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package com.diozero.devices;

/*
 * #%L
 * Organisation: mattjlewis
 * Project:      Device I/O Zero - Core
 * Filename:     LDR.java  
 * 
 * This file is part of the diozero project. More information about this project
 * can be found at http://www.diozero.com/
 * %%
 * Copyright (C) 2016 - 2017 mattjlewis
 * %%
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 * #L%
 */


import com.diozero.api.AnalogInputDevice;
import com.diozero.internal.provider.AnalogInputDeviceFactoryInterface;
import com.diozero.util.DeviceFactoryHelper;
import com.diozero.util.RuntimeIOException;

/**
 * 

* Generic Photoresistor / * Light-Dependent-Resistor (LDR).
* Wiring: *

* *
 * vRef     vLDR       GND
 *   |        |         |
 *   +---R1---+---LDR---+
 * 
*

* When there is a lot of light the LDR has low resistance (vLdr ~ 0V). When it * is dark the resistance increases (vLdr ~ vRef). *

*

* {@code vLDR = vRef * (rLDR / (rLDR + R1))} *

*

* Given R1 = 10,000ohm and vRef = 5v:
* When dark, if rLDR == 100,000 Ohm: * {@code vLDR = 5 * (100,000 / (100,000 + 10,000)) = 4.54V}
* When light, if rLDR == 100 Ohm: * {@code vLDR = 5 * (100 / (100 + 10,000)) = 0.0495V} *

* *

* {@code rLDR = R1 / (vRef / vLDR - 1)} *

*

* Given R1 = 10,000ohm and vRef = 5v:
* When dark, if vLDR=4V: {@code rLDR = 10,000 / (5 / 4 - 1) = 40,000 Ohm}
* When light, if vLDR=1V: {@code rLDR = 10,000 / (5 / 1 - 1) = 2,500 Ohm}
*

*/ public class LDR extends AnalogInputDevice { private float r1; /** * @param gpio * GPIO to which the LDR is connected. * @param r1 * Resistor between the LDR and ground. * @throws RuntimeIOException * If an I/O error occurred. */ public LDR(int gpio, float r1) throws RuntimeIOException { this(DeviceFactoryHelper.getNativeDeviceFactory(), gpio, r1); } /** * @param deviceFactory * Device factory to use to construct the device. * @param gpio * GPIO to which the LDR is connected. * @param r1 * Resistor between the LDR and ground. * @throws RuntimeIOException * If an I/O error occurred. */ public LDR(AnalogInputDeviceFactoryInterface deviceFactory, int gpio, float r1) throws RuntimeIOException { super(deviceFactory, gpio); this.r1 = r1; } /** * Read the resistance across the LDR. * * @return Resistance (Ohms) * @throws RuntimeIOException * If an I/O error occurred. */ public float getLdrResistance() throws RuntimeIOException { // Get the scaled value (voltage) float v_ldr = getScaledValue(); return r1 / (getRange() / v_ldr - 1); } /** * Read the LDR luminosity. Not yet implemented (not sure * if this can be reliably implemented). * * @return Luminosity (lux). * @throws RuntimeIOException * If an I/O error occurred. */ private float getLuminosity() throws RuntimeIOException { // Get the scaled value (voltage) float v_ldr = getScaledValue(); float r_ldr = getLdrResistance(); // FIXME Can this be reliably calculated? // http://emant.com/316002.page // rLDR = 500 / Lux // Lux = (vRef*500/V(LDR) - 500) / R // double lux = (vRef * 500 / v_ldr - 500) / r; // Logger.debug("Lux={}", lux); // Or // double lux = 500 * (vRef - v_ldr) / (r + v_ldr); // Or... // I[lux] = 10000 / (R[kohms]*10)^(4/3) // https://learn.adafruit.com/photocells/measuring-light return r_ldr; } }




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