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Entity Manager module for the CodinGame engine toolkit. Simplify the management of shapes and drawings.

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package com.codingame.gameengine.module.entities;

/**
 * Represents a line segment from (x,y) to (x2,y2) in world units. This Shape does not have a fill.
 */
public class Line extends Shape {

    private int x2, y2;

    Line() {
        super();
    }

    /**
     * Sets the X coordinate of the end point of this Line.
     * 

* The starting point of this line is its position. * * @param x2 * the X coordinate for the end point of this Line. * @return this Line. */ public Line setX2(int x2) { return setX2(x2, null); } /** * Sets the X coordinate of the end point of this Line. *

* The starting point of this line is its position. * * @param x2 * the X coordinate for the end point of this Line. * @param curve * the transition to animate between values of this property. * @return this Line. */ public Line setX2(int x2, Curve curve) { this.x2 = x2; set("x2", x2, curve); return this; } /** * Returns the X coordinate of this Line's end point. * * @return the X coordinate of this Line's end point. */ public int getX2() { return x2; } /** * Sets the y coordinate of the end point of this Line. *

* The starting point of this line is its position. * * @param y2 * the Y coordinate for the end point of this Line. * @return this Line. */ public Line setY2(int y2) { return setY2(y2, null); } /** * Sets the y coordinate of the end point of this Line. *

* The starting point of this line is its position. * * @param y2 * the Y coordinate for the end point of this Line. * @param curve * the transition to animate between values of this property. * @return this Line. */ public Line setY2(int y2, Curve curve) { this.y2 = y2; set("y2", y2, curve); return this; } /** * Returns the Y coordinate of this Line's end point. * * @return the Y coordinate of this Line's end point. */ public int getY2() { return y2; } @Override Entity.Type getType() { return Entity.Type.LINE; } }





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