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discord4j.gateway.GatewayClient Maven / Gradle / Ivy

/*
 * This file is part of Discord4J.
 *
 * Discord4J is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Discord4J is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with Discord4J. If not, see .
 */

package discord4j.gateway;

import discord4j.gateway.json.GatewayPayload;
import discord4j.gateway.json.dispatch.Dispatch;
import org.reactivestreams.Publisher;
import reactor.core.publisher.Flux;
import reactor.core.publisher.FluxSink;
import reactor.core.publisher.Mono;

/**
 * Represents a Discord WebSocket client, called Gateway, implementing its lifecycle.
 * 

* Allows consumers to receive inbound events through {@link #dispatch()} and direct raw payloads through * {@link #receiver()} and allows a producer to submit events through {@link #sender()}. */ public interface GatewayClient { /** * Establish a reconnecting gateway connection to the given URL. * * @param gatewayUrl the URL used to establish a websocket connection * @return a Mono signaling completion */ Mono execute(String gatewayUrl); /** * Establish a reconnecting gateway connection to the given URL, allowing an ad-hoc observer to be notified. * * @param gatewayUrl the URL used to establish a websocket connection * @param additionalObserver an additional observer to be notified of events * @return a Mono signaling completion */ Mono execute(String gatewayUrl, GatewayObserver additionalObserver); /** * Terminates this client's current gateway connection, and optionally, reconnect to it. * * @param reconnect if this client should attempt to reconnect after closing * @return a {@link Mono} deferring completion until the disconnection is completed, or if reconnecting, an empty * one. */ Mono close(boolean reconnect); /** * Obtains the Flux of Dispatch events inbound from the gateway connection made by this client. *

* Can be used like this, for example, to get all created message events: *

     * gatewayClient.dispatch().ofType(MessageCreate.class)
     *     .subscribe(message -> {
     *         System.out.println("Got a message with content: " + message.getMessage().getContent());
     * });
     * 
* * @return a Flux of Dispatch values */ Flux dispatch(); /** * Obtains the Flux of raw payloads inbound from the gateway connection made by this client. * * @return a Flux of GatewayPayload values */ Flux> receiver(); /** * Retrieves a new FluxSink to safely produce outbound values. By Reactive Streams Specs Rule 2.12 this can't be * called twice from the same instance (based on object equality). * * @return a serializing FluxSink */ FluxSink> sender(); default Flux send(Publisher> publisher) { return Flux.from(publisher).map(payload -> sender().next(payload)); } /** * Retrieve the ID of the current gateway session. * * @return the ID of the current gateway session. Used for resuming and voice. */ String getSessionId(); /** * Gets the current heartbeat sequence. * * @return an integer representing the current gateway sequence */ int getSequence(); /** * Returns whether this GatewayClient is currently connected to Discord Gateway therefore capable to send and * receive payloads. * * @return true if the gateway connection is currently established, false otherwise. */ boolean isConnected(); /** * Gets the amount of time it last took Discord to respond to a heartbeat with an ack. * * @return the time in milliseconds took Discord to respond to the last heartbeat with an ack. */ long getResponseTime(); }




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