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commonMain.com.composables.icons.lucide.Gamepad2.kt Maven / Gradle / Ivy

package com.composables.icons.lucide

import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.PathFillType
import androidx.compose.ui.graphics.SolidColor
import androidx.compose.ui.graphics.StrokeCap
import androidx.compose.ui.graphics.StrokeJoin
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.graphics.vector.path
import androidx.compose.ui.unit.dp

public val Lucide.Gamepad2: ImageVector
	get() {
		if (_Gamepad2 != null) {
			return _Gamepad2!!
		}
		_Gamepad2 = ImageVector.Builder(
            name = "Gamepad2",
            defaultWidth = 24.dp,
            defaultHeight = 24.dp,
            viewportWidth = 24f,
            viewportHeight = 24f
        ).apply {
			path(
    			fill = null,
    			fillAlpha = 1.0f,
    			stroke = SolidColor(Color(0xFF000000)),
    			strokeAlpha = 1.0f,
    			strokeLineWidth = 2f,
    			strokeLineCap = StrokeCap.Round,
    			strokeLineJoin = StrokeJoin.Round,
    			strokeLineMiter = 1.0f,
    			pathFillType = PathFillType.NonZero
			) {
				moveTo(6f, 11f)
				lineTo(10f, 11f)
			}
			path(
    			fill = null,
    			fillAlpha = 1.0f,
    			stroke = SolidColor(Color(0xFF000000)),
    			strokeAlpha = 1.0f,
    			strokeLineWidth = 2f,
    			strokeLineCap = StrokeCap.Round,
    			strokeLineJoin = StrokeJoin.Round,
    			strokeLineMiter = 1.0f,
    			pathFillType = PathFillType.NonZero
			) {
				moveTo(8f, 9f)
				lineTo(8f, 13f)
			}
			path(
    			fill = null,
    			fillAlpha = 1.0f,
    			stroke = SolidColor(Color(0xFF000000)),
    			strokeAlpha = 1.0f,
    			strokeLineWidth = 2f,
    			strokeLineCap = StrokeCap.Round,
    			strokeLineJoin = StrokeJoin.Round,
    			strokeLineMiter = 1.0f,
    			pathFillType = PathFillType.NonZero
			) {
				moveTo(15f, 12f)
				lineTo(15.01f, 12f)
			}
			path(
    			fill = null,
    			fillAlpha = 1.0f,
    			stroke = SolidColor(Color(0xFF000000)),
    			strokeAlpha = 1.0f,
    			strokeLineWidth = 2f,
    			strokeLineCap = StrokeCap.Round,
    			strokeLineJoin = StrokeJoin.Round,
    			strokeLineMiter = 1.0f,
    			pathFillType = PathFillType.NonZero
			) {
				moveTo(18f, 10f)
				lineTo(18.01f, 10f)
			}
			path(
    			fill = null,
    			fillAlpha = 1.0f,
    			stroke = SolidColor(Color(0xFF000000)),
    			strokeAlpha = 1.0f,
    			strokeLineWidth = 2f,
    			strokeLineCap = StrokeCap.Round,
    			strokeLineJoin = StrokeJoin.Round,
    			strokeLineMiter = 1.0f,
    			pathFillType = PathFillType.NonZero
			) {
				moveTo(17.32f, 5f)
				horizontalLineTo(6.68f)
				arcToRelative(4f, 4f, 0f, isMoreThanHalf = false, isPositiveArc = false, -3.978f, 3.59f)
				curveToRelative(-0.006f, 0.052f, -0.01f, 0.101f, -0.017f, 0.152f)
				curveTo(2.604f, 9.416f, 2f, 14.456f, 2f, 16f)
				arcToRelative(3f, 3f, 0f, isMoreThanHalf = false, isPositiveArc = false, 3f, 3f)
				curveToRelative(1f, 0f, 1.5f, -0.5f, 2f, -1f)
				lineToRelative(1.414f, -1.414f)
				arcTo(2f, 2f, 0f, isMoreThanHalf = false, isPositiveArc = true, 9.828f, 16f)
				horizontalLineToRelative(4.344f)
				arcToRelative(2f, 2f, 0f, isMoreThanHalf = false, isPositiveArc = true, 1.414f, 0.586f)
				lineTo(17f, 18f)
				curveToRelative(0.5f, 0.5f, 1f, 1f, 2f, 1f)
				arcToRelative(3f, 3f, 0f, isMoreThanHalf = false, isPositiveArc = false, 3f, -3f)
				curveToRelative(0f, -1.545f, -0.604f, -6.584f, -0.685f, -7.258f)
				curveToRelative(-0.007f, -0.05f, -0.011f, -0.1f, -0.017f, -0.151f)
				arcTo(4f, 4f, 0f, isMoreThanHalf = false, isPositiveArc = false, 17.32f, 5f)
				close()
			}
		}.build()
		return _Gamepad2!!
	}

private var _Gamepad2: ImageVector? = null




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