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/**
* Copyright (C) 2009-2014 Typesafe Inc.
*/
package akka.actor
import java.io.Closeable
import java.util.concurrent.{ ConcurrentHashMap, ThreadFactory, CountDownLatch, TimeoutException, RejectedExecutionException }
import java.util.concurrent.TimeUnit.MILLISECONDS
import com.typesafe.config.{ Config, ConfigFactory }
import akka.event._
import akka.dispatch._
import akka.dispatch.sysmsg.{ SystemMessageList, EarliestFirstSystemMessageList, LatestFirstSystemMessageList, SystemMessage }
import akka.japi.Util.immutableSeq
import akka.actor.dungeon.ChildrenContainer
import akka.util._
import scala.annotation.tailrec
import scala.collection.immutable
import scala.concurrent.duration.{ FiniteDuration, Duration }
import scala.concurrent.{ Await, Awaitable, CanAwait, Future, ExecutionContext, ExecutionContextExecutor }
import scala.util.{ Failure, Success, Try }
import scala.util.control.{ NonFatal, ControlThrowable }
import java.util.Locale
object ActorSystem {
val Version: String = "2.3-custom"
val EnvHome: Option[String] = System.getenv("AKKA_HOME") match {
case null | "" | "." ⇒ None
case value ⇒ Some(value)
}
val SystemHome: Option[String] = System.getProperty("akka.home") match {
case null | "" ⇒ None
case value ⇒ Some(value)
}
val GlobalHome: Option[String] = SystemHome orElse EnvHome
/**
* Creates a new ActorSystem with the name "default",
* obtains the current ClassLoader by first inspecting the current threads' getContextClassLoader,
* then tries to walk the stack to find the callers class loader, then falls back to the ClassLoader
* associated with the ActorSystem class.
* Then it loads the default reference configuration using the ClassLoader.
*/
def create(): ActorSystem = apply()
/**
* Creates a new ActorSystem with the specified name,
* obtains the current ClassLoader by first inspecting the current threads' getContextClassLoader,
* then tries to walk the stack to find the callers class loader, then falls back to the ClassLoader
* associated with the ActorSystem class.
* Then it loads the default reference configuration using the ClassLoader.
*/
def create(name: String): ActorSystem = apply(name)
/**
* Creates a new ActorSystem with the specified name, and the specified Config, then
* obtains the current ClassLoader by first inspecting the current threads' getContextClassLoader,
* then tries to walk the stack to find the callers class loader, then falls back to the ClassLoader
* associated with the ActorSystem class.
*
* @see The Typesafe Config Library API Documentation
*/
def create(name: String, config: Config): ActorSystem = apply(name, config)
/**
* Creates a new ActorSystem with the specified name, the specified Config, and specified ClassLoader
*
* @see The Typesafe Config Library API Documentation
*/
def create(name: String, config: Config, classLoader: ClassLoader): ActorSystem = apply(name, config, classLoader)
/**
* Creates a new ActorSystem with the specified name, the specified Config, the specified ClassLoader,
* and the specified ExecutionContext. The ExecutionContext will be used as the default executor inside this ActorSystem.
* If `null` is passed in for the Config, ClassLoader and/or ExecutionContext parameters, the respective default value
* will be used. If no Config is given, the default reference config will be obtained from the ClassLoader.
* If no ClassLoader is given, it obtains the current ClassLoader by first inspecting the current
* threads' getContextClassLoader, then tries to walk the stack to find the callers class loader, then
* falls back to the ClassLoader associated with the ActorSystem class. If no ExecutionContext is given, the
* system will fallback to the executor configured under "akka.actor.default-dispatcher.default-executor.fallback".
* Note that the given ExecutionContext will be used by all dispatchers that have been configured with
* executor = "default-executor", including those that have not defined the executor setting and thereby fallback
* to the default of "default-dispatcher.executor".
*
* @see The Typesafe Config Library API Documentation
*/
def create(name: String, config: Config, classLoader: ClassLoader, defaultExecutionContext: ExecutionContext): ActorSystem = apply(name, Option(config), Option(classLoader), Option(defaultExecutionContext))
/**
* Creates a new ActorSystem with the name "default",
* obtains the current ClassLoader by first inspecting the current threads' getContextClassLoader,
* then tries to walk the stack to find the callers class loader, then falls back to the ClassLoader
* associated with the ActorSystem class.
* Then it loads the default reference configuration using the ClassLoader.
*/
def apply(): ActorSystem = apply("default")
/**
* Creates a new ActorSystem with the specified name,
* obtains the current ClassLoader by first inspecting the current threads' getContextClassLoader,
* then tries to walk the stack to find the callers class loader, then falls back to the ClassLoader
* associated with the ActorSystem class.
* Then it loads the default reference configuration using the ClassLoader.
*/
def apply(name: String): ActorSystem = apply(name, None, None, None)
/**
* Creates a new ActorSystem with the specified name, and the specified Config, then
* obtains the current ClassLoader by first inspecting the current threads' getContextClassLoader,
* then tries to walk the stack to find the callers class loader, then falls back to the ClassLoader
* associated with the ActorSystem class.
*
* @see The Typesafe Config Library API Documentation
*/
def apply(name: String, config: Config): ActorSystem = apply(name, Option(config), None, None)
/**
* Creates a new ActorSystem with the specified name, the specified Config, and specified ClassLoader
*
* @see The Typesafe Config Library API Documentation
*/
def apply(name: String, config: Config, classLoader: ClassLoader): ActorSystem = apply(name, Option(config), Option(classLoader), None)
/**
* Creates a new ActorSystem with the specified name,
* the specified ClassLoader if given, otherwise obtains the current ClassLoader by first inspecting the current
* threads' getContextClassLoader, then tries to walk the stack to find the callers class loader, then
* falls back to the ClassLoader associated with the ActorSystem class.
* If an ExecutionContext is given, it will be used as the default executor inside this ActorSystem.
* If no ExecutionContext is given, the system will fallback to the executor configured under "akka.actor.default-dispatcher.default-executor.fallback".
* The system will use the passed in config, or falls back to the deafult reference configuration using the ClassLoader.
*
* @see The Typesafe Config Library API Documentation
*/
def apply(name: String, config: Option[Config] = None, classLoader: Option[ClassLoader] = None, defaultExecutionContext: Option[ExecutionContext] = None): ActorSystem = {
val cl = classLoader.getOrElse(findClassLoader())
val appConfig = config.getOrElse(ConfigFactory.load(cl))
new ActorSystemImpl(name, appConfig, cl, defaultExecutionContext).start()
}
/**
* Settings are the overall ActorSystem Settings which also provides a convenient access to the Config object.
*
* For more detailed information about the different possible configuration options, look in the Akka Documentation under "Configuration"
*
* @see The Typesafe Config Library API Documentation
*/
class Settings(classLoader: ClassLoader, cfg: Config, final val name: String) {
/**
* The backing Config of this ActorSystem's Settings
*
* @see The Typesafe Config Library API Documentation
*/
final val config: Config = {
val config = cfg.withFallback(ConfigFactory.defaultReference(classLoader))
config.checkValid(ConfigFactory.defaultReference(classLoader), "akka")
config
}
import scala.collection.JavaConverters._
import akka.util.Helpers.ConfigOps
import config._
final val ConfigVersion: String = getString("akka.version")
final val ProviderClass: String = getString("akka.actor.provider")
final val SupervisorStrategyClass: String = getString("akka.actor.guardian-supervisor-strategy")
final val CreationTimeout: Timeout = Timeout(config.getMillisDuration("akka.actor.creation-timeout"))
final val UnstartedPushTimeout: Timeout = Timeout(config.getMillisDuration("akka.actor.unstarted-push-timeout"))
final val SerializeAllMessages: Boolean = getBoolean("akka.actor.serialize-messages")
final val SerializeAllCreators: Boolean = getBoolean("akka.actor.serialize-creators")
final val LogLevel: String = getString("akka.loglevel")
final val StdoutLogLevel: String = getString("akka.stdout-loglevel")
final val Loggers: immutable.Seq[String] = immutableSeq(getStringList("akka.loggers"))
final val LoggerStartTimeout: Timeout = Timeout(config.getMillisDuration("akka.logger-startup-timeout"))
final val LogConfigOnStart: Boolean = config.getBoolean("akka.log-config-on-start")
final val LogDeadLetters: Int = config.getString("akka.log-dead-letters").toLowerCase(Locale.ROOT) match {
case "off" | "false" ⇒ 0
case "on" | "true" ⇒ Int.MaxValue
case _ ⇒ config.getInt("akka.log-dead-letters")
}
final val LogDeadLettersDuringShutdown: Boolean = config.getBoolean("akka.log-dead-letters-during-shutdown")
final val AddLoggingReceive: Boolean = getBoolean("akka.actor.debug.receive")
final val DebugAutoReceive: Boolean = getBoolean("akka.actor.debug.autoreceive")
final val DebugLifecycle: Boolean = getBoolean("akka.actor.debug.lifecycle")
final val FsmDebugEvent: Boolean = getBoolean("akka.actor.debug.fsm")
final val DebugEventStream: Boolean = getBoolean("akka.actor.debug.event-stream")
final val DebugUnhandledMessage: Boolean = getBoolean("akka.actor.debug.unhandled")
final val DebugRouterMisconfiguration: Boolean = getBoolean("akka.actor.debug.router-misconfiguration")
final val Home: Option[String] = config.getString("akka.home") match {
case "" ⇒ None
case x ⇒ Some(x)
}
final val SchedulerClass: String = getString("akka.scheduler.implementation")
final val Daemonicity: Boolean = getBoolean("akka.daemonic")
final val JvmExitOnFatalError: Boolean = getBoolean("akka.jvm-exit-on-fatal-error")
final val DefaultVirtualNodesFactor: Int = getInt("akka.actor.deployment.default.virtual-nodes-factor")
if (ConfigVersion != Version)
throw new akka.ConfigurationException("Akka JAR version [" + Version + "] does not match the provided config version [" + ConfigVersion + "]")
/**
* Returns the String representation of the Config that this Settings is backed by
*/
override def toString: String = config.root.render
}
/**
* INTERNAL API
*/
private[akka] def findClassLoader(): ClassLoader = {
def findCaller(get: Int ⇒ Class[_]): ClassLoader =
Iterator.from(2 /*is the magic number, promise*/ ).map(get) dropWhile { c ⇒
c != null &&
(c.getName.startsWith("akka.actor.ActorSystem") ||
c.getName.startsWith("scala.Option") ||
c.getName.startsWith("scala.collection.Iterator") ||
c.getName.startsWith("akka.util.Reflect"))
} next () match {
case null ⇒ getClass.getClassLoader
case c ⇒ c.getClassLoader
}
Option(Thread.currentThread.getContextClassLoader) orElse
(Reflect.getCallerClass map findCaller) getOrElse
getClass.getClassLoader
}
}
/**
* An actor system is a hierarchical group of actors which share common
* configuration, e.g. dispatchers, deployments, remote capabilities and
* addresses. It is also the entry point for creating or looking up actors.
*
* There are several possibilities for creating actors (see [[akka.actor.Props]]
* for details on `props`):
*
* {{{
* // Java or Scala
* system.actorOf(props, "name")
* system.actorOf(props)
*
* // Scala
* system.actorOf(Props[MyActor], "name")
* system.actorOf(Props(classOf[MyActor], arg1, arg2), "name")
*
* // Java
* system.actorOf(Props.create(MyActor.class), "name");
* system.actorOf(Props.create(MyActor.class, arg1, arg2), "name");
* }}}
*
* Where no name is given explicitly, one will be automatically generated.
*
* Important Notice:
*
* This class is not meant to be extended by user code. If you want to
* actually roll your own Akka, it will probably be better to look into
* extending [[akka.actor.ExtendedActorSystem]] instead, but beware that you
* are completely on your own in that case!
*/
abstract class ActorSystem extends ActorRefFactory {
import ActorSystem._
/**
* The name of this actor system, used to distinguish multiple ones within
* the same JVM & class loader.
*/
def name: String
/**
* The core settings extracted from the supplied configuration.
*/
def settings: Settings
/**
* Log the configuration.
*/
def logConfiguration(): Unit
/**
* Construct a path below the application guardian to be used with [[ActorSystem.actorSelection]].
*/
def /(name: String): ActorPath
/**
* Java API: Create a new child actor path.
*/
def child(child: String): ActorPath = /(child)
/**
* Construct a path below the application guardian to be used with [[ActorSystem.actorSelection]].
*/
def /(name: Iterable[String]): ActorPath
/**
* Java API: Recursively create a descendant’s path by appending all child names.
*/
def descendant(names: java.lang.Iterable[String]): ActorPath = /(immutableSeq(names))
/**
* Start-up time in milliseconds since the epoch.
*/
val startTime: Long = System.currentTimeMillis
/**
* Up-time of this actor system in seconds.
*/
def uptime: Long = (System.currentTimeMillis - startTime) / 1000
/**
* Main event bus of this actor system, used for example for logging.
*/
def eventStream: EventStream
/**
* Convenient logging adapter for logging to the [[ActorSystem.eventStream]].
*/
def log: LoggingAdapter
/**
* Actor reference where messages are re-routed to which were addressed to
* stopped or non-existing actors. Delivery to this actor is done on a best
* effort basis and hence not strictly guaranteed.
*/
def deadLetters: ActorRef
//#scheduler
/**
* Light-weight scheduler for running asynchronous tasks after some deadline
* in the future. Not terribly precise but cheap.
*/
def scheduler: Scheduler
//#scheduler
/**
* Helper object for looking up configured dispatchers.
*/
def dispatchers: Dispatchers
/**
* Default dispatcher as configured. This dispatcher is used for all actors
* in the actor system which do not have a different dispatcher configured
* explicitly.
* Importing this member will place the default MessageDispatcher in scope.
*/
implicit def dispatcher: ExecutionContextExecutor
/**
* Helper object for looking up configured mailbox types.
*/
def mailboxes: Mailboxes
/**
* Register a block of code (callback) to run after ActorSystem.shutdown has been issued and
* all actors in this actor system have been stopped.
* Multiple code blocks may be registered by calling this method multiple times.
* The callbacks will be run sequentially in reverse order of registration, i.e.
* last registration is run first.
*
* @throws a RejectedExecutionException if the System has already shut down or if shutdown has been initiated.
*
* Scala API
*/
def registerOnTermination[T](code: ⇒ T): Unit
/**
* Java API: Register a block of code (callback) to run after ActorSystem.shutdown has been issued and
* all actors in this actor system have been stopped.
* Multiple code blocks may be registered by calling this method multiple times.
* The callbacks will be run sequentially in reverse order of registration, i.e.
* last registration is run first.
*
* @throws a RejectedExecutionException if the System has already shut down or if shutdown has been initiated.
*/
def registerOnTermination(code: Runnable): Unit
/**
* Block current thread until the system has been shutdown, or the specified
* timeout has elapsed. This will block until after all on termination
* callbacks have been run.
*
* @throws TimeoutException in case of timeout
*/
def awaitTermination(timeout: Duration): Unit
/**
* Block current thread until the system has been shutdown. This will
* block until after all on termination callbacks have been run.
*/
def awaitTermination(): Unit
/**
* Stop this actor system. This will stop the guardian actor, which in turn
* will recursively stop all its child actors, then the system guardian
* (below which the logging actors reside) and the execute all registered
* termination handlers (see [[ActorSystem.registerOnTermination]]).
*/
def shutdown(): Unit
/**
* Query the termination status: if it returns true, all callbacks have run
* and the ActorSystem has been fully stopped, i.e.
* `awaitTermination(0 seconds)` would return normally. If this method
* returns `false`, the status is actually unknown, since it might have
* changed since you queried it.
*/
def isTerminated: Boolean
/**
* Registers the provided extension and creates its payload, if this extension isn't already registered
* This method has putIfAbsent-semantics, this method can potentially block, waiting for the initialization
* of the payload, if is in the process of registration from another Thread of execution
*/
def registerExtension[T <: Extension](ext: ExtensionId[T]): T
/**
* Returns the payload that is associated with the provided extension
* throws an IllegalStateException if it is not registered.
* This method can potentially block, waiting for the initialization
* of the payload, if is in the process of registration from another Thread of execution
*/
def extension[T <: Extension](ext: ExtensionId[T]): T
/**
* Returns whether the specified extension is already registered, this method can potentially block, waiting for the initialization
* of the payload, if is in the process of registration from another Thread of execution
*/
def hasExtension(ext: ExtensionId[_ <: Extension]): Boolean
}
/**
* More powerful interface to the actor system’s implementation which is presented to extensions (see [[akka.actor.Extension]]).
*
* Important Notice:
*
* This class is not meant to be extended by user code. If you want to
* actually roll your own Akka, beware that you are completely on your own in
* that case!
*/
abstract class ExtendedActorSystem extends ActorSystem {
/**
* The ActorRefProvider is the only entity which creates all actor references within this actor system.
*/
def provider: ActorRefProvider
/**
* The top-level supervisor of all actors created using system.actorOf(...).
*/
def guardian: InternalActorRef
/**
* The top-level supervisor of all system-internal services like logging.
*/
def systemGuardian: InternalActorRef
/**
* Create an actor in the "/system" namespace. This actor will be shut down
* during system shutdown only after all user actors have terminated.
*/
def systemActorOf(props: Props, name: String): ActorRef
/**
* A ThreadFactory that can be used if the transport needs to create any Threads
*/
def threadFactory: ThreadFactory
/**
* ClassLoader wrapper which is used for reflective accesses internally. This is set
* to use the context class loader, if one is set, or the class loader which
* loaded the ActorSystem implementation. The context class loader is also
* set on all threads created by the ActorSystem, if one was set during
* creation.
*/
def dynamicAccess: DynamicAccess
/**
* For debugging: traverse actor hierarchy and make string representation.
* Careful, this may OOM on large actor systems, and it is only meant for
* helping debugging in case something already went terminally wrong.
*/
private[akka] def printTree: String
}
private[akka] class ActorSystemImpl(val name: String, applicationConfig: Config, classLoader: ClassLoader, defaultExecutionContext: Option[ExecutionContext]) extends ExtendedActorSystem {
if (!name.matches("""^[a-zA-Z0-9][a-zA-Z0-9-_]*$"""))
throw new IllegalArgumentException(
"invalid ActorSystem name [" + name +
"], must contain only word characters (i.e. [a-zA-Z0-9] plus non-leading '-' or '_')")
import ActorSystem._
@volatile private var logDeadLetterListener: Option[ActorRef] = None
final val settings: Settings = new Settings(classLoader, applicationConfig, name)
protected def uncaughtExceptionHandler: Thread.UncaughtExceptionHandler =
new Thread.UncaughtExceptionHandler() {
def uncaughtException(thread: Thread, cause: Throwable): Unit = {
cause match {
case NonFatal(_) | _: InterruptedException | _: NotImplementedError | _: ControlThrowable ⇒ log.error(cause, "Uncaught error from thread [{}]", thread.getName)
case _ ⇒
if (settings.JvmExitOnFatalError) {
try {
log.error(cause, "Uncaught error from thread [{}] shutting down JVM since 'akka.jvm-exit-on-fatal-error' is enabled", thread.getName)
import System.err
err.print("Uncaught error from thread [")
err.print(thread.getName)
err.print("] shutting down JVM since 'akka.jvm-exit-on-fatal-error' is enabled for ActorSystem[")
err.print(name)
err.println("]")
cause.printStackTrace(System.err)
System.err.flush()
} finally {
System.exit(-1)
}
} else {
log.error(cause, "Uncaught fatal error from thread [{}] shutting down ActorSystem [{}]", thread.getName, name)
shutdown()
}
}
}
}
final val threadFactory: MonitorableThreadFactory =
MonitorableThreadFactory(name, settings.Daemonicity, Option(classLoader), uncaughtExceptionHandler)
/**
* This is an extension point: by overriding this method, subclasses can
* control all reflection activities of an actor system.
*/
protected def createDynamicAccess(): DynamicAccess = new ReflectiveDynamicAccess(classLoader)
private val _pm: DynamicAccess = createDynamicAccess()
def dynamicAccess: DynamicAccess = _pm
def logConfiguration(): Unit = log.info(settings.toString)
protected def systemImpl: ActorSystemImpl = this
def systemActorOf(props: Props, name: String): ActorRef = systemGuardian.underlying.attachChild(props, name, systemService = true)
def actorOf(props: Props, name: String): ActorRef = guardian.underlying.attachChild(props, name, systemService = false)
def actorOf(props: Props): ActorRef = guardian.underlying.attachChild(props, systemService = false)
def stop(actor: ActorRef): Unit = {
val path = actor.path
val guard = guardian.path
val sys = systemGuardian.path
path.parent match {
case `guard` ⇒ guardian ! StopChild(actor)
case `sys` ⇒ systemGuardian ! StopChild(actor)
case _ ⇒ actor.asInstanceOf[InternalActorRef].stop()
}
}
import settings._
// this provides basic logging (to stdout) until .start() is called below
val eventStream: EventStream = new EventStream(DebugEventStream)
eventStream.startStdoutLogger(settings)
val log: LoggingAdapter = new BusLogging(eventStream, "ActorSystem(" + name + ")", this.getClass)
val scheduler: Scheduler = createScheduler()
val provider: ActorRefProvider = try {
val arguments = Vector(
classOf[String] -> name,
classOf[Settings] -> settings,
classOf[EventStream] -> eventStream,
classOf[DynamicAccess] -> dynamicAccess)
dynamicAccess.createInstanceFor[ActorRefProvider](ProviderClass, arguments).get
} catch {
case NonFatal(e) ⇒
Try(stopScheduler())
throw e
}
def deadLetters: ActorRef = provider.deadLetters
val mailboxes: Mailboxes = new Mailboxes(settings, eventStream, dynamicAccess, deadLetters)
val dispatchers: Dispatchers = new Dispatchers(settings, DefaultDispatcherPrerequisites(
threadFactory, eventStream, scheduler, dynamicAccess, settings, mailboxes, defaultExecutionContext))
val dispatcher: ExecutionContextExecutor = dispatchers.defaultGlobalDispatcher
val internalCallingThreadExecutionContext: ExecutionContext =
dynamicAccess.getObjectFor[ExecutionContext]("scala.concurrent.Future$InternalCallbackExecutor$").getOrElse(
new ExecutionContext with BatchingExecutor {
override protected def unbatchedExecute(r: Runnable): Unit = r.run()
override protected def resubmitOnBlock: Boolean = false // Since we execute inline, no gain in resubmitting
override def reportFailure(t: Throwable): Unit = dispatcher reportFailure t
})
def terminationFuture: Future[Unit] = provider.terminationFuture
def lookupRoot: InternalActorRef = provider.rootGuardian
def guardian: LocalActorRef = provider.guardian
def systemGuardian: LocalActorRef = provider.systemGuardian
def /(actorName: String): ActorPath = guardian.path / actorName
def /(path: Iterable[String]): ActorPath = guardian.path / path
private lazy val _start: this.type = try {
registerOnTermination(stopScheduler())
// the provider is expected to start default loggers, LocalActorRefProvider does this
provider.init(this)
if (settings.LogDeadLetters > 0)
logDeadLetterListener = Some(systemActorOf(Props[DeadLetterListener], "deadLetterListener"))
loadExtensions()
if (LogConfigOnStart) logConfiguration()
this
} catch {
case NonFatal(e) ⇒
try {
shutdown()
} catch { case NonFatal(_) ⇒ Try(stopScheduler()) }
throw e
}
def start(): this.type = _start
private lazy val terminationCallbacks = {
implicit val d = dispatcher
val callbacks = new TerminationCallbacks
terminationFuture onComplete (_ ⇒ callbacks.run)
callbacks
}
def registerOnTermination[T](code: ⇒ T) { registerOnTermination(new Runnable { def run = code }) }
def registerOnTermination(code: Runnable) { terminationCallbacks.add(code) }
def awaitTermination(timeout: Duration) { Await.ready(terminationCallbacks, timeout) }
def awaitTermination() = awaitTermination(Duration.Inf)
def isTerminated = terminationCallbacks.isTerminated
def shutdown(): Unit = {
if (!settings.LogDeadLettersDuringShutdown) logDeadLetterListener foreach stop
guardian.stop()
}
@volatile var aborting = false
/**
* This kind of shutdown attempts to bring the system down and release its
* resources more forcefully than plain shutdown. For example it will not
* wait for remote-deployed child actors to terminate before terminating their
* parents.
*/
def abort(): Unit = {
aborting = true
shutdown()
}
//#create-scheduler
/**
* Create the scheduler service. This one needs one special behavior: if
* Closeable, it MUST execute all outstanding tasks upon .close() in order
* to properly shutdown all dispatchers.
*
* Furthermore, this timer service MUST throw IllegalStateException if it
* cannot schedule a task. Once scheduled, the task MUST be executed. If
* executed upon close(), the task may execute before its timeout.
*/
protected def createScheduler(): Scheduler =
dynamicAccess.createInstanceFor[Scheduler](settings.SchedulerClass, immutable.Seq(
classOf[Config] -> settings.config,
classOf[LoggingAdapter] -> log,
classOf[ThreadFactory] -> threadFactory.withName(threadFactory.name + "-scheduler"))).get
//#create-scheduler
/*
* This is called after the last actor has signaled its termination, i.e.
* after the last dispatcher has had its chance to schedule its shutdown
* action.
*/
protected def stopScheduler(): Unit = scheduler match {
case x: Closeable ⇒ x.close()
case _ ⇒
}
private val extensions = new ConcurrentHashMap[ExtensionId[_], AnyRef]
/**
* Returns any extension registered to the specified Extension or returns null if not registered
*/
@tailrec
private def findExtension[T <: Extension](ext: ExtensionId[T]): T = extensions.get(ext) match {
case c: CountDownLatch ⇒
c.await(); findExtension(ext) //Registration in process, await completion and retry
case other ⇒
other.asInstanceOf[T] //could be a T or null, in which case we return the null as T
}
@tailrec
final def registerExtension[T <: Extension](ext: ExtensionId[T]): T = {
findExtension(ext) match {
case null ⇒ //Doesn't already exist, commence registration
val inProcessOfRegistration = new CountDownLatch(1)
extensions.putIfAbsent(ext, inProcessOfRegistration) match { // Signal that registration is in process
case null ⇒ try { // Signal was successfully sent
ext.createExtension(this) match { // Create and initialize the extension
case null ⇒ throw new IllegalStateException("Extension instance created as 'null' for extension [" + ext + "]")
case instance ⇒
extensions.replace(ext, inProcessOfRegistration, instance) //Replace our in process signal with the initialized extension
instance //Profit!
}
} catch {
case t: Throwable ⇒
extensions.remove(ext, inProcessOfRegistration) //In case shit hits the fan, remove the inProcess signal
throw t //Escalate to caller
} finally {
inProcessOfRegistration.countDown //Always notify listeners of the inProcess signal
}
case other ⇒ registerExtension(ext) //Someone else is in process of registering an extension for this Extension, retry
}
case existing ⇒ existing.asInstanceOf[T]
}
}
def extension[T <: Extension](ext: ExtensionId[T]): T = findExtension(ext) match {
case null ⇒ throw new IllegalArgumentException("Trying to get non-registered extension [" + ext + "]")
case some ⇒ some.asInstanceOf[T]
}
def hasExtension(ext: ExtensionId[_ <: Extension]): Boolean = findExtension(ext) != null
private def loadExtensions() {
immutableSeq(settings.config.getStringList("akka.extensions")) foreach { fqcn ⇒
dynamicAccess.getObjectFor[AnyRef](fqcn) recoverWith { case _ ⇒ dynamicAccess.createInstanceFor[AnyRef](fqcn, Nil) } match {
case Success(p: ExtensionIdProvider) ⇒ registerExtension(p.lookup())
case Success(p: ExtensionId[_]) ⇒ registerExtension(p)
case Success(other) ⇒ log.error("[{}] is not an 'ExtensionIdProvider' or 'ExtensionId', skipping...", fqcn)
case Failure(problem) ⇒ log.error(problem, "While trying to load extension [{}], skipping...", fqcn)
}
}
}
override def toString: String = lookupRoot.path.root.address.toString
override def printTree: String = {
def printNode(node: ActorRef, indent: String): String = {
node match {
case wc: ActorRefWithCell ⇒
val cell = wc.underlying
(if (indent.isEmpty) "-> " else indent.dropRight(1) + "⌊-> ") +
node.path.name + " " + Logging.simpleName(node) + " " +
(cell match {
case real: ActorCell ⇒ if (real.actor ne null) real.actor.getClass else "null"
case _ ⇒ Logging.simpleName(cell)
}) +
(cell match {
case real: ActorCell ⇒ " status=" + real.mailbox.currentStatus
case _ ⇒ ""
}) +
" " + (cell.childrenRefs match {
case ChildrenContainer.TerminatingChildrenContainer(_, toDie, reason) ⇒
"Terminating(" + reason + ")" +
(toDie.toSeq.sorted mkString ("\n" + indent + " | toDie: ", "\n" + indent + " | ", ""))
case x @ (ChildrenContainer.TerminatedChildrenContainer | ChildrenContainer.EmptyChildrenContainer) ⇒ x.toString
case n: ChildrenContainer.NormalChildrenContainer ⇒ n.c.size + " children"
case x ⇒ Logging.simpleName(x)
}) +
(if (cell.childrenRefs.children.isEmpty) "" else "\n") +
({
val children = cell.childrenRefs.children.toSeq.sorted
val bulk = children.dropRight(1) map (printNode(_, indent + " |"))
bulk ++ (children.lastOption map (printNode(_, indent + " ")))
} mkString ("\n"))
case _ ⇒
indent + node.path.name + " " + Logging.simpleName(node)
}
}
printNode(lookupRoot, "")
}
final class TerminationCallbacks extends Runnable with Awaitable[Unit] {
private val lock = new ReentrantGuard
private var callbacks: List[Runnable] = _ //non-volatile since guarded by the lock
lock withGuard { callbacks = Nil }
private val latch = new CountDownLatch(1)
final def add(callback: Runnable): Unit = {
latch.getCount match {
case 0 ⇒ throw new RejectedExecutionException("Must be called prior to system shutdown.")
case _ ⇒ lock withGuard {
if (latch.getCount == 0) throw new RejectedExecutionException("Must be called prior to system shutdown.")
else callbacks ::= callback
}
}
}
final def run(): Unit = lock withGuard {
@tailrec def runNext(c: List[Runnable]): List[Runnable] = c match {
case Nil ⇒ Nil
case callback :: rest ⇒
try callback.run() catch { case NonFatal(e) ⇒ log.error(e, "Failed to run termination callback, due to [{}]", e.getMessage) }
runNext(rest)
}
try { callbacks = runNext(callbacks) } finally latch.countDown()
}
final def ready(atMost: Duration)(implicit permit: CanAwait): this.type = {
if (atMost.isFinite()) {
if (!latch.await(atMost.length, atMost.unit))
throw new TimeoutException("Await termination timed out after [%s]" format (atMost.toString))
} else latch.await()
this
}
final def result(atMost: Duration)(implicit permit: CanAwait): Unit = ready(atMost)
final def isTerminated: Boolean = latch.getCount == 0
}
}