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Entity Manager module for the CodinGame engine toolkit. Simplify the management of shapes and drawings.

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package com.codingame.gameengine.module.entities;

/**
 * 

* A Circle specifies an area in a the world defined by the Circle's center point (x,y) and its radius. *

* The coordinates and radius are in world units. */ public class Circle extends Shape { private int radius = 100; Circle() { super(); } /** * Sets the radius of this Circle in world units. * * * @param radius * the radius for this Circle. * @throws IllegalArgumentException * if radius < 0 * @return this Circle. */ public Circle setRadius(int radius) { return setRadius(radius, null); } /** * Sets the radius of this Circle in world units. * * * @param radius * the radius for this Circle. * @param curve * the transition to animate between values of this property. * @throws IllegalArgumentException * if radius < 0 * * @return this Circle. */ public Circle setRadius(int radius, Curve curve) { if (radius < 0) { throw new IllegalArgumentException("A Circle's radius may not be less than zero"); } this.radius = radius; set("radius", radius, curve); return this; } /** *

* Returns the radius of this Circle in world units. *

* Default is 100. * * @return the radius of this Circle. */ public int getRadius() { return radius; } @Override Entity.Type getType() { return Entity.Type.CIRCLE; } }




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