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commonMain.com.composables.icons.lucide.HandMetal.kt Maven / Gradle / Ivy

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Unstyled, fully accesible Compose Multiplatform components that you can customize to your heart's desire.

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package com.composables.icons.lucide

import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.PathFillType
import androidx.compose.ui.graphics.SolidColor
import androidx.compose.ui.graphics.StrokeCap
import androidx.compose.ui.graphics.StrokeJoin
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.graphics.vector.path
import androidx.compose.ui.unit.dp

public val Lucide.HandMetal: ImageVector
	get() {
		if (_HandMetal != null) {
			return _HandMetal!!
		}
		_HandMetal = ImageVector.Builder(
            name = "HandMetal",
            defaultWidth = 24.dp,
            defaultHeight = 24.dp,
            viewportWidth = 24f,
            viewportHeight = 24f
        ).apply {
			path(
    			fill = null,
    			fillAlpha = 1.0f,
    			stroke = SolidColor(Color(0xFF000000)),
    			strokeAlpha = 1.0f,
    			strokeLineWidth = 2f,
    			strokeLineCap = StrokeCap.Round,
    			strokeLineJoin = StrokeJoin.Round,
    			strokeLineMiter = 1.0f,
    			pathFillType = PathFillType.NonZero
			) {
				moveTo(18f, 12.5f)
				verticalLineTo(10f)
				arcToRelative(2f, 2f, 0f, isMoreThanHalf = false, isPositiveArc = false, -2f, -2f)
				arcToRelative(2f, 2f, 0f, isMoreThanHalf = false, isPositiveArc = false, -2f, 2f)
				verticalLineToRelative(1.4f)
			}
			path(
    			fill = null,
    			fillAlpha = 1.0f,
    			stroke = SolidColor(Color(0xFF000000)),
    			strokeAlpha = 1.0f,
    			strokeLineWidth = 2f,
    			strokeLineCap = StrokeCap.Round,
    			strokeLineJoin = StrokeJoin.Round,
    			strokeLineMiter = 1.0f,
    			pathFillType = PathFillType.NonZero
			) {
				moveTo(14f, 11f)
				verticalLineTo(9f)
				arcToRelative(2f, 2f, 0f, isMoreThanHalf = true, isPositiveArc = false, -4f, 0f)
				verticalLineToRelative(2f)
			}
			path(
    			fill = null,
    			fillAlpha = 1.0f,
    			stroke = SolidColor(Color(0xFF000000)),
    			strokeAlpha = 1.0f,
    			strokeLineWidth = 2f,
    			strokeLineCap = StrokeCap.Round,
    			strokeLineJoin = StrokeJoin.Round,
    			strokeLineMiter = 1.0f,
    			pathFillType = PathFillType.NonZero
			) {
				moveTo(10f, 10.5f)
				verticalLineTo(5f)
				arcToRelative(2f, 2f, 0f, isMoreThanHalf = true, isPositiveArc = false, -4f, 0f)
				verticalLineToRelative(9f)
			}
			path(
    			fill = null,
    			fillAlpha = 1.0f,
    			stroke = SolidColor(Color(0xFF000000)),
    			strokeAlpha = 1.0f,
    			strokeLineWidth = 2f,
    			strokeLineCap = StrokeCap.Round,
    			strokeLineJoin = StrokeJoin.Round,
    			strokeLineMiter = 1.0f,
    			pathFillType = PathFillType.NonZero
			) {
				moveTo(7f, 15f)
				lineToRelative(-1.76f, -1.76f)
				arcToRelative(2f, 2f, 0f, isMoreThanHalf = false, isPositiveArc = false, -2.83f, 2.82f)
				lineToRelative(3.6f, 3.6f)
				curveTo(7.5f, 21.14f, 9.2f, 22f, 12f, 22f)
				horizontalLineToRelative(2f)
				arcToRelative(8f, 8f, 0f, isMoreThanHalf = false, isPositiveArc = false, 8f, -8f)
				verticalLineTo(7f)
				arcToRelative(2f, 2f, 0f, isMoreThanHalf = true, isPositiveArc = false, -4f, 0f)
				verticalLineToRelative(5f)
			}
		}.build()
		return _HandMetal!!
	}

private var _HandMetal: ImageVector? = null




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