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* Copyright (c) 2008, 2010, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores
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*/
package java.lang;
/**
* A thread is a thread of execution in a program. The Java Virtual Machine allows an application to have multiple threads of execution running concurrently.
*/
public class Thread implements java.lang.Runnable{
/**
* The maximum priority that a thread can have.
* See Also:Constant Field Values
*/
public static final int MAX_PRIORITY=10;
/**
* The minimum priority that a thread can have.
* See Also:Constant Field Values
*/
public static final int MIN_PRIORITY=1;
/**
* The default priority that is assigned to a thread.
* See Also:Constant Field Values
*/
public static final int NORM_PRIORITY=5;
/**
* Allocates a new Thread object.
* Threads created this way must have overridden their run() method to actually do anything.
*/
public Thread(){
//TODO codavaj!!
}
/**
* Allocates a new Thread object with a specific target object whose run method is called.
* target - the object whose run method is called.
*/
public Thread(java.lang.Runnable target){
//TODO codavaj!!
}
/**
* Allocates a new Thread object with the given target and name.
* target - the object whose run method is called.name - the name of the new thread.
*/
public Thread(java.lang.Runnable target, java.lang.String name){
//TODO codavaj!!
}
/**
* Allocates a new Thread object with the given name. Threads created this way must have overridden their run() method to actually do anything.
* name - the name of the new thread.
*/
public Thread(java.lang.String name){
//TODO codavaj!!
}
/**
* Returns the current number of active threads in the virtual machine.
*/
public static int activeCount(){
return 0; //TODO codavaj!!
}
/**
* Returns a reference to the currently executing Thread object.
*/
public static java.lang.Thread currentThread(){
return null; //TODO codavaj!!
}
/**
* Returns this thread's name. Note that in CLDC the name of the thread can only be set when creating the thread.
*/
public final java.lang.String getName(){
return null; //TODO codavaj!!
}
/**
* Returns this thread's priority.
*/
public final int getPriority(){
return 0; //TODO codavaj!!
}
/**
* Interrupts this thread. In an implementation conforming to the CLDC Specification, this operation is not required to cancel or clean up any pending I/O operations that the thread may be waiting for.
*/
public void interrupt(){
return; //TODO codavaj!!
}
/**
* Tests if this thread is alive. A thread is alive if it has been started and has not yet died.
*/
public final boolean isAlive(){
return false; //TODO codavaj!!
}
/**
* Waits for this thread to die.
*/
public final void join() throws java.lang.InterruptedException{
return; //TODO codavaj!!
}
/**
* If this thread was constructed using a separate Runnable run object, then that Runnable object's run method is called; otherwise, this method does nothing and returns.
* Subclasses of Thread should override this method.
*/
public void run(){
return; //TODO codavaj!!
}
/**
* Changes the priority of this thread.
*/
public final void setPriority(int newPriority){
return; //TODO codavaj!!
}
/**
* Causes the currently executing thread to sleep (temporarily cease execution) for the specified number of milliseconds. The thread does not lose ownership of any monitors.
*/
public static void sleep(long millis) throws java.lang.InterruptedException{
return; //TODO codavaj!!
}
/**
* Causes this thread to begin execution; the Java Virtual Machine calls the run method of this thread.
* The result is that two threads are running concurrently: the current thread (which returns from the call to the start method) and the other thread (which executes its run method).
*/
public void start(){
return; //TODO codavaj!!
}
/**
* Returns a string representation of this thread, including the thread's name and priority.
*/
public java.lang.String toString(){
return null; //TODO codavaj!!
}
/**
* Causes the currently executing thread object to temporarily pause and allow other threads to execute.
*/
public static void yield(){
return; //TODO codavaj!!
}
public StackTraceElement[] getStackTrace() {
return new StackTraceElement[0];
}
}