
com.crashinvaders.vfx.framebuffer.VfxFrameBufferQueue Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2019 metaphore
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.crashinvaders.vfx.framebuffer;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Disposable;
/**
* Provides looped access to an array of {@link VfxFrameBuffer}.
*/
public class VfxFrameBufferQueue implements Disposable {
private final Array buffers;
private int currentIdx = 0;
private Texture.TextureWrap wrapU = Texture.TextureWrap.ClampToEdge;
private Texture.TextureWrap wrapV = Texture.TextureWrap.ClampToEdge;
private Texture.TextureFilter filterMin = Texture.TextureFilter.Nearest;
private Texture.TextureFilter filterMag = Texture.TextureFilter.Nearest;
public VfxFrameBufferQueue(Pixmap.Format pixelFormat, int fboAmount) {
if (fboAmount < 1) {
throw new IllegalArgumentException("FBO amount should be a positive number.");
}
buffers = new Array<>(true, fboAmount);
for (int i = 0; i < fboAmount; i++) {
buffers.add(new VfxFrameBuffer(pixelFormat));
}
}
@Override
public void dispose() {
for (int i = 0; i < buffers.size; i++) {
buffers.get(i).dispose();
}
buffers.clear();
}
public void resize(int width, int height) {
for (int i = 0; i < buffers.size; i++) {
buffers.get(i).initialize(width, height);
}
}
/**
* Restores buffer OpenGL parameters. Could be useful in case of OpenGL context loss.
*/
public void rebind() {
for (int i = 0; i < buffers.size; i++) {
VfxFrameBuffer wrapper = buffers.get(i);
// FBOs might be null if the instance wasn't initialized with #resize(int, int) yet.
if (wrapper.getFbo() == null) continue;
Texture texture = wrapper.getFbo().getColorBufferTexture();
texture.setWrap(wrapU, wrapV);
texture.setFilter(filterMin, filterMag);
}
}
public VfxFrameBuffer getCurrent() {
return buffers.get(currentIdx);
}
public VfxFrameBuffer changeToNext() {
currentIdx = (currentIdx + 1) % buffers.size;
return getCurrent();
}
public void setTextureParams(Texture.TextureWrap u, Texture.TextureWrap v, Texture.TextureFilter min, Texture.TextureFilter mag) {
wrapU = u;
wrapV = v;
filterMin = min;
filterMag = mag;
rebind();
}
}
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