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commonMain.com.composables.icons.lucide.Gamepad2.kt Maven / Gradle / Ivy
package com.composables.icons.lucide
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.PathFillType
import androidx.compose.ui.graphics.SolidColor
import androidx.compose.ui.graphics.StrokeCap
import androidx.compose.ui.graphics.StrokeJoin
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.graphics.vector.path
import androidx.compose.ui.unit.dp
public val Lucide.Gamepad2: ImageVector
get() {
if (_Gamepad2 != null) {
return _Gamepad2!!
}
_Gamepad2 = ImageVector.Builder(
name = "Gamepad2",
defaultWidth = 24.dp,
defaultHeight = 24.dp,
viewportWidth = 24f,
viewportHeight = 24f
).apply {
path(
fill = null,
fillAlpha = 1.0f,
stroke = SolidColor(Color(0xFF000000)),
strokeAlpha = 1.0f,
strokeLineWidth = 2f,
strokeLineCap = StrokeCap.Round,
strokeLineJoin = StrokeJoin.Round,
strokeLineMiter = 1.0f,
pathFillType = PathFillType.NonZero
) {
moveTo(6f, 11f)
lineTo(10f, 11f)
}
path(
fill = null,
fillAlpha = 1.0f,
stroke = SolidColor(Color(0xFF000000)),
strokeAlpha = 1.0f,
strokeLineWidth = 2f,
strokeLineCap = StrokeCap.Round,
strokeLineJoin = StrokeJoin.Round,
strokeLineMiter = 1.0f,
pathFillType = PathFillType.NonZero
) {
moveTo(8f, 9f)
lineTo(8f, 13f)
}
path(
fill = null,
fillAlpha = 1.0f,
stroke = SolidColor(Color(0xFF000000)),
strokeAlpha = 1.0f,
strokeLineWidth = 2f,
strokeLineCap = StrokeCap.Round,
strokeLineJoin = StrokeJoin.Round,
strokeLineMiter = 1.0f,
pathFillType = PathFillType.NonZero
) {
moveTo(15f, 12f)
lineTo(15.01f, 12f)
}
path(
fill = null,
fillAlpha = 1.0f,
stroke = SolidColor(Color(0xFF000000)),
strokeAlpha = 1.0f,
strokeLineWidth = 2f,
strokeLineCap = StrokeCap.Round,
strokeLineJoin = StrokeJoin.Round,
strokeLineMiter = 1.0f,
pathFillType = PathFillType.NonZero
) {
moveTo(18f, 10f)
lineTo(18.01f, 10f)
}
path(
fill = null,
fillAlpha = 1.0f,
stroke = SolidColor(Color(0xFF000000)),
strokeAlpha = 1.0f,
strokeLineWidth = 2f,
strokeLineCap = StrokeCap.Round,
strokeLineJoin = StrokeJoin.Round,
strokeLineMiter = 1.0f,
pathFillType = PathFillType.NonZero
) {
moveTo(17.32f, 5f)
horizontalLineTo(6.68f)
arcToRelative(4f, 4f, 0f, isMoreThanHalf = false, isPositiveArc = false, -3.978f, 3.59f)
curveToRelative(-0.006f, 0.052f, -0.01f, 0.101f, -0.017f, 0.152f)
curveTo(2.604f, 9.416f, 2f, 14.456f, 2f, 16f)
arcToRelative(3f, 3f, 0f, isMoreThanHalf = false, isPositiveArc = false, 3f, 3f)
curveToRelative(1f, 0f, 1.5f, -0.5f, 2f, -1f)
lineToRelative(1.414f, -1.414f)
arcTo(2f, 2f, 0f, isMoreThanHalf = false, isPositiveArc = true, 9.828f, 16f)
horizontalLineToRelative(4.344f)
arcToRelative(2f, 2f, 0f, isMoreThanHalf = false, isPositiveArc = true, 1.414f, 0.586f)
lineTo(17f, 18f)
curveToRelative(0.5f, 0.5f, 1f, 1f, 2f, 1f)
arcToRelative(3f, 3f, 0f, isMoreThanHalf = false, isPositiveArc = false, 3f, -3f)
curveToRelative(0f, -1.545f, -0.604f, -6.584f, -0.685f, -7.258f)
curveToRelative(-0.007f, -0.05f, -0.011f, -0.1f, -0.017f, -0.151f)
arcTo(4f, 4f, 0f, isMoreThanHalf = false, isPositiveArc = false, 17.32f, 5f)
close()
}
}.build()
return _Gamepad2!!
}
private var _Gamepad2: ImageVector? = null