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Entity Manager module for the CodinGame engine toolkit. Simplify the management of shapes and drawings.

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package com.codingame.gameengine.module.entities;

/**
 * Any PIXI Entity that can be attributed a BlendMode.
 *
 * @param  a subclass inheriting Entity, used in order to return this as a T instead of a BlendableEntity.
 */
public abstract class BlendableEntity> extends Entity {
    /**
     * The list of supported PIXI blend modes and their associated constant.
     * 
     * @see PIXI BLEND_MODES
     */
    public static enum BlendMode {
        /**
         * No pixel blend, only the values of the top layer are kept. 
         */
        NORMAL(0), 
        /**
         * Adds pixel values of one layer with the other. 
         */
        ADD(1),
        /**
         * Multiplies the numbers for each pixel of the top layer with the corresponding pixel for the bottom layer. The result is a darker picture.
         */
        MULTIPLY(2),
        /**
         * The values of the pixels in the two layers are inverted, multiplied, and then inverted again. The result is a brighter picture.
         */
        SCREEN(3);
        private int value;

        private BlendMode(int value) {
            this.value = value;
        }

        private int getValue() {
            return value;
        }
    }

    private BlendMode blendMode;
    
    /**
     * Returns the BlendMode this TextureBasedEntity is to be drawn with.
     * 
     * @see PIXI BLEND_MODES
     * @return the BlendMode this TextureBasedEntity is to be drawn with.
     */
    public BlendMode getBlendMode() {
        return blendMode;
    }

    /**
     * 

* Sets the blend mode for this TextureBasedEntity. *

* The possible values are found in BlendMode. * * @see PIXI BLEND_MODES * @param blendMode the BlendMode to use. * @return this TextureBasedEntity. */ public T setBlendMode(BlendMode blendMode) { this.blendMode = blendMode; set("blendMode", blendMode.getValue(), null); return self(); } }




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