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Entity Manager module for the CodinGame engine toolkit. Simplify the management of shapes and drawings.
package com.codingame.gameengine.module.entities;
/**
* A BufferedGroup is an Entity which acts as a container for other entities.
*
* Its children are rendered into a dynamic texture before being displayed.
* This reduces artifacts caused by rounding errors at the cost of lower performance.
*
*/
public class BufferedGroup extends ContainerBasedEntity implements Mask {
@Override
Entity.Type getType() {
return Entity.Type.BUFFERED_GROUP;
}
}
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