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A directed graph model for conversational UIs.
/*
* The MIT License
*
* Copyright 2016 Synclab Consulting LLC.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.conversationkit.impl.edge;
import com.conversationkit.model.IConversationEdge;
import com.conversationkit.model.IConversationNode;
import com.conversationkit.model.IConversationState;
import java.util.logging.Logger;
import javax.script.Invocable;
import javax.script.ScriptEngine;
import javax.script.ScriptEngineManager;
import javax.script.ScriptException;
/**
* An IConversationEdge implementation that delegates matching logic to external
* JavaScript code. Similar to a RegexEdge
, this type of edge
* allows users to store the logic for determining if an edge matches in a
* location outside the source code. For instance, the string representation
* of the JavaScript logic could be stored in a database or file representation
* of the conversation graph.
*
* The supplied JavaScript code modifies the behavior of the
* {@link #isMatchForState(IConversationState)}
* and {@link #onMatch(IConversationState)}
* methods. The string representation of the JavaScript code is wrapped as
* follows:
*
* {@code
* function isMatchForState(state) {
* ...value of isMatchForState...
* }
*
* function onMatch(state) {
* ...value of onMatch...
* }
* }
*
*
* So, for example, if
* isMatchForState = "return (state.mostRecentResponse === 'graph');"
* then the IConversation implementation would evaluate the result of
*
* {@code
* function isMatchForState(state) {
* return (state.mostRecentResponse === 'graph');
* }
* }
*
* to determine if the edge matches the current state.
* @author pdtyreus
*/
public class JavaScriptEdge extends ConversationEdge {
private final String isMatchForState;
private final String onMatch;
private final ScriptEngineManager manager = new ScriptEngineManager();
private final ScriptEngine engine = manager.getEngineByName("JavaScript");
private static final Logger logger = Logger.getLogger(JavaScriptEdge.class.getName());
/**
* Creates an edge with JavaScript code for matching and for updating the
* state after a match.
* @param isMatchForState String of JavaScript code
* @param onMatch String of JavaScript code
* @param endNode destination node
*/
public JavaScriptEdge(String isMatchForState, String onMatch, IConversationNode endNode) {
super(endNode);
this.isMatchForState = isMatchForState;
this.onMatch = onMatch;
}
/**
* Creates an edge with JavaScript code for matching. This edge will not
* modify the state after a match since the default onMatch
* code is just return state;
.
* @param isMatchForState String of JavaScript code
* @param endNode destination node
*/
public JavaScriptEdge(String isMatchForState, IConversationNode endNode) {
super(endNode);
this.isMatchForState = isMatchForState;
this.onMatch = "return state;";
}
public boolean isMatchForState(S state) {
Invocable inv = (Invocable) engine;
String template = "function isMatchForState(state) {";
template += isMatchForState;
template += "};";
try {
engine.eval(template);
return (Boolean) inv.invokeFunction("isMatchForState", state);
} catch (ScriptException e) {
logger.warning(e.getMessage());
logger.warning(isMatchForState);
return false;
} catch (NoSuchMethodException e) {
logger.severe(e.toString());
logger.severe(isMatchForState);
return false;
} catch (NullPointerException e) {
logger.warning(e.getMessage());
logger.warning(isMatchForState);
return false;
}
}
public void onMatch(S state){
Invocable inv = (Invocable) engine;
String template = "function onMatch(state) {";
template += onMatch;
template += "};";
try {
engine.eval(template);
inv.invokeFunction("onMatch", state);
} catch (ScriptException e) {
logger.warning(e.getMessage());
} catch (NoSuchMethodException e) {
logger.severe(e.toString());
}
}
}
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