com.codingame.gameengine.module.entities.Line Maven / Gradle / Ivy
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Entity Manager module for the CodinGame engine toolkit. Simplify the management of shapes and drawings.
package com.codingame.gameengine.module.entities;
/**
* Represents a line segment from (x,y) to (x2,y2) in world units. This Shape does not have a fill.
*/
public class Line extends Shape {
private int x2, y2;
Line() {
super();
}
/**
* Sets the X coordinate of the end point of this Line
.
*
* The starting point of this line is its position.
*
*
* @param x2
* the X coordinate for the end point of this Line
.
* @return this Line
.
*/
public Line setX2(int x2) {
return setX2(x2, null);
}
/**
* Sets the X coordinate of the end point of this Line
.
*
* The starting point of this line is its position.
*
*
* @param x2
* the X coordinate for the end point of this Line
.
* @param curve
* the transition to animate between values of this property.
* @return this Line
.
*/
public Line setX2(int x2, Curve curve) {
this.x2 = x2;
set("x2", x2, curve);
return this;
}
/**
* Returns the X coordinate of this Line
's end point.
*
* @return the X coordinate of this Line
's end point.
*/
public int getX2() {
return x2;
}
/**
* Sets the y coordinate of the end point of this Line
.
*
* The starting point of this line is its position.
*
*
* @param y2
* the Y coordinate for the end point of this Line
.
* @return this Line
.
*/
public Line setY2(int y2) {
return setY2(y2, null);
}
/**
* Sets the y coordinate of the end point of this Line
.
*
* The starting point of this line is its position.
*
*
* @param y2
* the Y coordinate for the end point of this Line
.
* @param curve
* the transition to animate between values of this property.
* @return this Line
.
*/
public Line setY2(int y2, Curve curve) {
this.y2 = y2;
set("y2", y2, curve);
return this;
}
/**
* Returns the Y coordinate of this Line
's end point.
*
* @return the Y coordinate of this Line
's end point.
*/
public int getY2() {
return y2;
}
@Override
Entity.Type getType() {
return Entity.Type.LINE;
}
}
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