusable(false); hasLead = false; if (isInitialized()) { enableFocusAndDeinitLead(this); } } } else { if(isInitialized()) { initLead(); } } } void focusGainedInternal() { super.focusGainedInternal(); if(leadComponent != null) { setFocusLead(true); } } void focusLostInternal() { super.focusLostInternal(); if(leadComponent != null) { setFocusLead(false); } } /** * Returns the lead component for this hierarchy if such a component is defined * * @return the lead component */ public Component getLeadComponent() { if(leadComponent != null) { return leadComponent; } if(isBlockLead()) { return null; } if(hasLead) { return super.getLeadComponent(); } return null; } /** * Returns the lead container thats handling the leading, this is useful for * a container hierarchy where the parent container might not be the leader * * @return the lead component */ public Container getLeadParent() { if(leadComponent != null) { return this; } if(isBlockLead()) { return null; } if(hasLead) { return getParent().getLeadParent(); } return null; } private void initLead() { disableFocusAndInitLead(this); setFocusable(true); hasLead = leadComponent != null || !isBlockLead(); } /** * {@inheritDoc} */ public void keyPressed(int k) { if(leadComponent != null) { leadComponent.keyPressed(k); repaint(); } } /** * {@inheritDoc} */ public void keyReleased(int k) { if(leadComponent != null) { leadComponent.keyReleased(k); repaint(); } } private void disableFocusAndInitLead(Container c) { for(int iter = 0 ; iter < c.getComponentCount() ; iter++) { Component cu = c.getComponentAt(iter); boolean isContainer = (cu instanceof Container); if (!cu.isBlockLead()) { cu.setFocusable(false); } if (isContainer) { cu.hasLead = ((Container)cu).leadComponent != null || !cu.isBlockLead(); } else { cu.hasLead = !cu.isBlockLead(); } if(isContainer && cu.hasLead) { disableFocusAndInitLead((Container)cu); if (((Container)cu).leadComponent != null) { ((Container)cu).setFocusable(true); } } } } private void enableFocusAndDeinitLead(Container c) { for(int iter = 0 ; iter < c.getComponentCount() ; iter++) { Component cu = c.getComponentAt(iter); boolean isContainer = (cu instanceof Container); if (isContainer) { cu.hasLead = ((Container)cu).leadComponent != null; } else { cu.hasLead = false; } if(isContainer && !cu.hasLead) { enableFocusAndDeinitLead((Container)cu); } if (!cu.hasLead) { cu.resetFocusable(); } } } /** * Returns the layout manager responsible for arranging this container. * * @return the container layout manager */ public Layout getLayout() { return layout; } /** * Returns the actual layout of this container. For most components this just * wraps {@link #getLayout()}, but some classes (e.g. Form) don't return their * *actual* layout. In such cases, this method will return the component's *actual* * layout. * @return */ final Layout getActualLayout() { return layout; } /** * Sets the layout manager responsible for arranging this container * * @param layout the specified layout manager */ public void setLayout(Layout layout) { if(layout.isConstraintTracking()) { for(int iter = 0 ; iter < getComponentCount() ; iter++) { Component c = getComponentAt(iter); Object cons = this.layout.getComponentConstraint(c); if(cons != null) { layout.addLayoutComponent(cons, c, this); } } } this.layout = layout; if(layout instanceof BorderLayout && isScrollable()) { setScrollable(false); } } /** * Same as setShouldCalcPreferredSize(true) but made accessible for * layout managers */ public void invalidate() { setShouldCalcPreferredSize(true); } /** * Flags this container to preform layout * * @param layout */ protected void setShouldLayout(boolean layout) { if (!shouldCalcScrollSize) { this.shouldCalcScrollSize = layout; } if (shouldLayout != layout) { shouldLayout = layout; shouldCalcPreferredSize = layout; shouldCalcScrollSize = layout; int componentCount = components.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = components.get(iter); if(cmp instanceof Container){ cmp.setShouldCalcPreferredSize(shouldCalcPreferredSize); } } Container parent = getParent(); if(parent != null){ parent.setShouldLayout(layout); } } } /** * {@inheritDoc} */ public void setShouldCalcPreferredSize(boolean shouldCalcPreferredSize) { // minor optimization preventing repeated invokations to setShouldCalcPreferredSize if(shouldCalcPreferredSize && this.shouldLayout && this.shouldCalcPreferredSize && !isInitialized()) { Container p = getParent(); if(p != null && p.shouldLayout && p.shouldCalcPreferredSize) { return; } } super.setShouldCalcPreferredSize(shouldCalcPreferredSize); shouldLayout = shouldCalcPreferredSize; if (shouldLayout) { int componentCount = components.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = components.get(iter); if (cmp instanceof Container) { ((Container) cmp).setShouldCalcPreferredSize(shouldCalcPreferredSize); } } } } /** * Returns the width for layout manager purposes, this takes scrolling * into consideration unlike the getWidth method. * * @return the layout width */ public int getLayoutWidth() { if (scrollableX) { return Math.max(getWidth(), getPreferredW()); } else { Container parent = getScrollableParentX(); if (parent != null && parent.scrollableX) { return Math.max(getWidth(), getPreferredW()); } int width = getWidth(); if (width <= 0) { return getPreferredW(); } return width; } } /** * Returns the height for layout manager purposes, this takes scrolling * into consideration unlike the getHeight method. * * @return the layout height */ public int getLayoutHeight() { if (scrollableY) { return Math.max(getHeight(), getPreferredH()); } else { Container parent = getScrollableParentY(); if (parent != null && parent.scrollableY) { return Math.max(getHeight(), getPreferredH()); } int height = getHeight(); if (height <= 1) { return getPreferredH(); } return height; } } /** * Invokes apply/setRTL recursively on all the children components of this container * * @param rtl right to left bidi indication * @see Component#setRTL(boolean) */ public void applyRTL(boolean rtl) { setRTL(rtl); int c = getComponentCount(); for(int iter = 0 ; iter < c ; iter++) { Component current = getComponentAt(iter); if(current instanceof Container) { ((Container)current).applyRTL(rtl); } else { current.setRTL(rtl); } } } /** * Returns a parent container that is scrollableX or null if no parent is * scrollable. * * NOTE: This is a utility method that is designed for the getLayoutWidth() * method, which is why it obeys the constrainHeightWhenScrollable() attribute. * * @return a parent container that is scrollable or null if no parent is * scrollable. */ private Container getScrollableParentX() { Container parent = getParent(); while (parent != null) { if (parent.scrollableX && !parent.constrainWidthWhenScrollable()) { return parent; } if (parent.hasFixedPreferredSize()) { return parent; } parent = parent.getParent(); } return null; } /** * Returns a parent container that is scrollableY or null if no parent is * scrollable. * * NOTE: This is a utility method that is designed for the getLayoutHeight() * method, which is why it obeys the constrainHeightWhenScrollable() attribute. * * @return a parent container that is scrollable or null if no parent is * scrollable. */ private Container getScrollableParentY() { Container parent = getParent(); while (parent != null) { if (parent.scrollableY && !parent.constrainHeightWhenScrollable()) { return parent; } if (parent.hasFixedPreferredSize()) { return parent; } parent = parent.getParent(); } return null; } /** * Indicates that children's widths should be calculated as if this component weren't * scrollable-X, even when the component is scrollable X. Normally, when a component * is figuring out its layout width, it will walk up the UI hierarchy to find the * first scrollable container. If there is a scrollable container, then the component * will try to grow as big as it wants. If there are no scrollable containers found, * it will constrain itself to the space available. In some cases, we may want the children * of a component to lay themselves out conservatively though because it wants to use its * scrollability for other features. * @return True if children should calculate their layout widgets as if the component * weren't scrollable. * @since 7.0 */ protected boolean constrainWidthWhenScrollable() { return false; } /** * Indicates that children's widths should be calculated as if this component weren't * scrollable-X, even when the component is scrollable Y. Normally, when a component * is figuring out its layout width, it will walk up the UI hierarchy to find the * first scrollable container. If there is a scrollable container, then the component * will try to grow as big as it wants. If there are no scrollable containers found, * it will constrain itself to the space available. In some cases, we may want the children * of a component to lay themselves out conservatively though because it wants to use its * scrollability for other features. * @return True if children should calculate their layout widgets as if the component * weren't scrollable. * @since 7.0 */ protected boolean constrainHeightWhenScrollable() { return false; } /** * Adds a Component to the Container * * @param cmp the component to be added */ public void addComponent(Component cmp) { layout.addLayoutComponent(null, cmp, this); insertComponentAt(Integer.MAX_VALUE, null, cmp); } /** * Adds a Component to the Container * * @param constraints this method is useful when the Layout requires a constraint * such as the BorderLayout. * In this case you need to specify an additional data when you add a Component, * such as "CENTER", "NORTH"... * * @param cmp component to add */ public void addComponent(final Object constraints, final Component cmp) { layout.addLayoutComponent(constraints, cmp, this); insertComponentAt(Integer.MAX_VALUE, null, cmp); } /** * Adds a Component to the Container * * @param index location to insert the Component * @param constraints this method is useful when the Layout requires a constraint * such as the BorderLayout. * In this case you need to specify an additional data when you add a Component, * such as "CENTER", "NORTH"... * @param cmp component to add */ public void addComponent(int index, Object constraints, Component cmp) { insertComponentAt(index, constraints, cmp); } void insertComponentAt(final int index, final Object constraint, final Component cmp) { final AnimationManager a = getAnimationManager(); if(a != null && a.isAnimating()) { // pretend like the component was already added if(cmp.getParent() != null) { throw new IllegalArgumentException("Component is already contained in Container: " + cmp.getParent()); } cmp.setParent(this); final QueuedInsertion insertion = new QueuedInsertion(index, constraint, cmp); changeQueue.add(insertion); a.addAnimation(new ComponentAnimation() { private boolean alreadyAdded; @Override public boolean isInProgress() { return false; } @Override protected void updateState() { if(!alreadyAdded) { try { alreadyAdded = true; cmp.setParent(null); if(constraint != null) { layout.addLayoutComponent(constraint, cmp, Container.this); } insertComponentAtImpl(index, cmp); } finally { changeQueue.remove(insertion); } revalidateLater(); } } @Override public void flush() { updateState(); } }); } else { if(constraint != null) { layout.addLayoutComponent(constraint, cmp, this); } insertComponentAtImpl(index, cmp); } } void insertComponentAtImpl(int index, final Component cmp) { if(index == Integer.MAX_VALUE) { index = components.size(); } if (cmp.getParent() != null) { throw new IllegalArgumentException("Component is already contained in Container: " + cmp.getParent()); } if(cmp instanceof Form) { cmp.setVisible(true); cmp.setPreferredSize(null); } UIManager manager = getUIManager(); boolean refreshLaf = manager != cmp.getUIManager(); cmp.setParent(this); if(refreshLaf){ Display.getInstance().callSerially(new Runnable() { public void run() { cmp.refreshTheme(false); } }); } components.add(index, cmp); if (layout instanceof BorderLayout && !BorderLayout.OVERLAY.equals(layout.getComponentConstraint(cmp))) { // Make sure overlay component is always on top Component overlay = ((BorderLayout)layout).getOverlay(); if (overlay != null) { components.remove(overlay); components.add(index, overlay); } } setShouldCalcPreferredSize(true); if (isInitialized()) { cmp.initComponentImpl(); } } /** * This method adds the Component at a specific index location in the Container * Components array. * * @param index location to insert the Component * @param cmp the Component to add * @throws ArrayIndexOutOfBoundsException if index is out of bounds * @throws IllegalArgumentException if Component is already contained or * the cmp is a Form Component */ public void addComponent(int index, Component cmp) { insertComponentAt(index, null, cmp); } /** * This method replaces the current Component with the next Component. * Current Component must be contained in this Container. * This method returns when transition has finished. * * @param current a Component to remove from the Container * @param next a Component that replaces the current Component * @param t a Transition between the add and removal of the Components * a Transition can be null */ public void replaceAndWait(final Component current, final Component next, final Transition t) { replaceComponents(current, next, t, true, false, null, 0, 0, true); } /** * This method replaces the current Component with the next Component. * Current Component must be contained in this Container. * This method returns when transition has finished. * * @param current a Component to remove from the Container * @param next a Component that replaces the current Component * @param t a Transition between the add and removal of the Components * a Transition can be null * @param layoutAnimationSpeed the speed of the layout animation after replace is completed */ public void replaceAndWait(final Component current, final Component next, final Transition t, int layoutAnimationSpeed) { enableLayoutOnPaint = false; replaceComponents(current, next, t, true, false, null, 0, layoutAnimationSpeed, true); if(layoutAnimationSpeed > 0) { animateLayoutAndWait(layoutAnimationSpeed); } dontRecurseContainer = false; enableLayoutOnPaint = true; } /** * This method replaces the current Component with the next Component * * @param current a Component to remove from the Container * @param next a Component that replaces the current Component * @param t a Transition between the add and removal of the Components * a Transition can be null * @param onFinish invoked when the replace operation is completed, may be null * @param growSpeed after replace is completed the component can gradually grow/shrink to fill up * available room, set this to 0 for immediate growth or any larger number for gradual animation. -1 indicates * a special case where no validation occurs */ public void replace(final Component current, final Component next, final Transition t, Runnable onFinish, int growSpeed) { replaceComponents(current, next, t, false, false, onFinish, growSpeed, 0, true); } /** * This method replaces the current Component with the next Component. * Current Component must be contained in this Container. * This method returns when transition has finished. * * @param current a Component to remove from the Container * @param next a Component that replaces the current Component * @param t a Transition between the add and removal of the Components * a Transition can be null * @param dropEvents indicates if the display should drop all events * while this Component replacing is happening */ public void replaceAndWait(final Component current, final Component next, final Transition t, boolean dropEvents) { replaceComponents(current, next, t, true, dropEvents, null, 0, 0, true); } /** * This method replaces the current Component with the next Component. * Current Component must be contained in this Container. * This method return immediately. * * @param current a Component to remove from the Container * @param next a Component that replaces the current Component * @param t a Transition between the add and removal of the Components * a Transition can be null */ public void replace(final Component current, final Component next, final Transition t) { replaceComponents(current, next, t, false, false, null, 0, 0, true); } /** * This method creates an animation component that replaces the current Component with the next Component. * Current Component must be contained in this Container. * This method return immediately. * * @param current a Component to remove from the Container * @param next a Component that replaces the current Component * @param t a Transition between the add and removal of the Components * a Transition can be null * @return animation component that can be queued */ public ComponentAnimation createReplaceTransition(Component current, Component next, Transition t) { return replaceComponents(current, next, t, false, false, null, 0, 0, false); } private ComponentAnimation replaceComponents(final Component current, final Component next, final Transition t, boolean wait, boolean dropEvents, Runnable onFinish, int growSpeed, int layoutAnimationSpeed, boolean addAnimtion) { if (!contains(current)) { throw new IllegalArgumentException("Component " + current + " is not contained in this Container"); } if (t == null || !isVisible() || getComponentForm() == null) { next.setX(current.getX()); next.setY(current.getY()); next.setWidth(current.getWidth()); next.setHeight(current.getHeight()); replace(current, next, false); return null; } setScrollX(0); setScrollY(0); next.setX(current.getX()); next.setY(current.getY()); next.setWidth(current.getWidth()); next.setHeight(current.getHeight()); next.setParent(this); if (next instanceof Container) { ((Container) next).layoutContainer(); } final TransitionAnimation anim = new TransitionAnimation(this, current, next, t); anim.growSpeed = growSpeed; anim.layoutAnimationSpeed = layoutAnimationSpeed; // register the transition animation /*getComponentForm().registerAnimatedInternal(anim); //wait until animation has finished if (wait) { Display.getInstance().invokeAndBlock(anim, dropEvents); }*/ if(addAnimtion) { if(wait) { getAnimationManager().addAnimationAndBlock(anim); } else { if(onFinish != null) { getAnimationManager().addUIMutation(this, anim, onFinish); } else { getAnimationManager().addUIMutation(this, anim); } } } return anim; } private boolean isParentOf(Component c) { c = c.getParent(); if (c == null || c instanceof Form) { return false; } return (c == this) || isParentOf(c); } void onParentPositionChange() { int cmpCount = getComponentCount(); for (int iter = 0; iter < cmpCount ; iter++) { Component c = getComponentAt(iter); c.onParentPositionChange(); } } @Override boolean onOrientationChange() { boolean v = super.onOrientationChange(); int cmpCount = getComponentCount(); for (int iter = 0; iter < cmpCount ; iter++) { Component c = getComponentAt(iter); v = c.onOrientationChange() || v; } return v; } private boolean requestFocusChild(boolean avoidRepaint) { int cmpCount = getComponentCount(); for (int iter = 0; iter < cmpCount ; iter++) { Component c = getComponentAt(iter); if (c.isFocusable()) { if(avoidRepaint) { getComponentForm().setFocusedInternal(c); } else { c.requestFocus(); } return true; } if (c instanceof Container && ((Container) c).requestFocusChild(avoidRepaint)) { return true; } } return false; } private void cancelRepaintsRecursively(Component c, CodenameOneImplementation l) { if(c instanceof Container) { Container cnt = (Container)c; int count = cnt.getComponentCount(); for(int i = 0 ; i < count ; i++) { cancelRepaintsRecursively(cnt.getComponentAt(i), l); } } l.cancelRepaint(c); } private void cancelRepaintsRecursively(Component c) { cancelRepaintsRecursively(c, Display.impl); } void replace(final Component current, final Component next, boolean avoidRepaint) { int index = components.indexOf(current); boolean currentFocused = false; if (current.getComponentForm() != null) { Component currentF = current.getComponentForm().getFocused(); currentFocused = currentF == current; if (!currentFocused && current instanceof Container && currentF != null && ((Container) current).isParentOf(currentF)) { currentFocused = true; } } Object constraint = layout.getComponentConstraint(current); if (constraint != null) { removeComponentImplNoAnimationSafety(current); layout.addLayoutComponent(constraint, next, Container.this); } else { removeComponentImplNoAnimationSafety(current); } cancelRepaintsRecursively(current); next.setParent(null); if (index < 0) { index = 0; } insertComponentAtImpl(index, next); if (currentFocused) { if (next.isFocusable()) { if(avoidRepaint) { getComponentForm().setFocusedInternal(next); } else { next.requestFocus(); } } else { if (next instanceof Container) { ((Container) next).requestFocusChild(avoidRepaint); } } } } /** * {@inheritDoc} */ void initComponentImpl() { if (!isInitialized()) { super.initComponentImpl(); } Container p = getParent(); if (p != null) { allowEnableLayoutOnPaint = p.allowEnableLayoutOnPaint; } int componentCount = components.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = components.get(iter); cmp.initComponentImpl(); } if(leadComponent != null) { initLead(); } } /** * {@inheritDoc} */ public boolean isEnabled() { // Normally a container shouldn't be a lead component but this happens // in the GUI builder and this block can cause an infinite recursion // without the second condition if(leadComponent != null && leadComponent != this) { return leadComponent.isEnabled(); } return super.isEnabled(); } /** * removes a Component from the Container, notice that removed component might still have * a pending repaint in the queue that won't be removed. Calling form.repaint() will workaround * such an issue. * * @param cmp the removed component */ public void removeComponent(Component cmp) { removeComponentImpl(cmp); } /** * Changes the component index of a child component without revalidating or animating. This is useful * for complex animations or z-order manipulation but might collide with ongoing animations hence the * package protected nature. * @param cmp The component to be moved * @param location The new component index */ void setComponentIndex(Component cmp, int location) { if (location < components.size()) { components.remove(cmp); components.add(location, cmp); } } void removeComponentImpl(final Component cmp) { final AnimationManager a = getAnimationManager(); if(a != null && a.isAnimating()) { // pretend like the component was already removed layout.removeLayoutComponent(cmp); cmp.setParent(null); final QueuedRemoval removed = new QueuedRemoval(cmp); changeQueue.add(removed); a.addAnimation(new ComponentAnimation() { private boolean alreadyRemoved; @Override public boolean isInProgress() { return false; } @Override protected void updateState() { if(!alreadyRemoved) { try { alreadyRemoved = true; removeComponentImplNoAnimationSafety(cmp); } finally { changeQueue.remove(removed); } revalidateLater(); } } @Override public void flush() { updateAnimationState(); } }); } else { removeComponentImplNoAnimationSafety(cmp); } } /** * removes a Component from the Container * * @param cmp the removed component */ void removeComponentImplNoAnimationSafety(Component cmp) { Form parentForm = getComponentForm(); layout.removeLayoutComponent(cmp); // the deinitizlize contract expects the component to be in a container but if this is a part of an animation // it might have been removed already to prevent conflict with remove operations cmp.setParent(this); cmp.deinitializeImpl(); components.remove(cmp); cmp.setParent(null); if (parentForm != null) { if (parentForm.getFocused() == cmp || cmp instanceof Container && ((Container) cmp).contains(parentForm.getFocused())) { parentForm.setFocusedInternal(null); } Component dragged = parentForm.getDraggedComponent(); if(dragged == cmp){ parentForm.setDraggedComponent(null); } if (cmp.isSmoothScrolling()) { parentForm.deregisterAnimatedInternal(cmp); } } cmp.cancelRepaints(); if(cmp instanceof Form) { cmp.setVisible(false); } setShouldCalcPreferredSize(true); Display.impl.componentRemoved(cmp); } /** * remove this component and it's children from the painting queue */ protected void cancelRepaints() { super.cancelRepaints(); for (int i = 0; i < getComponentCount(); i++) { Component c = getComponentAt(i); c.cancelRepaints(); } } /** * Cleansup the initialization flags in the hierachy */ void deinitializeImpl() { super.deinitializeImpl(); int componentCount = components.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = components.get(iter); cmp.deinitializeImpl(); } flushReplace(); } /** * Flushes ongoing replace operations to prevent two concurrent replace operations from colliding. * If there is no ongoing replace nothing will occur * @deprecated this method is no longer used in the new animation framework */ public void flushReplace() { /*if (cmpTransitions != null) { int size = cmpTransitions.size(); for (int iter = 0; iter < size; iter++) { ((Anim) cmpTransitions.elementAt(iter)).destroy(); } cmpTransitions.removeAllElements(); cmpTransitions = null; }*/ } /** * remove all Components from container, notice that removed component might still have * a pending repaint in the queue that won't be removed. Calling form.repaint() will workaround * such an issue. Notice that this method doesn't recurse and only removes from * the current container. */ public void removeAll() { Form parentForm = getComponentForm(); if (parentForm != null) { Component focus = parentForm.getFocused(); if (focus != null && contains(focus)) { parentForm.setFocused(null); } } // prevents concurrent modification exception Component[] arr; boolean includeQueued = true; // Setting this true because when would you ever want removeAll() to NOT remove queued components if (includeQueued) { java.util.List l = getChildrenAsList(includeQueued); arr = new Component[l.size()]; l.toArray(arr); } else { arr = new Component[components.size()]; components.toArray(arr); } int componentCount = arr.length; for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = arr[iter]; removeComponent(cmp); } resetScroll(); } private boolean revalidatePending; /** * Revalidates the container in a way that doesn't conflict with * running animations. If you simply call {@link #revalidate() } * on a container while an animation is in progress, it will produce * paint artifacts as it will insert frames in the animation with * the container at its final position. Using this method, it will * wait until running animations are complete before it revalidates. * * @since 6.0 */ public void revalidateWithAnimationSafety() { if (revalidatePending) { return; } revalidatePending = true; AnimationManager mgr = getAnimationManager(); if (mgr == null) { revalidatePending = false; revalidate(); return; } if (mgr.isAnimating()) { mgr.flushAnimation(new Runnable() { @Override public void run() { revalidatePending = false; revalidate(); } }); } else { revalidatePending = false; revalidate(); } } void revalidateWithAnimationSafetyInternal(final boolean fromRoot) { if (revalidatePending) { return; } revalidatePending = true; AnimationManager mgr = getAnimationManager(); if (mgr == null) { revalidatePending = false; revalidateInternal(fromRoot); return; } if (mgr.isAnimating()) { mgr.flushAnimation(new Runnable() { @Override public void run() { revalidatePending = false; revalidateInternal(fromRoot); } }); } else { revalidatePending = false; revalidateInternal(fromRoot); } } /** * Re-layout the container, this is useful when we modify the container hierarchy and * need to redo the layout */ public void revalidate() { revalidateInternal(true); } /** * Internal revalidate method. Takes parameter {@literal fromRoot} that * allows you to disable the default behaviour of revalidating the form. * @param fromRoot */ void revalidateInternal(boolean fromRoot) { setShouldCalcPreferredSize(true); Form root = getComponentForm(); if (root != null && root != this) { root.removeFromRevalidateQueue(this); if (fromRoot && root.revalidateFromRoot) { root.layoutContainer(); root.repaint(); // for complex hierarchies if(getParent() != null) { getParent().shouldLayout = true; getParent().layoutContainer(); } else { layoutContainer(); } } else { layoutContainer(); repaint(); } } else { layoutContainer(); repaint(); } } /** * Revalidates the container before the next paint cycle. Prefer this * method to {@link #revalidate() } and {@link #revalidateWithAnimationSafety() } * if you don't need the revalidate (layout and repaint) to happen immediately, * but you *do* want it to happen before the next paint. This is can be far more * efficient as it will squash the revalidation calls into the minimal set * of containers that require revalidation, so that the system doesn't end up * revalidating the same container multiple times between paints. * */ public void revalidateLater() { Form root = getComponentForm(); if (root != null) { root.revalidateLater(this); } } /** * A more powerful form of revalidate that recursively lays out the full hierarchy */ public void forceRevalidate() { forceRevalidateImpl(); revalidate(); } private void forceRevalidateImpl() { setShouldCalcPreferredSize(true); int c = getComponentCount(); for(int iter = 0 ; iter < c ; iter++) { Component cmp = getComponentAt(iter); if(cmp instanceof Container) { ((Container)cmp).forceRevalidateImpl(); } else { cmp.setShouldCalcPreferredSize(true); } } } /** * {@inheritDoc} */ public void clearClientProperties(){ super.clearClientProperties(); int c = getComponentCount(); for(int iter = 0 ; iter < c ; iter++) { Component cmp = getComponentAt(iter); cmp.clearClientProperties(); } } private void paintContainerChildrenForAnimation(Container cnt, Graphics g) { int ourX = getAbsoluteX(); int ourY = getAbsoluteY(); int cc = cnt.getComponentCount(); for(int iter = 0 ; iter < cc ; iter++) { Component cmp = cnt.getComponentAt(iter); if(cmp.getClass() == Container.class) { paintContainerChildrenForAnimation((Container)cmp, g); continue; } int abx = cmp.getAbsoluteX(); int aby = cmp.getAbsoluteY(); int oldX = cmp.getX(); int oldY = cmp.getY(); cmp.setParent(this); cmp.setX(abx - ourX); cmp.setY(aby - ourY); cmp.paintInternal(g, false); cmp.setParent(cnt); cmp.setX(oldX); cmp.setY(oldY); } } static boolean blockOverdraw = false; /** * Invoked internally to indicate if child components are hiding this container * thus removing the need to invoke its own paint methods * @return true if child components are obscuring this component */ boolean isObscuredByChildren() { if(!blockOverdraw) { return false; } if(!getLayout().obscuresPotential(this)) { return false; } Style s = getStyle(); if(s.getPaddingTop() != 0 || s.getPaddingLeftNoRTL()!= 0 || s.getPaddingRightNoRTL()!= 0 || s.getPaddingBottom() != 0) { return false; } int size = components.size(); for(int iter = 0 ; iter < size ; iter++) { Component cmp = components.get(iter); s = cmp.getStyle(); if(cmp.getWidth() == 0 || cmp.getHeight() == 0) { continue; } // need to think of a better way, this means we invoke the same logic recurisvely again and again by a factor of depth. Not good... if(cmp instanceof Container) { if(!((Container)cmp).getLayout().obscuresPotential(this)) { return false; } if(s.getOpacity() != 0xff || s.getMarginTop() != 0 || s.getMarginLeftNoRTL() != 0 || s.getMarginRightNoRTL() != 0 || s.getMarginBottom()!= 0) { return false; } if((s.getBgTransparency() & 0xff) != 0xff && !((Container)cmp).isObscuredByChildren()) { return false; } } else { if((s.getBgTransparency() & 0xff) != 0xff || s.getOpacity() != 0xff || s.getMarginTop()!= 0 || s.getMarginLeftNoRTL()!= 0 || s.getMarginRightNoRTL()!= 0 || s.getMarginBottom()!= 0) { return false; } } } return true; } /** * Efficiently finds the first child component that is visible in the specified * bounds. *

This is only really helpful if the child components are sorted * in some way so that we can quickly (with a binary search) find the first * visible component. E.g. In BoxLayout.Y_AXIS, the components are arranged * vertically in order of their index so we can use a binary search to find * the first visible element. For most other layout managers we can't as easily * do a sort like this.

* *

If the layout manager doesn't allow for a binary search, then this will * just return 0 (meaning that you need to scan the children from the beginning * to find visible children).

* *

After you obtain this value, use the {@link #calculateLastPaintableOffset(int, int, int, int, int) } method * to get the end of the visible region.

* *

The motivation for this is to try to improve performance in places where the container * has many (say 2500) children, and most of them aren't actually visible.

* * @param clipX1 Left bounds of region to check. (0,0) is the top left corner of this component. * @param clipY1 Top bounds of region to check. (0,0) is top left corner of this component. * @param clipX2 Right bounds of region to check. (0,0) is top left corner of this component. * @param clipY2 Bottom bounds of region to check. (0,0) is top left corner of this component. * @return The index within the "components" array where the first child that intersects the provided * clip occurs, or -1 if there is no "fast" way to find it. If there was a fast way to do it, but no visible * components were found, then this will return components.size(). * * @see #calculateLastPaintableOffset(int, int, int, int, int) */ private int calculateFirstPaintableOffset(int clipX1, int clipY1, int clipX2, int clipY2) { int len = components.size(); Layout l = getLayout(); if (l.getClass() == BoxLayout.class) { if (((BoxLayout)l).getAxis() == BoxLayout.Y_AXIS) { // Use a binary search to find the first visible int startPos = binarySearchFirstIntersectionY(clipY1, clipY2, 0, len); if (startPos >= 0) { return startPos; } else { return len; } } } return -1; } /** * Gets the index of the "last" child component that intersects the given rectangle. This is * only helpful if the components are sorted (e.g. with BoxLayout.Y_AXIS). If they aren't * sorted then this will just return components.size()-1. * @param pos The starting position to search. It is assumed that this starting * position is in the visible region. * @param clipX1 The left bounds of the region to search. (0,0) is the top left corner of the container. * @param clipY1 The top bounds of the region to search. (0,0) is the top left corner of the container. * @param clipX2 The right bounds of the region to search. (0,0) is the top left corner of the container. * @param clipY2 The bottom bounds of the region to search. (0,0) is the top left corner of the container. * @return The index of the last visible component in this container - or components.size()-1 */ private int calculateLastPaintableOffset(int pos, int clipX1, int clipY1, int clipX2, int clipY2) { final int len = components.size(); if (pos >= len-1) { // Start position is after the last index, so we didn't // even find an end offset. // Let's return one less than pos to indicate this return len-1; } final Layout l = getLayout(); if (l.getClass() == BoxLayout.class) { if (((BoxLayout)l).getAxis() == BoxLayout.Y_AXIS) { // Use a binary search to find the first visible //Component c = components.get(++pos); Component c = null; int cy1 = -1; final int end = len-1; pos++; // This should still be a valid index because // we previously checked to see if it was >= len-1 do { c = components.get(pos); cy1 = c.getBounds().getY(); } while (++pos <= end && cy1 <= clipY2); return pos-1; } } return len-1; } /** * Performs a binary search within the children of the container to find components * that intersect the given range on the y-axis. This should only be used * if it is known that the child components are sorted by their y coordinates * in ascending order. Otherwise you'll get undefined results. * @param y1 The lower y-bound of the region to search. (0,0) is top-left corner of container. * @param y2 The upper y-bound of the region to search. (0,0) is top-left corner of container. * @param start The lower "index" to search. * @param end The upper "index" to search. * @return The index within the components array of the first child component * that intersects the given region. Or -1 if none is found. */ private int binarySearchFirstIntersectionY(int y1, int y2, int start, int end) { if (start >= end) { return -1; } int pos = (start + end) /2; Component c = components.get(pos); Rectangle bounds = c.getBounds(); int cy1 = bounds.getY(); int cy2 = bounds.getY() + bounds.getHeight(); if ((cy1 >= y1 && cy1<= y2)||(cy2>=y1 && cy2 <=y2)||(cy1<=y1 && cy2>=y2)) { // We have a hit let's roll backward until we find the first visible while (pos > start && cy1 > y1) { c = components.get(--pos); cy1 = c.getBounds().getY(); } return pos; } else if (cy1 > y2) { return binarySearchFirstIntersectionY(y1, y2, start, pos); } else { return binarySearchFirstIntersectionY(y1, y2, pos+1, end); } } /** * Activates enableLayoutOnPaint behaviour for this container. This is package private because * this flag is more complicated than a simple setter. When the container is initialized * it will take on the value of its parent, so it only makes sense to call this method on the * top-level container, like a Form. Form overrides this method and makes it public. * *

Development Note: enableLayoutOnPaint causes the container to be laid out whenever paint() * is called. This has been part of codename one since the beginning (initial commit to google code), but * this taxes rendering performance fairly seriously in some of the complex layouts, and it isn't clear * why it was ever necessary. Perhaps it was to help in an edge case that is no longer relevant.

* *

We are adding this additionally flag which defaults to false to try to gain performance, and just in * case the edge case still exists, developers are able to "enable" it again on a form-by-form basis.

* @param allow Whether to allow enable layout on paint. * @since 7.0 * @see #enableLayoutOnPaint */ void setAllowEnableLayoutOnPaint(boolean allow) { allowEnableLayoutOnPaint = allow; } /** * Set to keep track of elevated components to render against this surface. */ private HashSet elevatedComponents; /** * Registers a component with this surface as an elevated component. * @param cmp */ void addElevatedComponent(Component cmp) { if (elevatedComponents == null) elevatedComponents = new HashSet(); elevatedComponents.add(cmp); } /** * Unregisters a component with this surface as an elevated components. * @param cmp */ void removeElevatedComponent(Component cmp) { if (elevatedComponents == null) return; elevatedComponents.remove(cmp); } /** * A set used in {@link #paintElevatedPane(Graphics)} to gather all of the elevated descendent components * of this container. */ ArrayList _tmpRenderingElevatedComponents; /** * Paints the all of the elevated components in this surface. * @param g */ void paintElevatedPane(Graphics g) { nextElevationComponentIndex = 0; paintElevatedPane(g, false, -1, -1, -1, -1, -1, -1, false); } /** * Index variable used to assign indices to components within the same elevation level. */ private int nextElevationComponentIndex; /** * Paints the elevated pane for a surface. * @param g THe graphics context * @param useIntersection Enable intersection checking. This is used when trying to paint components above and below other components, * as it checks the intersection for painting. * @param intersectionX IntersectionX in abs screen coords. * @param intersectionY The intersectonY in abs screen coords * @param intersectionWidth THe intersection width in abs screen coords * @param intersectionHeight The intersection height in abs screen coords * @param elevationThreshold The elevation threshold used when useIntersection is true. If above is true, then this threshold is used to paint * only the components on the same elevation level and higher. * @param elevationComponentIndexThreshold The elevation component index threshold used when useIntersection is true. This is used to differentiate the * z-index of components in the same elevation level. * @param above Indicate whether to render components above or below the thresholds specified by elevationThreshold and elevationComponentIndexThreshold. Only used if useIntersection is true. */ void paintElevatedPane(Graphics g, final boolean useIntersection, int intersectionX, int intersectionY, int intersectionWidth, int intersectionHeight, int elevationThreshold, int elevationComponentIndexThreshold, boolean above) { CodenameOneImplementation impl = Display.impl; int absX = getAbsoluteX(); int absY = getAbsoluteY(); g.translate(-absX, -absY); if (elevatedComponents != null && !elevatedComponents.isEmpty()) { if (_tmpRenderingElevatedComponents == null) _tmpRenderingElevatedComponents = new ArrayList(elevatedComponents); else { _tmpRenderingElevatedComponents.clear(); _tmpRenderingElevatedComponents.addAll(elevatedComponents); } Collections.sort(_tmpRenderingElevatedComponents, new Comparator() { public int compare(Component o1, Component o2) { int e1 = o1.getStyle().getElevation(); int e2 = o2.getStyle().getElevation(); if (e1 < e2) return -1; else if (e1 > e2) return 1; else { return o1.renderedElevationComponentIndex - o2.renderedElevationComponentIndex; } } }); for (Component child : _tmpRenderingElevatedComponents) { int relativeX = child.getRelativeX(this) + child.getScrollX(); int relativeY = child.getRelativeY(this) + child.getScrollY(); int clipX = g.getClipX(); int clipW = g.getClipWidth(); int shadowX = relativeX + child.calculateShadowOffsetX(); int shadowW = child.calculateShadowWidth(); if (shadowX + shadowW <= clipX || shadowX >= clipX + clipW) continue; int clipY = g.getClipY(); int clipH = g.getClipHeight(); int shadowY = relativeY + child.calculateShadowOffsetY(); int shadowH = child.calculateShadowHeight(); if (shadowY + shadowH <= clipY || shadowY >= clipY + clipH) continue; if (!useIntersection || Rectangle.intersects(child.getAbsoluteX() + child.getScrollX() + child.calculateShadowOffsetX(), child.getAbsoluteY() + child.getScrollY() + child.calculateShadowOffsetY(), child.calculateShadowWidth(), child.calculateShadowHeight(), intersectionX, intersectionY, intersectionWidth, intersectionHeight) ) { if (!useIntersection) { child.renderedElevation = child.getStyle().getElevation(); child.renderedElevationComponentIndex = nextElevationComponentIndex++; } if (!useIntersection || elevationThreshold < 0 || (above && (elevationThreshold < child.renderedElevation || elevationThreshold == child.renderedElevation && elevationComponentIndexThreshold < child.renderedElevationComponentIndex)) || (!above && (elevationThreshold > child.renderedElevation || elevationThreshold == child.renderedElevation && elevationComponentIndexThreshold > child.renderedElevationComponentIndex))) { g.translate(absX, absY); child.paintShadows(impl.getComponentScreenGraphics(this, g), child.getRelativeX(this), child.getRelativeY(this)); g.translate(-absX, -absY); int tx = child.getParent().getRelativeX(this) + child.getScrollX(); int ty = child.getParent().getRelativeY(this) + child.getScrollY(); g.translate(tx, ty); child.paintInternal(impl.getComponentScreenGraphics(this, g), false); g.translate(-tx, -ty); } } Container cnt = child.getParent(); Component currCmp = child; boolean foundOverlap = false; // We need to paint all components that should be "on top" of the elevated component // also. paintOnTopLoop: while (cnt != this && cnt != null) { Layout cntLayout = cnt.getLayout(); if (!foundOverlap && cntLayout.isOverlapSupported()) foundOverlap = true; if (foundOverlap) { int currCmpIndex = cnt.getComponentIndex(currCmp); if (currCmpIndex >= 0) { int count = cnt.getComponentCount(); for (int i=currCmpIndex+1; i < count; i++) { Component cntChild = cnt.getComponentAt(i); if (elevatedComponents.contains(cntChild)) { // if this component is itself an elevated component // then it, and all of its subsequent break paintOnTopLoop; } if (!useIntersection || Rectangle.intersects(cntChild.getAbsoluteX() + cntChild.getScrollX(), cntChild.getAbsoluteY() + cntChild.getScrollY(), cntChild.getWidth(), cntChild.getHeight(), intersectionX, intersectionY, intersectionWidth, intersectionHeight) ) { if (!useIntersection) { cntChild.renderedElevation = child.renderedElevation; cntChild.renderedElevationComponentIndex = nextElevationComponentIndex++; } if (!useIntersection || elevationThreshold < 0 || (above && (elevationThreshold < cntChild.renderedElevation || elevationThreshold == cntChild.renderedElevation && elevationComponentIndexThreshold < cntChild.renderedElevationComponentIndex)) || (!above && (elevationThreshold > cntChild.renderedElevation || elevationThreshold == cntChild.renderedElevation && elevationComponentIndexThreshold > cntChild.renderedElevationComponentIndex))) { int tx = cntChild.getParent().getRelativeX(this) + cntChild.getParent().getScrollX(); int ty = cntChild.getParent().getRelativeY(this) + cntChild.getParent().getScrollY(); g.translate(tx, ty); cntChild.paintInternal(impl.getComponentScreenGraphics(this, g), false); g.translate(-tx, -ty); } } } } } currCmp = cnt; cnt = cnt.getParent(); } } } g.translate(absX, absY); } /** * This is used to "tag" components in this surface that should be rendered in the elevated pane. * This just sets or unsets the {@link Component#doNotPaint} flag so that rendering of the non-elevated * pane can proceed without rendering elevated components. * * * @param shouldPaintInElevatedPane True if we are setting the doNotPaint flag. False if we are unsetting it. */ void markComponentsToBePaintedInElevatedPane(boolean shouldPaintInElevatedPane) { if (elevatedComponents != null && !elevatedComponents.isEmpty()) { for (Component child : elevatedComponents) { child.doNotPaint = shouldPaintInElevatedPane; Container cnt = child.getParent(); Component currCmp = child; boolean foundOverlap = false; // We need to paint all components that should be "on top" of the elevated component // also. paintOnTopLoop: while (cnt != this && cnt != null) { Layout cntLayout = cnt.getLayout(); if (!foundOverlap && cntLayout.isOverlapSupported()) foundOverlap = true; if (foundOverlap) { int currCmpIndex = cnt.getComponentIndex(currCmp); if (currCmpIndex >= 0) { int count = cnt.getComponentCount(); for (int i=currCmpIndex+1; i < count; i++) { Component cntChild = cnt.getComponentAt(i); if (elevatedComponents.contains(cntChild)) { // if this component is itself an elevated component // then it, and all of its subsequent break paintOnTopLoop; } child.doNotPaint = shouldPaintInElevatedPane; } } } currCmp = cnt; cnt = cnt.getParent(); } } } } /** * {@inheritDoc} */ public void paint(Graphics g) { // Q: Why two flags for enableLayoutOnPaint? // A: enableLayoutOnPaint is managed internally, and it enabled/renabled // in CN1 code during certain performance-sensitive periods. // allowEnableLayoutOnPaint is a flag controlled by the developer so that // they can enable/disable this behaviour at form level via the setAllowEnableLayoutOnPaint(boolean) // method. See javadocs for Form.setAllowEnableOnPaint(boolean) for historical background // this feature. if (allowEnableLayoutOnPaint && enableLayoutOnPaint) { layoutContainer(); } g.translate(getX(), getY()); int size = components.size(); int startIter = 0; if (size >= 30) { int clipX1 = g.getClipX(); int clipX2 = g.getClipX() + g.getClipWidth(); int clipY1 = g.getClipY(); int clipY2 = g.getClipY() + g.getClipHeight(); startIter = calculateFirstPaintableOffset(clipX1, clipY1, clipX2, clipY2); if (startIter < 0) { // There was no efficient way to calculate the offset startIter = 0; } else if (startIter < size) { // There was an efficient way to calculate the offset so we // will continue this approach size = calculateLastPaintableOffset(startIter, clipX1, clipY1, clipX2, clipY2) + 1; } } if (isSurface() && elevatedComponents != null && !elevatedComponents.isEmpty()) { // We need to mark all of the elevated components so that they don't render the first time around markComponentsToBePaintedInElevatedPane(true); } CodenameOneImplementation impl = Display.impl; if (dontRecurseContainer) { for (int iter = startIter; iter < size; iter++) { Component cmp = components.get(iter); if (cmp.getClass() == Container.class) { paintContainerChildrenForAnimation((Container) cmp, g); } else { cmp.paintInternal(impl.getComponentScreenGraphics(this, g), false); } } } else { for (int iter = startIter; iter < size; iter++) { Component cmp = components.get(iter); cmp.paintInternal(impl.getComponentScreenGraphics(this, g), false); } } if (isSurface() && elevatedComponents != null && !elevatedComponents.isEmpty()) { markComponentsToBePaintedInElevatedPane(false); paintElevatedPane(g); } int tx = g.getTranslateX(); int ty = g.getTranslateY(); g.translate(-tx, -ty); if(sidemenuBarTranslation > 0) { g.translate(sidemenuBarTranslation, 0); paintGlass(g); paintTensile(g); g.translate(-sidemenuBarTranslation, 0); } else { paintGlass(g); paintTensile(g); } g.translate(tx, ty); g.translate(-getX(), -getY()); } /** * This method can be overriden by a component to draw on top of itself or its children * after the component or the children finished drawing in a similar way to the glass * pane but more refined per component * * @param g the graphics context */ protected void paintGlass(Graphics g) { } void paintGlassImpl(Graphics g) { super.paintGlassImpl(g); paintGlass(g); } void paintIntersecting(Graphics g, Component cmp, int x, int y, int w, int h, boolean above, int elevation) { if (layout.isOverlapSupported() && cmp.getParent() == this) { int indexOfComponent = components.indexOf(cmp); int startIndex; int endIndex; if (above) { startIndex = indexOfComponent + 1; endIndex = components.size(); } else { startIndex = 0; endIndex = indexOfComponent; } for (int i = startIndex; i < endIndex; i++) { Component cmp2 = (Component) components.get(i); if (cmp2.renderedElevation != elevation) continue; if(Rectangle.intersects(x, y, w, h, cmp2.getAbsoluteX() + cmp2.getScrollX(), cmp2.getAbsoluteY() + cmp2.getScrollY(), cmp2.getBounds().getSize().getWidth(), cmp2.getBounds().getSize().getHeight())){ cmp2.paintInternal(g, false); } } } } /** * Performs the layout of the container if a layout is necessary */ public void layoutContainer() { //will compute the container + components and will layout the components. if (shouldLayout) { shouldLayout = false; doLayout(); } } private boolean hasScrollableYParentInternal() { if (getParent() == null) { return false; } if (getParent().scrollableYFlag()) { return true; } return getParent().hasScrollableYParentInternal(); } private boolean hasScrollableXParentInternal() { if (getParent() == null) { return false; } if (getParent().scrollableXFlag()) { return true; } return getParent().hasScrollableXParentInternal(); } /** * Flag to */ private boolean safeArea; /** * Indicates that this container is a "safe area" root. */ private boolean safeAreaRoot; /** * Marks this container as a "safe area", meaning that it will automatically supply * sufficient padding as necessary for its children to be laid out inside the * safe area of the screen. * *

This was primarily added for the iPhone X which covers portions of the screen * and may interfere with components that are rendered there.

* *

The "safe" area is calculated against a "safe area root"'s bounds, which is * the parent form by default. In some cases it may be helpful to make the root * a sub-container, such as if you need to lay a component out off-screen. See * {@link #setSafeAreaRoot(boolean)} for more details.

* * @param safeArea True to make this container a safe area. * @since 7.0 * @see Form#getSafeArea() * @see #isSafeArea() * @see #setSafeAreaRoot(boolean) */ public void setSafeArea(boolean safeArea) { this.safeArea = safeArea; } /** * Checks if this container is a "safe area". A "safe area" is a container whose * contents will always be displayed inside the device's "safe display area". *

This feature was added primarily for the iPhone X which covers some parts of * the screen and would cover or interfere with any content drawn in those regions. In particular, * the notch, the rounded corners, and the task bar cover portions of the screen.

* *

A container that is a safe area will automatically add appropriate padding * on layout so that its children will be rendered completely in the safe area of * the screen. This only applies if the container has no scrollable parents. If a * "safe" container has scrollable parents, then it is assumed that the user can * just scroll it into a safe area.

* * @return True if this container is a safe area. * @since 7.0 * @see #setSafeArea(boolean) * @see Form#getSafeArea() */ public boolean isSafeArea() { return this.safeArea; } /** * Set whether this container is a safe area root. A safe area root is a container * against whose bounds, safe area margins are calculated for child components. * *

Safe Area root vs Safe Area

* *

A Safe Area root is not actually a safe area. It will lay out its children * normally, without any adjustments to padding to accommodate the display safe area. They * are rather used by safe area child containers to calculate safe area margins, * according to if the safe area root container spanned the entire screen

* *

In most cases you don't need to explicitly set a safe area root, since Forms are * marked as roots by default. However, there are edge cases where components may be * initially laid out off-screen (in which safe areas are not applied), but are transitioned * in. Once on the screen, the safe margins would be applied which may cause an abrupt * re-layout at the moment that the safe margins are applied. This edge case occurs in, * for example, a side menu bar which is rendered off-screen. By making the side menu bar * container a "root" itself, the safe areas will be applied to the layout, even when * the menu is off-screen. Then there is no "jerk" when it transitions in.

* * @param root True to make this a root. False to make it "not" a root. * * @since 7.0 * @see #isSafeAreaRoot() */ public void setSafeAreaRoot(boolean root) { this.safeAreaRoot = root; } /** * Checks if this container is a safe area root. A safe area root is a container * against whose bounds, safe area margins are calculated for child components. * *

Forms are safe area roots by default.

* @return * @since 7.0 * @see #setSafeAreaRoot(boolean) */ public boolean isSafeAreaRoot() { return safeAreaRoot; } /** * Gets the Safe area "root" container for this container. This method will walk * up the component hierarchy until is finds a Container with {@link #isSafeAreaRoot() } true. * *

Forms are safe area roots by default, but it is possible to mark other containers * as safe area roots.

* *

A safe area root is a container from which safe area margins are applied when * calculating the safe areas of child components. Setting a root can facilitate the * layout of a container's children before it appears on the screen.

* @return * @since 7.0 */ public Container getSafeAreaRoot() { if (safeAreaRoot) { return this; } Container parent = getParent(); if (parent != null) { return parent.getSafeAreaRoot(); } return null; } /** * Checks to see if this container or any of its parents are safe areas. * @param checkParents True to check parents too. False to just check this container. * @return */ private boolean isSafeAreaInternal(boolean checkParents) { if (safeArea) { return true; } if (checkParents) { Container parent = getParent(); if (parent != null) { return parent.isSafeAreaInternal(true); } } return false; } /** * For iPhone X primarily. This will check if the current bounds goes outside the * safe area. If so, it will add padding to make the contents fit the safe area. */ private boolean snapToSafeAreaInternal() { if (isHidden()) { return false; } Container safeAreaRoot = getSafeAreaRoot(); if (safeAreaRoot == null) { return false; } Rectangle rect = Display.impl.getDisplaySafeArea(new Rectangle()); int safeLeftMargin = rect.getX(); int safeRightMargin = CN.getDisplayWidth() - rect.getWidth() - rect.getX(); int safeTopMargin = rect.getY(); int safeBottomMargin = CN.getDisplayHeight() - rect.getHeight() - rect.getY(); if (safeLeftMargin == 0 && safeRightMargin == 0 && safeBottomMargin == 0 && safeTopMargin == 0) { return false; } rect.setWidth(Math.max(0, safeAreaRoot.getWidth() - safeLeftMargin - safeRightMargin)); rect.setHeight(Math.max(0, safeAreaRoot.getHeight() - safeTopMargin - safeBottomMargin)); if (rect.getWidth() == 0 || rect.getHeight() == 0) { return false; } Rectangle safeArea = rect; //Form f = getComponentForm(); //if (f == null) { // return false; //} //Rectangle safeArea = f.getSafeArea(); //if (safeArea.getX() == 0 && safeArea.getY() == 0 && safeArea.getWidth() == CN.getDisplayWidth() && safeArea.getHeight() == CN.getDisplayHeight()) { // return false; //} Style style = getStyle(); int safeX1 = safeArea.getX(); int safeX2 = safeArea.getWidth() + safeX1; int safeY1 = safeArea.getY(); int safeY2 = safeArea.getHeight() + safeY1; int paddingLeft = style.getPaddingLeftNoRTL(); int paddingRight = style.getPaddingRightNoRTL(); int paddingTop = style.getPaddingTop(); int paddingBottom = style.getPaddingBottom(); int newPaddingTop = paddingTop; int newPaddingBottom = paddingBottom; int newPaddingLeft = paddingLeft; int newPaddingRight = paddingRight; int absX = getAbsoluteX() - safeAreaRoot.getAbsoluteX(); int w = getWidth(); int absX2 = absX + w; if (absX >= 0) { if (absX + paddingLeft < safeX1) { newPaddingLeft = safeX1 - absX; } } if (absX2 <= safeAreaRoot.getWidth()) { if (absX2 - paddingRight > safeX2) { newPaddingRight = absX2 - safeX2; } } int absY = getAbsoluteY() - safeAreaRoot.getAbsoluteY(); int h = getHeight(); int absY2 = absY + h; if (absY >= 0) { if (absY + paddingTop < safeY1) { newPaddingTop = safeY1 - absY; } } if (absY2 <= safeAreaRoot.getHeight()) { if (absY2 - paddingBottom > safeY2) { newPaddingBottom = absY2 - safeY2; } } boolean changed = false; if (newPaddingTop != paddingTop || newPaddingBottom != paddingBottom) { if (!hasScrollableYParentInternal()) { changed = true; if (newPaddingTop != paddingTop) { style.setPaddingUnitTop(Style.UNIT_TYPE_PIXELS); style.setPaddingTop(newPaddingTop); } if (newPaddingBottom != paddingBottom) { style.setPaddingUnitBottom(Style.UNIT_TYPE_PIXELS); style.setPaddingBottom(newPaddingBottom); } } } if (newPaddingLeft != paddingLeft || newPaddingRight != paddingRight) { if (!hasScrollableXParentInternal()) { changed = true; if (newPaddingLeft != paddingLeft) { style.setPaddingUnitLeft(Style.UNIT_TYPE_PIXELS); style.setPaddingLeft(newPaddingLeft); } if (newPaddingRight != paddingRight) { style.setPaddingUnitRight(Style.UNIT_TYPE_PIXELS); style.setPaddingRight(newPaddingRight); } } } return changed; } /** * Lays out the container */ private static class TmpInsets { float top, left, bottom, right; byte topUnit, leftUnit, bottomUnit, rightUnit; @Override public String toString() { return top+","+right+","+bottom+","+left; } private void set(Style style){ //boolean suppressEvents = style.isSuppressChangeEvents(); //style.setSuppressChangeEvents(true); top = style.getPaddingFloatValue(false, TOP); left = style.getPaddingFloatValue(false, LEFT); bottom = style.getPaddingFloatValue(false, BOTTOM); right = style.getPaddingFloatValue(false, RIGHT); byte[] units = style.getPaddingUnit(); if (units != null) { topUnit = units[TOP]; leftUnit = units[LEFT]; bottomUnit = units[BOTTOM]; rightUnit = units[RIGHT]; } else { topUnit = leftUnit = bottomUnit = rightUnit = Style.UNIT_TYPE_PIXELS; } //style.setSuppressChangeEvents(suppressEvents); } private void restore(Style style) { boolean suppressEvents = style.isSuppressChangeEvents(); style.setSuppressChangeEvents(true); style.setPadding(TOP, top, true); style.setPadding(LEFT, left, true); style.setPadding(BOTTOM, bottom, true); style.setPadding(RIGHT, right, true); byte[] units = style.getPaddingUnit(); if (units != null) { units[TOP] = topUnit; units[BOTTOM] = bottomUnit; units[LEFT] = leftUnit; units[RIGHT] = rightUnit; } else { style.setPaddingUnit(topUnit, leftUnit, bottomUnit, rightUnit); } style.setSuppressChangeEvents(suppressEvents); } } private TmpInsets tmpInsets; private int doLayoutDepth; void doLayout() { doLayoutDepth++; boolean restoreBounds = false; if (safeArea && doLayoutDepth == 1) { // If this container is marked as a safe area // then we may need to add padding to make it *safe* Container parent = getParent(); if (parent == null || !parent.isSafeAreaInternal(true)) { // For efficiency, we check if the parent is a safe area. // If so, we don't need to worry because it has already // added appropriate padding. if (tmpInsets == null) { tmpInsets = new TmpInsets(); } Style s = getStyle(); tmpInsets.set(s); restoreBounds = snapToSafeAreaInternal(); } } layout.layoutContainer(this); int count = getComponentCount(); for (int i = 0; i < count; i++) { Component c = getComponentAt(i); if (c instanceof Container) { ((Container) c).layoutContainer(); }else{ c.laidOut(); } } if (restoreBounds && tmpInsets != null) { tmpInsets.restore(getStyle()); } laidOut(); if(Form.activePeerCount > 0) { onParentPositionChange(); } doLayoutDepth--; } /** * Returns the number of components * * @return the Component count */ public int getComponentCount() { return components.size(); } /** * Returns the Component at a given index * * @param index of the Component you wish to get * @return a Component * @throws ArrayIndexOutOfBoundsException if an invalid index was given. */ public Component getComponentAt( int index) { return components.get(index); } /** * Returns the Component index in the Container * * @param cmp the component to search for * @return the Component index in the Container or -1 if not found */ public int getComponentIndex(Component cmp) { int count = getComponentCount(); for (int i = 0; i < count; i++) { Component c = getComponentAt(i); if (c.equals(cmp)) { return i; } } return -1; } /** * Returns true if the given component is within the hierarchy of this container * * @param cmp a Component to check * @return true if this Component contains in this Container */ public boolean contains(Component cmp) { if (cmp == null) { return false; } cmp = cmp.getParent(); while (cmp != null) { if (cmp == this) { return true; } cmp = cmp.getParent(); } return false; } /** * Makes sure the component is visible in the scroll if this container is * scrollable * * @param c the component that will be scrolling for visibility */ public void scrollComponentToVisible(final Component c) { if (isScrollable()) { if (c != null) { Rectangle r = c.getVisibleBounds(); if (c.getParent() != null) { // special case for the first component to allow the user to scroll all the // way to the top Form f = getComponentForm(); if (f != null && f.getInvisibleAreaUnderVKB() == 0 && f.findFirstFocusable() == c) { // support this use case only if the component doesn't explicitly declare visible bounds if (r == c.getBounds() && !Display.getInstance().isTouchScreenDevice()) { scrollRectToVisible(new Rectangle(0, 0, c.getX() + Math.min(c.getWidth(), getWidth()), c.getY() + Math.min(c.getHeight(), getHeight())), this); return; } } } boolean moveToVisible = true; Dimension size = r.getSize(); boolean large = size.getHeight() > getHeight() || size.getWidth() > getWidth(); if (large) { int x = getScrollX(); int y = getScrollY(); int w = getWidth(); int h = getHeight(); boolean visible = contains(c) && Rectangle.intersects(c.getAbsoluteX(), c.getAbsoluteY(), c.getWidth(), c.getHeight(), getAbsoluteX() + x, getAbsoluteY() + y, w, h); //if this is a big component no need to scroll to the begining if it's //partially visible moveToVisible = !visible; } if (moveToVisible) { scrollRectToVisible(r.getX(), r.getY(), Math.min(r.getSize().getWidth(), getWidth()), Math.min(r.getSize().getHeight(), getHeight()), c); } } } } /** * This method scrolls the Container if Scrollable towards the given * Component based on the given direction. * * @param direction is the direction of the navigation (Display.GAME_UP, * Display.GAME_DOWN, ...) * @param next the Component to move the scroll towards. * * @return true if next Component is now visible. */ boolean moveScrollTowards(int direction, Component next) { if (isScrollable()) { Component current = null; Form f = getComponentForm(); current = f.getFocused(); boolean cyclic = f.isCyclicFocus(); f.setCyclicFocus(false); boolean edge = false; boolean currentLarge = false; boolean scrollOutOfBounds = false; int x = getScrollX(); int y = getScrollY(); int w = getWidth(); int h = getHeight(); switch (direction) { case Display.GAME_UP: if(!cyclic && getScrollY() == 0){ return true; } y = getScrollY() - scrollIncrement; edge = f.findNextFocusUp() == null; currentLarge = (current != null && current.getVisibleBounds().getSize().getHeight() > getHeight()); scrollOutOfBounds = y < 0; if(scrollOutOfBounds){ y = 0; } break; case Display.GAME_DOWN: y = getScrollY() + scrollIncrement; edge = f.findNextFocusDown() == null; currentLarge = (current != null && current.getVisibleBounds().getSize().getHeight() > getHeight()); scrollOutOfBounds = y > getScrollDimension().getHeight() - getHeight(); if(scrollOutOfBounds){ y = getScrollDimension().getHeight() - getHeight(); } break; case Display.GAME_RIGHT: x = getScrollX() + scrollIncrement; edge = f.findNextFocusRight() == null; currentLarge = (current != null && current.getVisibleBounds().getSize().getWidth() > getWidth()); scrollOutOfBounds = x > getScrollDimension().getWidth() - getWidth(); if(scrollOutOfBounds){ x = getScrollDimension().getWidth() - getWidth(); } break; case Display.GAME_LEFT: x = getScrollX() - scrollIncrement; edge = f.findNextFocusLeft() == null; currentLarge = (current != null && current.getVisibleBounds().getSize().getWidth() > getWidth()); scrollOutOfBounds = x < 0; if(scrollOutOfBounds){ x = 0; } break; } f.setCyclicFocus(cyclic); //if the Form doesn't contain a focusable Component simply move the //viewport by pixels if(next == null || next == this){ scrollRectToVisible(x, y, w, h, this); return false; } //if we are on the edge and this is a non cyclic Form. if(!cyclic && direction == Display.GAME_DOWN && edge){ scrollRectToVisible(x, y, w, h, this); return false; } boolean nextIntersects = contains(next) && Rectangle.intersects(next.getAbsoluteX(), next.getAbsoluteY(), next.getWidth(), next.getHeight(), getAbsoluteX() + x, getAbsoluteY() + y, w, h); if ((nextIntersects && !currentLarge && !edge) || (Rectangle.contains( getAbsoluteX() + getScrollX(), getAbsoluteY() + getScrollY(), w, h, next.getAbsoluteX(), next.getAbsoluteY(), next.getWidth(), next.getHeight()))) { //scrollComponentToVisible(next); return true; } else { if (!scrollOutOfBounds) { scrollRectToVisible(x, y, w, h, this); //if after moving the scroll the current focus is out of the //view port and the next focus is in the view port move //the focus if (nextIntersects && !Rectangle.intersects(current.getAbsoluteX(), current.getAbsoluteY(), current.getWidth(), current.getHeight(), getAbsoluteX() + x, getAbsoluteY() + y, w, h)) { return true; } return false; } else { //scrollComponentToVisible(next); return true; } } } return true; } private int distanceToComponent(Component c, int x, int y) { int cx = c.getX(); if(x > cx) { cx += c.getWidth(); if(cx > x) { cx = x; } } int cy = c.getY(); if(y > cy) { cy += c.getHeight(); if(cy > y) { cy = y; } } x = Math.abs(cx - x); y = Math.abs(cy - y); return (int)Math.sqrt(x*x+y*y); } /** * Very useful for touch events or drop events that need approximation more than accuracy * @param x location in container relative coordinates * @param y location in container relative coordinates * @return the closest component in the container or null if no component is in the container */ public Component getClosestComponentTo(int x, int y) { int count = getComponentCount(); if(count == 0) { return null; } Component closest = getComponentAt(0); if(closest.contains(x, y)) { return closest; } int distance = distanceToComponent(closest, x, y); for(int iter = 1 ; iter < count ; iter++) { Component current = getComponentAt(iter); if(current.contains(x, y)) { return current; } int cd = distanceToComponent(current, x, y); if(cd < distance) { closest = current; distance = cd; } } return closest; } /** * Returns the top-most component that responds to pointer events at absolute * coordinate {@literal (x, y)}. This may return {@literal null} if there are * no components at this coordinate that respond to pointer events. * *

Note: This method is stricter than {@link #getComponentAt(int, int) } * about which component is returned. Whereas {@link #getComponentAt(int, int) } will return * {@literal this } when there are no matches, as long as it contains {@literal (x, y)}, {@link #getResponderAt(int, int) } * will return null in this case. {@link #getComponentAt(int, int) } may also return components * that are not visible or are not enabled. In generaly, if you are trying to retrieve a component * that responds to pointer events, you should use this method over {@link #getComponentAt(int, int) } unless * you have a good reason and really know what you are doing.

* * * @param x Absolute x-coordinate. * @param y Absolute y-coordinate. * @return Top-most component that responds to pointer events at given coordinate. May be {@literal null}. * @see Component#respondsToPointerEvents() */ public Component getResponderAt(int x, int y) { if (!isVisible() || !contains(x, y)) { return null; } int startIter = 0; int count = getComponentCount(); if (count > 30) { int relx = x - getAbsoluteX(); int rely = y - getAbsoluteY(); startIter = calculateFirstPaintableOffset(relx, rely, relx, rely); if (startIter < 0) { // There was no efficient way to calculate the first paintable offset // start counting from 0 startIter = 0; } else if (startIter < count) { // We found a start offset using an efficient method // Find an appropriate end offset. count = calculateLastPaintableOffset(startIter, relx, rely, relx, rely) + 1; } } for (int i=count-1; i>=startIter; i--) { Component cmp = getComponentAt(i); if (cmp.contains(x, y)) { if (!cmp.isBlockLead() && cmp instanceof Container) { cmp = ((Container)cmp).getResponderAt(x, y); } if (cmp != null && cmp.respondsToPointerEvents()) { return cmp; } } } if (respondsToPointerEvents()) { return this; } return null; } /** * Returns a Component at coordinate {@literal (x, y)}. * *

WARNING: This method may return components that are disabled, * or invisible, or that do not respond to pointer events. If you are looking for the * top-most component that responds to pointer events, you should use {@link #getResponderAt(int, int) } * as it is guaranteed to return a component with {@link Component#respondsToPointerEvents() } {@literal true}; * or {@literal null} if none is found at the coordinate.

* * @param x absolute screen location * @param y absolute screen location * @return a Component if found, null otherwise * @see Component#contains * @see #getResponderAt(int, int) */ public Component getComponentAt(int x, int y) { if (!contains(x, y) || !isVisible()) { return this; } int startIter = 0; int count = getComponentCount(); if (count > 30) { int relx = x - getAbsoluteX(); int rely = y - getAbsoluteY(); startIter = calculateFirstPaintableOffset(relx, rely, relx, rely); if (startIter < 0) { // There was no efficient way to calculate the first paintable offset // start counting from 0 startIter = 0; } else if (startIter < count) { // We found a start offset using an efficient method // Find an appropriate end offset. count = calculateLastPaintableOffset(startIter, relx, rely, relx, rely) + 1; } } boolean overlaps = getActualLayout().isOverlapSupported(); Component component = null; Component top = null; for (int i = count - 1; i >= startIter; i--) { Component cmp = getComponentAt(i); if (cmp.contains(x, y) && cmp.isVisible()) { component = cmp; boolean isPotentialCandidate = cmp.respondsToPointerEvents(); if (cmp instanceof Container) { Component c = ((Container) cmp).getComponentAt(x, y); if(c != null){ if (top == null) { if (c.respondsToPointerEvents() || !(c instanceof Container)) { top = c; } } if (c != cmp) { Component tmp = c; if (cmp.isFocusable()) { isPotentialCandidate = true; boolean found = false; while (tmp != cmp && tmp != null) { if (tmp.isFocusable()) { // We found a focusable child // so we will use that. c = tmp; found = true; break; } tmp = tmp.getParent(); } if (!found) { // Since the container is focusable // and none of its children are focusable // we will prefer to take the container over // its children here. c = cmp; } } else if (cmp.respondsToPointerEvents()){ isPotentialCandidate = true; while (tmp != cmp && tmp != null) { if (tmp.respondsToPointerEvents()) { // We found a child that also responds to // pointer events so we will use that. c = tmp; break; } tmp = tmp.getParent(); } } else { // In this last case, the parent doesn't respond to pointer events // so all we want to know is if any of the children respond to pointer events // so we know if it will be eligible to be returned in the case of an overlapping // layout. while (tmp != cmp && tmp != null) { if (tmp.respondsToPointerEvents()) { isPotentialCandidate = true; break; } tmp = tmp.getParent(); } } component = c; } } else { // No children found here if (top == null) { if (cmp.respondsToPointerEvents() || !(cmp instanceof Container)) { top = cmp; } } } } else { if (top == null) { if (cmp.respondsToPointerEvents() || !(cmp instanceof Container)) { top = cmp; } } } if (!overlaps) { return component; } else { if (isPotentialCandidate) { return component; } } } } if (component == null || (!component.respondsToPointerEvents() && top != null)) { if (top != null) { return top; } } if (component != null){ return component; } return this; } /** * Recursively searches the container hierarchy for a drop target * * @param x position in which we are searching for a drop target * @param y position in which we are searching for a drop target * @return a drop target or null if no drop target could be found at the x/y position */ public Component findDropTargetAt(int x, int y) { int count = getComponentCount(); for (int i = count - 1; i >= 0; i--) { Component cmp = getComponentAt(i); if (cmp.contains(x, y)) { if (cmp.isDropTarget()) { return cmp; } if (cmp instanceof Container) { Component component = ((Container) cmp).findDropTargetAt(x, y); if(component != null) { return component; } } } } return null; } /** * {@inheritDoc} */ public void pointerPressed(int x, int y) { Component leadParent = LeadUtil.leadParentImpl(this); leadParent.clearDrag(); leadParent.setDragActivated(false); Component cmp = getComponentAt(x, y); if (cmp == this) { super.pointerPressed(x, y); return; } if (cmp != null) { //give priority to focusable components contained in the Container if(cmp.isFocusable() || cmp.isGrabsPointerEvents()){ cmp.pointerPressed(x, y); return; } if(isFocusable() || isGrabsPointerEvents()){ super.pointerPressed(x, y); return; } cmp.pointerPressed(x, y); } } private TmpInsets calcTmpInsets; private int calcPreferredSizeDepth; /** * {@inheritDoc} */ protected Dimension calcPreferredSize() { calcPreferredSizeDepth++; boolean restoreBounds = false; if (safeArea && getWidth() > 0 && getHeight() > 0 && calcPreferredSizeDepth == 1) { // If this container is marked as a safe area // then we may need to add padding to make it *safe* Container parent = getParent(); if (parent == null || !parent.isSafeAreaInternal(true)) { // For efficiency, we check if the parent is a safe area. // If so, we don't need to worry because it has already // added appropriate padding. if (calcTmpInsets == null) { calcTmpInsets = new TmpInsets(); } Style s = getStyle(); calcTmpInsets.set(s); restoreBounds = snapToSafeAreaInternal(); } } Dimension d = layout.getPreferredSize(this); Style style = getStyle(); if(style.getBorder() != null && d.getWidth() != 0 && d.getHeight() != 0) { d.setWidth(Math.max(style.getBorder().getMinimumWidth(), d.getWidth())); d.setHeight(Math.max(style.getBorder().getMinimumHeight(), d.getHeight())); } if(UIManager.getInstance().getLookAndFeel().isBackgroundImageDetermineSize() && style.getBgImage() != null) { d.setWidth(Math.max(style.getBgImage().getWidth(), d.getWidth())); d.setHeight(Math.max(style.getBgImage().getHeight(), d.getHeight())); } if (restoreBounds && calcTmpInsets != null) { calcTmpInsets.restore(getStyle()); } calcPreferredSizeDepth--; return d; } /** * {@inheritDoc} */ protected String paramString() { String className = layout.getClass().getName(); String layoutStr = className.substring(className.lastIndexOf('.') + 1); return super.paramString() + ", layout = " + layoutStr + ", scrollableX = " + scrollableX + ", scrollableY = " + scrollableY + ", components = " + getComponentsNames(); } /** * Return the container components objects as list of Strings * @return the container components objects as list of Strings */ private String getComponentsNames() { String ret = "["; int componentCount = components.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = components.get(iter); String className = cmp.getClass().getName(); ret += className.substring(className.lastIndexOf('.') + 1) + ", "; } if (ret.length() > 1) { ret = ret.substring(0, ret.length() - 2); } ret = ret + "]"; return ret; } /** * {@inheritDoc} */ public void refreshTheme(boolean merge) { super.refreshTheme(merge); int componentCount = components.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = components.get(iter); cmp.refreshTheme(merge); } } boolean scrollableXFlag() { return scrollableX; } boolean scrollableYFlag() { return scrollableY; } /** * {@inheritDoc} */ public boolean isScrollableX() { return scrollableX && (getScrollDimension().getWidth() + getStyle().getHorizontalPadding() > getWidth()); } /** * {@inheritDoc} */ public boolean isScrollableY() { Form f = getComponentForm(); int v = 0; if(f != null) { v= f.getInvisibleAreaUnderVKB(); } return scrollableY && (getScrollDimension().getHeight() + getStyle().getVerticalPadding() > getHeight() - v || isAlwaysTensile()); } /** * {@inheritDoc} */ public int getSideGap() { // isScrollableY() in the base method is very expensive since it triggers getScrollDimension before the layout is complete! if(scrollSize == null) { if (scrollableY && isScrollVisible()) { return getUIManager().getLookAndFeel().getVerticalScrollWidth(); } } else { return super.getSideGap(); } return 0; } /** * {@inheritDoc} */ public int getBottomGap() { // isScrollableY() in the base method is very expensive since it triggers getScrollDimension before the layout is complete! if (scrollableX && isScrollVisible()) { return getUIManager().getLookAndFeel().getHorizontalScrollHeight(); } return 0; } /** * Sets whether the component should/could scroll on the X axis * * @param scrollableX whether the component should/could scroll on the X axis */ public void setScrollableX(boolean scrollableX) { if(layout instanceof BorderLayout) { this.scrollableX = false; } else { this.scrollableX = scrollableX; } } /** * Sets whether the component should/could scroll on the Y axis * * @param scrollableY whether the component should/could scroll on the Y axis */ public void setScrollableY(boolean scrollableY) { if(layout instanceof BorderLayout) { this.scrollableY = false; } else { this.scrollableY = scrollableY; } } /** * The equivalent of calling both setScrollableY and setScrollableX * * @param scrollable whether the component should/could scroll on the * X and Y axis * * @deprecated use setScrollableX and setScrollableY instead. This method is deprecated since it breeds confusion and is often misunderstood. */ public void setScrollable(boolean scrollable) { setScrollableX(scrollable); setScrollableY(scrollable); } /** * {@inheritDoc} */ public void setCellRenderer(boolean cellRenderer) { if (isCellRenderer() != cellRenderer) { super.setCellRenderer(cellRenderer); int size = getComponentCount(); for (int iter = 0; iter < size; iter++) { getComponentAt(iter).setCellRenderer(cellRenderer); } } } /** * Determines the scroll increment size of this Container. * This value is in use when the current foucs element within this Container * is larger than this Container size. * * @param scrollIncrement the size in pixels. */ public void setScrollIncrement(int scrollIncrement) { this.scrollIncrement = scrollIncrement; } /** * Gets the Container scroll increment * * @return the scroll increment in pixels. */ public int getScrollIncrement() { return scrollIncrement; } /** * Finds the first focusable Component on this Container * * @return a focusable Component or null if not exists; */ public Component findFirstFocusable() { int size = getComponentCount(); for (int iter = 0; iter < size; iter++) { Component current = getComponentAt(iter); if(current.isVisible()) { if(current.isFocusable()){ return current; } if (current instanceof Container && !((Container)current).isBlockFocus() && ((Container)current).getLeadComponent() == null) { Component cmp = ((Container)current).findFirstFocusable(); if(cmp != null){ return cmp; } } } } return null; } /** * Recusively focuses components for the lead component functionality */ private void setFocusLead(boolean f) { int count = getComponentCount(); for (int i = 0; i < count; i++) { Component c = getComponentAt(i); if(c instanceof Container) { ((Container)c).setFocusLead(f); } c.setFocus(f); if(f) { c.fireFocusGained(); } else { c.fireFocusLost(); } } } /** * {@inheritDoc} */ protected void dragInitiated() { super.dragInitiated(); if(leadComponent != null) { leadComponent.dragInitiated(); } } /** * {@inheritDoc} */ protected void fireClicked() { if(leadComponent != null) { leadComponent.fireClicked(); } else { super.fireClicked(); } } /** * {@inheritDoc} */ protected boolean isSelectableInteraction() { if(leadComponent != null) { return leadComponent.isSelectableInteraction(); } else { return super.isSelectableInteraction(); } } /** * This method will recursively set all the Container chidrens to be * enabled/disabled. * If the Container is disabled and a child Component changed it's state to * be enabled, the child Component will be treated as an enabled Component. * @param enabled */ public void setEnabled(boolean enabled) { super.setEnabled(enabled); int count = getComponentCount(); for (int i = 0; i < count; i++) { Component c = getComponentAt(i); c.setEnabled(enabled); } } /** * This is a callback method for the peer component class */ void setLightweightMode(boolean l) { int size = getComponentCount(); for(int iter = 0 ; iter < size ; iter++) { getComponentAt(iter).setLightweightMode(l); } } /** * {@inheritDoc} */ protected int getGridPosY() { int scroll = getScrollY(); int size = getComponentCount(); int bestRow = 0; for(int iter = 0 ; iter < size ; iter++) { Component c = getComponentAt(iter); int y = c.getY(); if(Math.abs(scroll - y) < Math.abs(scroll - bestRow)) { bestRow = y; } } if(Math.abs(scroll - bestRow) > 2) { return bestRow; } return scroll; } /** * Returns false for the special case where a container has an opaque/flattened child that * occupies its entire face */ private boolean shouldPaintContainerBackground() { return !isObscuredByChildren(); } /** * {@inheritDoc} */ public void paintComponentBackground(Graphics g) { if(isFlatten()) { super.paintBackgrounds(g); return; } if(shouldPaintContainerBackground()) { super.paintComponentBackground(g); } } @Override protected void paintBackground(Graphics g) { super.paintBackground(g); } @Override protected void paintBorderBackground(Graphics g) { super.paintBorderBackground(g); } /** * {@inheritDoc} */ protected int getGridPosX() { int scroll = getScrollX(); int size = getComponentCount(); int bestCol = 0; for(int iter = 0 ; iter < size ; iter++) { Component c = getComponentAt(iter); int x = c.getX(); if(Math.abs(scroll - x) < Math.abs(scroll - bestCol)) { bestCol = x; } } if(Math.abs(scroll - bestCol) > 2) { return bestCol; } return scroll; } /** * This method blocks all children from getting focus * * @param blockFocus */ void setBlockFocus(boolean blockFocus) { this.blockFocus = blockFocus; } /** * Returns true if focus is blocked for this Container * * @return */ boolean isBlockFocus() { return blockFocus; } /** * Animates a pending hierarchy of components into place, this effectively replaces revalidate with * a more visual form of animation. This method waits until the operation is completed before returning * * @param duration the duration in milliseconds for the animation */ public void animateHierarchyAndWait(final int duration) { animateHierarchy(duration, true, 255, true); } /** * Animates a pending hierarchy of components into place, this effectively replaces revalidate with * a more visual form of animation. * * @param duration the duration in milliseconds for the animation * @return the animation object that should be added to the animation manager */ public ComponentAnimation createAnimateHierarchy(final int duration) { return animateHierarchy(duration, false, 255, false); } /** * Animates a pending hierarchy of components into place, this effectively replaces revalidate with * a more visual form of animation * * @param duration the duration in milliseconds for the animation */ public void animateHierarchy(final int duration) { animateHierarchy(duration, false, 255, true); } /** * Animates a pending hierarchy of components into place, this effectively replaces revalidate with * a more visual form of animation. This method waits until the operation is completed before returning * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components */ public void animateHierarchyFadeAndWait(final int duration, int startingOpacity) { animateHierarchy(duration, true, startingOpacity, true); } /** * Animates a pending hierarchy of components into place, this effectively replaces revalidate with * a more visual form of animation. * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components * @return the animation object that should be added to the animation manager */ public ComponentAnimation createAnimateHierarchyFade(final int duration, int startingOpacity) { return animateHierarchy(duration, false, startingOpacity, false); } /** * Animates a pending hierarchy of components into place, this effectively replaces revalidate with * a more visual form of animation * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components */ public void animateHierarchyFade(final int duration, int startingOpacity) { animateHierarchy(duration, false, startingOpacity, true); } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation. This method * waits until the operation is completed before returning * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components */ public void animateLayoutFadeAndWait(final int duration, int startingOpacity) { animateLayout(duration, true, startingOpacity, true); } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation. This method * waits until the operation is completed before returning * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components * @return the animation object that should be added to the animation manager * @deprecated this was added by mistake! */ public ComponentAnimation createAnimateLayoutFadeAndWait(final int duration, int startingOpacity) { return null; } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components */ public void animateLayoutFade(final int duration, int startingOpacity) { animateLayout(duration, false, startingOpacity, true); } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components * @return the animation object that should be added to the animation manager */ public ComponentAnimation createAnimateLayoutFade(final int duration, int startingOpacity) { return animateLayout(duration, false, startingOpacity, false); } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation. This method * waits until the operation is completed before returning * * @param duration the duration in milliseconds for the animation */ public void animateLayoutAndWait(final int duration) { animateLayout(duration, true, 255, true); } /** *

* Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation
* See: *

* * * * @param duration the duration in milliseconds for the animation */ public void animateLayout(final int duration) { animateLayout(duration, false, 255, true); } /** * Updates the tab indices in this container recursively. This method is used internally by * layout managers when calculating the traversal order of components in a form. * @param offset The starting tab index. * @return The ending tab index (+1) * @deprecated For internal use only. */ public int updateTabIndices(int offset) { Container parent = this; Layout l = parent.getActualLayout(); if (l.overridesTabIndices(parent)) { return l.updateTabIndices(parent, offset); } int len = parent.getComponentCount(); int idx = offset; for (int i=0; i * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation
* See: *

* * * * @param duration the duration in milliseconds for the animation * @return the animation object that should be added to the animation manager */ public ComponentAnimation createAnimateLayout(final int duration) { return animateLayout(duration, false, 255, false); } /** * {@inheritDoc} */ public void drop(Component dragged, int x, int y) { int i = getComponentIndex(dragged); if(i > -1) { Component dest = getComponentAt(x, y); if(dest != dragged) { int destIndex = getComponentIndex(dest); if(destIndex > -1 && destIndex != i) { setComponentIndex(dragged,destIndex); } } animateLayout(400); } else { Container oldParent = dragged.getParent(); if(oldParent != null) { oldParent.removeComponent(dragged); } Component pos = getComponentAt(x, y); i = getComponentIndex(pos); if(i > -1) { addComponent(i, dragged); } else { addComponent(dragged); } getComponentForm().animateHierarchy(400); } } /** * Creates a motion object for animation, allows subclasses to replace the motion type * used in animations (currently defaults to ease-in). * * @param start start value * @param destination destination value * @param duration duration of animation * @return motion object */ protected Motion createAnimateMotion(int start, int destination, int duration) { return Motion.createEaseInMotion(start, destination, duration); } private Motion createAndStartAnimateMotion(int start, int destination, int duration) { Motion m = createAnimateMotion(start, destination, duration); m.start(); return m; } private void findComponentsInHierachy(Vector vec) { int cc = getComponentCount(); for(int iter = 0 ; iter < cc ; iter++) { Component c = getComponentAt(iter); vec.addElement(c); if(c.getClass() == Container.class) { ((Container)c).findComponentsInHierachy(vec); } } } /** * Morph is similar to the replace functionality where a component might be replaced with * a component that isn't within the container. However, unlike the replace functionality which * uses a transition and assumes the position of the component (and is hence quite flexible) morph * can move and resize the component. E.g. after entering text into a text field and pressing submit * it can "morph" into a chat bubble located in a different part of the screen.
* It is the responsibility of the caller to remove the source component (if desired) and revalidate the * container when the animation completes. * * @param source source component assumed to be within this container or one of its children * @param destination the destination component * @param duration the time the morph operation should take * @param onCompletion invoked when the morphing completes */ public void morph(Component source, Component destination, int duration, Runnable onCompletion) { morph(source, destination, duration, false, onCompletion); } /** * Morph is similar to the replace functionality where a component might be replaced with * a component that isn't within the container. However, unlike the replace functionality which * uses a transition and assumes the position of the component (and is hence quite flexible) morph * can move and resize the component. E.g. after entering text into a text field and pressing submit * it can "morph" into a chat bubble located in a different part of the screen.
* It is the responsibility of the caller to remove the source component (if desired) and revalidate the * container when the animation completes. * * @param source source component assumed to be within this container or one of its children * @param destination the destination component * @param duration the time the morph operation should take */ public void morphAndWait(Component source, Component destination, int duration) { morph(source, destination, duration, true, null); } private void morph(Component source, Component destination, int duration, boolean wait, Runnable onCompletion) { setShouldCalcPreferredSize(true); enableLayoutOnPaint = false; dontRecurseContainer = true; int deltaX = getAbsoluteX(); int deltaY = getAbsoluteY(); int sourceX = source.getAbsoluteX() - deltaX; int destX = destination.getAbsoluteX() - deltaX; int sourceY = source.getAbsoluteY() - deltaY; int destY = destination.getAbsoluteY() - deltaY; final Motion[] xMotions = new Motion[] { createAndStartAnimateMotion(sourceX, destX, duration), createAndStartAnimateMotion(sourceX, destX, duration) }; final Motion[] yMotions = new Motion[] { createAndStartAnimateMotion(sourceY, destY, duration), createAndStartAnimateMotion(sourceY, destY, duration) }; final Motion[] wMotions = new Motion[] { createAndStartAnimateMotion(source.getWidth(), destination.getWidth(), duration), createAndStartAnimateMotion(source.getWidth(), destination.getWidth(), duration) }; final Motion[] hMotions = new Motion[] { createAndStartAnimateMotion(source.getHeight(), destination.getHeight(), duration), createAndStartAnimateMotion(source.getHeight(), destination.getHeight(), duration) }; MorphAnimation a = new MorphAnimation(this, duration, new Motion[][] { xMotions, yMotions, wMotions, hMotions }); a.opacity = new Motion[] { createAndStartAnimateMotion(255, 0, duration), createAndStartAnimateMotion(0, 255, duration) }; a.animatedComponents = new Vector(); a.animatedComponents.addElement(source); a.animatedComponents.addElement(destination); a.dontRevalidate = true; a.scrollTo = destination; if(wait) { getAnimationManager().addAnimationAndBlock(a); } else { if(onCompletion != null) { getAnimationManager().addAnimation(a, onCompletion); } else { getAnimationManager().addAnimation(a); } } } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation * * @param duration the duration in milliseconds for the animation */ private ComponentAnimation animateHierarchy(final int duration, boolean wait, int opacity, boolean add) { setShouldCalcPreferredSize(true); enableLayoutOnPaint = false; dontRecurseContainer = true; Vector comps = new Vector(); findComponentsInHierachy(comps); final int componentCount = comps.size(); int[] beforeX = new int[componentCount]; int[] beforeY = new int[componentCount]; int[] beforeW = new int[componentCount]; int[] beforeH = new int[componentCount]; final Motion[] xMotions = new Motion[componentCount]; final Motion[] yMotions = new Motion[componentCount]; final Motion[] wMotions = new Motion[componentCount]; final Motion[] hMotions = new Motion[componentCount]; for(int iter = 0 ; iter < componentCount ; iter++) { Component current = (Component)comps.elementAt(iter); beforeX[iter] = current.getX(); beforeY[iter] = current.getY(); beforeW[iter] = current.getWidth(); beforeH[iter] = current.getHeight(); } layoutContainer(); for(int iter = 0 ; iter < componentCount ; iter++) { Component current = (Component)comps.elementAt(iter); xMotions[iter] = createAnimateMotion(beforeX[iter], current.getX(), duration); yMotions[iter] = createAnimateMotion(beforeY[iter], current.getY(), duration); wMotions[iter] = createAnimateMotion(beforeW[iter], current.getWidth(), duration); hMotions[iter] = createAnimateMotion(beforeH[iter], current.getHeight(), duration); xMotions[iter].start(); yMotions[iter].start(); wMotions[iter].start(); hMotions[iter].start(); current.setX(beforeX[iter]); current.setY(beforeY[iter]); current.setWidth(beforeW[iter]); current.setHeight(beforeH[iter]); } MorphAnimation a = new MorphAnimation(this, duration, new Motion[][] { xMotions, yMotions, wMotions, hMotions }); setAnimOpacity(opacity, 255, a, componentCount, duration); a.animatedComponents = comps; if(add) { if(wait) { getAnimationManager().addAnimationAndBlock(a); } else { getAnimationManager().addAnimation(a); } } return a; } /** *

This method is the exact reverse of animateLayout, when completed it leaves the container in * an invalid state. It is useful to invoke this in order to remove a component, transition to a * different form or provide some other interaction. E.g.:

* * * @param duration the duration of the animation * @param opacity the opacity to which the layout will reach, allows fading out the components * @param callback if not null will be invoked when unlayouting is complete */ public void animateUnlayout(final int duration, int opacity, Runnable callback) { animateUnlayout(duration, false, opacity, callback, true); } /** *

This method is the exact reverse of animateLayoutAndWait, when completed it leaves the container in * an invalid state. It is useful to invoke this in order to remove a component, transition to a * different form or provide some other interaction. E.g.:

* * * @param duration the duration of the animation * @param opacity the opacity to which the layout will reach, allows fading out the components */ public void animateUnlayoutAndWait(final int duration, int opacity) { animateUnlayout(duration, true, opacity, null, true); } /** *

This method is the exact reverse of createAnimateLayout, when animation is completed it leaves the container in * an invalid state. It is useful to invoke this in order to remove a component, transition to a * different form or provide some other interaction. E.g.:

* * @param duration the duration of the animation * @param opacity the opacity to which the layout will reach, allows fading out the components * @return the animation object that should be added to the animation manager */ public ComponentAnimation createAnimateUnlayout(int duration, int opacity, Runnable callback) { return animateUnlayout(duration, false, opacity, callback, false); } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation * * @param duration the duration in milliseconds for the animation */ private ComponentAnimation animateUnlayout(final int duration, boolean wait, int opacity, Runnable callback, boolean add) { setShouldCalcPreferredSize(true); enableLayoutOnPaint = false; final int componentCount = getComponentCount(); int[] beforeX = new int[componentCount]; int[] beforeY = new int[componentCount]; int[] beforeW = new int[componentCount]; int[] beforeH = new int[componentCount]; final Motion[] xMotions = new Motion[componentCount]; final Motion[] yMotions = new Motion[componentCount]; final Motion[] wMotions = new Motion[componentCount]; final Motion[] hMotions = new Motion[componentCount]; for(int iter = 0 ; iter < componentCount ; iter++) { Component current = getComponentAt(iter); beforeX[iter] = current.getX(); beforeY[iter] = current.getY(); beforeW[iter] = current.getWidth(); beforeH[iter] = current.getHeight(); } layoutContainer(); for(int iter = 0 ; iter < componentCount ; iter++) { Component current = getComponentAt(iter); xMotions[iter] = createAnimateMotion(current.getX(), beforeX[iter], duration); yMotions[iter] = createAnimateMotion(current.getY(), beforeY[iter], duration); wMotions[iter] = createAnimateMotion(current.getWidth(), beforeW[iter], duration); hMotions[iter] = createAnimateMotion(current.getHeight(), beforeH[iter], duration); xMotions[iter].start(); yMotions[iter].start(); wMotions[iter].start(); hMotions[iter].start(); } MorphAnimation a = new MorphAnimation(this, duration, new Motion[][] { xMotions, yMotions, wMotions, hMotions }); setAnimOpacity(255, opacity, a, componentCount, duration); a.dontRevalidate = true; if (add) { if(wait) { getAnimationManager().addAnimationAndBlock(a); } else { if(callback != null) { getAnimationManager().addUIMutation(this, a, callback); } else { getAnimationManager().addUIMutation(this, a); } } } return a; } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation * * @param duration the duration in milliseconds for the animation */ private ComponentAnimation animateLayout(final int duration, boolean wait, int opacity, boolean addAnimation) { // this happens for some reason Form f = getComponentForm(); if(f == null) { return null; } setShouldCalcPreferredSize(true); enableLayoutOnPaint = false; final int componentCount = getComponentCount(); int[] beforeX = new int[componentCount]; int[] beforeY = new int[componentCount]; int[] beforeW = new int[componentCount]; int[] beforeH = new int[componentCount]; final Motion[] xMotions = new Motion[componentCount]; final Motion[] yMotions = new Motion[componentCount]; final Motion[] wMotions = new Motion[componentCount]; final Motion[] hMotions = new Motion[componentCount]; for(int iter = 0 ; iter < componentCount ; iter++) { Component current = getComponentAt(iter); beforeX[iter] = current.getX(); beforeY[iter] = current.getY(); beforeW[iter] = current.getWidth(); beforeH[iter] = current.getHeight(); } layoutContainer(); for(int iter = 0 ; iter < componentCount ; iter++) { Component current = getComponentAt(iter); xMotions[iter] = createAnimateMotion(beforeX[iter], current.getX(), duration); yMotions[iter] = createAnimateMotion(beforeY[iter], current.getY(), duration); wMotions[iter] = createAnimateMotion(beforeW[iter], current.getWidth(), duration); hMotions[iter] = createAnimateMotion(beforeH[iter], current.getHeight(), duration); xMotions[iter].start(); yMotions[iter].start(); wMotions[iter].start(); hMotions[iter].start(); current.setX(beforeX[iter]); current.setY(beforeY[iter]); current.setWidth(beforeW[iter]); current.setHeight(beforeH[iter]); } MorphAnimation a = new MorphAnimation(this, duration, new Motion[][] { xMotions, yMotions, wMotions, hMotions }); setAnimOpacity(opacity, 255, a, componentCount, duration); if(addAnimation) { if(wait) { getAnimationManager().addAnimationAndBlock(a); } else { getAnimationManager().addUIMutation(this, a); } } else { a.dontRevalidate = true; } return a; } private void setAnimOpacity(int source, int dest, MorphAnimation a, int componentCount, int duration) { if(source != dest) { a.opacity = new Motion[componentCount]; for(int iter = 0 ; iter < componentCount ; iter++) { a.opacity[iter] = createAndStartAnimateMotion(source, dest, duration); } } } /** * Gets the child components of this Container as a List. Using {@literal true} as the * argument provides a way to obtain all of the children, including children whose full * addition is pending while an animation is in progress. * *

Animation Discussion: If children are added or removed from a Container * while its containing Form has an animation in progress, the insertion/deletion isn't complete * until after the animation is finished. Most methods to interact with a container's children * won't see these pending changes until that time. E.g.:

* *

{@code * // Assume an animation is in progress on the form containing cnt. * Label lbl = new Label("Test"); * int len = cnt.getComponentCount(); // 0 * cnt.addComponent(lbl); * int lenAfter = cnt.getComponentCount(); // 0 * cnt.contains(lbl); // true * cnt.getChildrenAsList(true).size(); // 1 * cnt.getChildrenAsList(false).size(); // 0 * * Button btn = new Button("Press me"); * cnt.addComponent(btn); * cnt.getComponentCount(); // 0 * cnt.getChildrenAsList(true).size(); // 2 * cnt.removeComponent(btn); * cnt.getComponentCount(); // 0 * cnt.getChildrenAsList(true).size(); // 1 * * }

* @param includeQueued True to reflect queued inserts and removals while an animation is in progress. * @return A list including all of the children of this container. * @see #iterator(boolean) */ public java.util.List getChildrenAsList(boolean includeQueued) { if (includeQueued) { java.util.ArrayList out = new java.util.ArrayList(); out.addAll(components); if (changeQueue != null) { for (QueuedChange change : changeQueue) { switch (change.type) { case QueuedChange.TYPE_INSERT: QueuedInsertion insert = (QueuedInsertion)change; int index = insert.index; if(insert.index == Integer.MAX_VALUE) { index = out.size(); } out.add(index, change.component); break; case QueuedChange.TYPE_REMOVE: out.remove(change.component); break; } } }; return out; } else { java.util.ArrayList out = new java.util.ArrayList(); out.addAll(components); return out; } } /** * Obtains an iterator that iterates over the children of this container. If argument is true, * then the iteratator will include queued insertions/deletions while an animation is in progress. * @param includeQueued True to include queued component insertions and removals while animation is in progress. * @return An iterator that iterates over the children of this component. * @see #iterator() * @see #getChildrenAsList(boolean) */ public Iterator iterator(boolean includeQueued) { if (includeQueued) { return getChildrenAsList(includeQueued).iterator(); } else { return iterator(); } } /** * Part of the Iterable interface allowing us to do a for-each loop on Container * @return the iterator of the components */ public Iterator iterator() { return components.iterator(); } static class TransitionAnimation extends ComponentAnimation { private Transition t; private Container thisContainer; int growSpeed; int layoutAnimationSpeed; Vector animatedComponents; Motion[] opacity; boolean dontRevalidate; private boolean started = false; private boolean inProgress = true; private Component current; private Component next; private Form parent; private boolean destroyed; TransitionAnimation(Container thisContainer, Component current, Component next, Transition t) { this.t = t; this.next = next; this.current = current; this.thisContainer = thisContainer; this.parent = thisContainer.getComponentForm(); } public boolean isInProgress() { return inProgress; } public void updateState() { if(destroyed) { return; } if (!started) { t.init(current, next); if(current != null) { current.setLightweightMode(true); } if(next != null) { next.setLightweightMode(true); } t.initTransition(); started = true; if (thisContainer.cmpTransitions == null) { thisContainer.cmpTransitions = new Vector(); } thisContainer.cmpTransitions.addElement(this); } inProgress = t.animate(); if (!inProgress) { thisContainer.cmpTransitions.removeElement(this); destroy(); thisContainer.repaint(); } else { Display.getInstance().repaint(t); } } @Override public void flush() { destroy(); } public void destroy() { if(destroyed) { return; } destroyed = true; next.setParent(null); thisContainer.replace(current, next, growSpeed > 0 || layoutAnimationSpeed > 0); //release the events blocking t.cleanup(); if (current != null) { current.setLightweightMode(false); } if (next != null) { next.setLightweightMode(false); } if(thisContainer.cmpTransitions != null && thisContainer.cmpTransitions.size() == 0 && growSpeed > -1){ if(growSpeed > 0) { current.growShrink(growSpeed); } else { if (layoutAnimationSpeed <= 0 && !dontRevalidate) { if (parent != null) { parent.revalidate(); } } } } inProgress = false; } } static class MorphAnimation extends ComponentAnimation { private long startTime; private int duration; private Transition t; private Container thisContainer; private boolean finished = false; private Motion[][] motions; Runnable onFinish; int growSpeed; int layoutAnimationSpeed; Vector animatedComponents; Motion[] opacity; boolean dontRevalidate; private Component scrollTo; public MorphAnimation(Container thisContainer, int duration, Motion[][] motions) { startTime = System.currentTimeMillis(); this.duration = duration; if(Motion.isSlowMotion()) { this.duration *= 50; } this.thisContainer = thisContainer; this.motions = motions; } @Override public boolean isInProgress() { return !finished; } @Override public void flush() { for(Motion[] mm : motions) { for(Motion m : mm) { if(m != null) { m.finish(); } } } updateState(); } @Override protected void updateState() { if(animatedComponents != null) { int componentCount = animatedComponents.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component currentCmp = (Component)animatedComponents.elementAt(iter); currentCmp.setX(motions[0][iter].getValue()); currentCmp.setY(motions[1][iter].getValue()); currentCmp.setWidth(motions[2][iter].getValue()); currentCmp.setHeight(motions[3][iter].getValue()); if(opacity != null) { currentCmp.getStyle().setOpacity(opacity[iter].getValue(), false); } } } else { int componentCount = thisContainer.getComponentCount(); if(motions != null){ componentCount = Math.min(motions[0].length, componentCount); } for(int iter = 0 ; iter < componentCount ; iter++) { Component currentCmp = thisContainer.getComponentAt(iter); // this might happen if a container was replaced during animation if(currentCmp == null) { continue; } currentCmp.setX(motions[0][iter].getValue()); currentCmp.setY(motions[1][iter].getValue()); currentCmp.setWidth(motions[2][iter].getValue()); currentCmp.setHeight(motions[3][iter].getValue()); if(opacity != null) { currentCmp.getStyle().setOpacity(opacity[iter].getValue(), false); } } } if(scrollTo != null) { boolean s = thisContainer.isSmoothScrolling(); thisContainer.setSmoothScrolling(false); thisContainer.scrollComponentToVisible(scrollTo); thisContainer.setSmoothScrolling(s); } thisContainer.repaint(); if(System.currentTimeMillis() - startTime >= duration) { enableLayoutOnPaint = true; thisContainer.dontRecurseContainer = false; Form f = thisContainer.getComponentForm(); finished = true; if(f == null) { return; } if(!dontRevalidate) { f.revalidate(); } } } } }




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