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Entity Manager module for the CodinGame engine toolkit. Simplify the management of shapes and drawings.

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package com.codingame.gameengine.module.entities;

/**
 * A BufferedGroup is an Entity which acts as a container for other entities.
 * 

* Its children are rendered into a dynamic texture before being displayed. * This reduces artifacts caused by rounding errors at the cost of lower performance. *

*/ public class BufferedGroup extends ContainerBasedEntity implements Mask { @Override Entity.Type getType() { return Entity.Type.BUFFERED_GROUP; } }




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