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/*
 * The MIT License
 *
 * Copyright 2016 Synclab Consulting LLC.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package com.conversationkit.impl.node;

import com.conversationkit.impl.edge.DialogTreeEdge;
import com.conversationkit.model.IConversationEdge;
import com.conversationkit.model.IConversationSnippetButton;
import com.conversationkit.model.IConversationState;
import com.conversationkit.model.SnippetContentType;
import com.conversationkit.model.SnippetType;
import java.util.ArrayList;
import java.util.List;

/**
 * A DialogTreeNode is a restricted implementation of 
 * IConversationNode that
 * holds a text string to represent the displayed conversation snippet and 
 * retrieves a list of allowed responses from the outbound edges. 
 * By default the snippet and allowed
 * responses will be rendered unchanged, but this class can easily be extended
 * to use a template engine for string substitution.
 * 

* A dialog tree is a type of branching conversation often seen in adventure * video games. The user is given a choice of what to say and makes subsequent * choices until the conversation ends. The responses to the user are scripted * based on the choices made. Each DialogTreeNode represents either a question * or statement presented to the user by the bot. *

* A DialogTreeNode can either be a statement or question. * A statement will not * stop the conversation, continuing along the outbound edge to the next node if * available. A question will stop the conversation and wait for a a response * from the user. The suggested responses for a question are taken from the * content of the outbound edges. * * @author pdtyreus * @param an implementation of IConversationState to store the state of the * conversation for the current user */ public class DialogTreeNode extends ConversationNode { protected final String content; /** * Creates a node with the specified text. * * @param id the unique ID of the node from the underlying data store * @param type whether the node should be a QUESTION or STATEMENT * @param content the text prompt displayed to the user */ public DialogTreeNode(int id, SnippetType type, String content) { super(id, type); this.content = content; } @Override public String renderContent(S state) { return content; } @Override public Iterable getSuggestedResponses(S state) { if (getType() == SnippetType.STATEMENT) { return null; } List allowed = new ArrayList(); for (IConversationEdge edge : edges) { if (edge instanceof DialogTreeEdge) { DialogTreeEdge dtEdge = (DialogTreeEdge) edge; allowed.add(dtEdge.getAnswer()); } } return allowed; } @Override public SnippetContentType getContentType() { return SnippetContentType.TEXT; } @Override public Iterable getButtons() { return null; } }