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Entity Manager module for the CodinGame engine toolkit. Simplify the management of shapes and drawings.
package com.codingame.gameengine.module.entities;
import java.util.stream.IntStream;
import com.google.inject.Inject;
/**
* Utility to load an image containing several subimages displayed in sequential rectangles.
*
* Will extract each separate image and return generated names that can be used to create a Sprite
or SpriteAnimation
*
*
*/
public class SpriteSheetSplitter {
private String name;
private String sourceImage;
private Integer width = 0; // 0 means take full width of spritesheet
private Integer height = 0; // 0 means take full height of spritesheet
private Integer origRow;
private Integer origCol;
private Integer imageCount;
private int imagesPerRow = 0; // 0 means no wrap
private final GraphicEntityModule graphicEntityModule;
/**
* The constructor expected to be called by Guice. Use GraphicEntityModule.createSpriteSheetSplitter()
to instantiate
*
* @param graphicEntityModule
* the singleton to be injected
*/
@Inject
public SpriteSheetSplitter(GraphicEntityModule graphicEntityModule) {
this.graphicEntityModule = graphicEntityModule;
}
/**
* Returns the prefix of all subimage names
* @return the prefix of all subimage names
*/
public String getName() {
return name;
}
/**
* Returns the image from which subimages will be extracted
* @return the image from which subimages will be extracted
*/
public String getSourceImage() {
return sourceImage;
}
/**
* Returns the width of subimages
* @return the width of subimages
*/
public int getWidth() {
return width;
}
/**
* Returns the height of subimages
* @return the height of subimages
*/
public int getHeight() {
return height;
}
/**
* Returns from which row of subimages to start extracting subimages
* @return from which row of subimages to start extracting subimages
*/
public int getOrigRow() {
return origRow;
}
/**
* Returns from which column of subimages to start extracting subimages
* @return from which column of subimages to start extracting subimages
*/
public int getOrigCol() {
return origCol;
}
/**
* Returns number of subimages to extract
* @return number of subimages to extract
*/
public int getImageCount() {
return imageCount;
}
/**
* Returns number of subimages to extract per row. Extraction will continue at origCol
on the next row.
* @return number of subimages to extract per row. Extraction will continue at origCol
on the next row.
*/
public int getImagesPerRow() {
return imagesPerRow;
}
/**
* Sets the prefix of all subimage names.
* @param name the prefix of all subimages
* @return this SpriteSheetSplitter
*/
public SpriteSheetSplitter setName(String name) {
this.name = name;
return this;
}
/**
* Sets the image from which to extract subimages
* @param sourceImage the image from which to extract subimages
* @return this SpriteSheetSplitter
*/
public SpriteSheetSplitter setSourceImage(String sourceImage) {
this.sourceImage = sourceImage;
return this;
}
/**
* Sets the width of the subimages to extract
* Defaults to full width of spritesheet if not set
* @param width the width of the subimages
* @return this SpriteSheetSplitter
*/
public SpriteSheetSplitter setWidth(int width) {
if (width <= 0) {
throw new IllegalStateException("invalid width");
}
this.width = width;
return this;
}
/**
* Sets the height of the subimages to extract
* Defaults to full height of spritesheet if not set
* @param height the height of the subimages
* @return this SpriteSheetSplitter
*/
public SpriteSheetSplitter setHeight(int height) {
if (height <= 0) {
throw new IllegalStateException("invalid height");
}
this.height = height;
return this;
}
/**
* Sets the row of subimages from which subimages start being extracting
* @param origRow the row of subimages from which subimages start being extracting
* @return this SpriteSheetSplitter
*/
public SpriteSheetSplitter setOrigRow(int origRow) {
this.origRow = origRow;
return this;
}
/**
* Sets the column of subimages from which subimages start being extracting
* @param origCol the column of subimages from which subimages start being extracting
* @return this SpriteSheetSplitter
*/
public SpriteSheetSplitter setOrigCol(int origCol) {
this.origCol = origCol;
return this;
}
/**
* Sets the number of subimages to be extracted
* @param imageCount the number of subimages to be extracted
* @return this SpriteSheetSplitter
*/
public SpriteSheetSplitter setImageCount(int imageCount) {
this.imageCount = imageCount;
return this;
}
/**
* Sets the number of subimages to extract per row before advancing to the origCol
th column of the next row.
* @param imagesPerRow the number of subimages to extract per row before advancing to the origCol
th column of the next row.
* @return this SpriteSheetSplitter
*/
public SpriteSheetSplitter setImagesPerRow(int imagesPerRow) {
this.imagesPerRow = imagesPerRow;
return this;
}
/**
* Splits up a spritesheet (all fields are required except imagesPerRow). Returns an array of image names that can be used in Sprite or
* SpriteAnimation.
*
* @return an array of image names.
*/
public String[] split() {
if (name == null) {
throw new IllegalStateException("invalid name");
}
if (sourceImage == null) {
throw new IllegalStateException("invalid sourceImage");
}
if (imageCount == null || imageCount <= 0) {
throw new IllegalStateException("invalid imageCount");
}
if (origRow == null || origRow < 0) {
throw new IllegalStateException("invalid origRow");
}
if (origCol == null || origCol < 0) {
throw new IllegalStateException("invalid origCol");
}
graphicEntityModule.loadSpriteSheetSplitter(this);
if (imageCount > 1) {
return IntStream.range(0, imageCount).mapToObj(i -> name + i).toArray(String[]::new);
} else {
return new String[] { name };
}
}
}
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