discord4j.voice.DefaultVoiceConnectionFactory Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of discord4j-voice Show documentation
Show all versions of discord4j-voice Show documentation
A JVM-based REST/WS wrapper for the official Discord Bot API
/*
* This file is part of Discord4J.
*
* Discord4J is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Discord4J is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Discord4J. If not, see .
*/
package discord4j.voice;
import reactor.core.publisher.Mono;
import reactor.util.Logger;
import reactor.util.Loggers;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* Default implementation for a {@link VoiceConnectionFactory}. It uses a {@link DefaultVoiceGatewayClient} to create
* {@link VoiceConnection} instances. Protects against concurrent {@link #create(VoiceGatewayOptions)} calls by sharing
* the {@link Mono} subscription that actually establishes a voice connection.
*/
public class DefaultVoiceConnectionFactory implements VoiceConnectionFactory {
private static final Logger log = Loggers.getLogger(DefaultVoiceConnectionFactory.class);
private final Map> onHandshake = new ConcurrentHashMap<>();
@Override
public Mono create(VoiceGatewayOptions options) {
return Mono.defer(
() -> onHandshake.compute(options.getGuildId().asLong(), (id, existing) -> {
if (existing != null) {
// another join request was issued while another one has not completed, avoid duplication
log.debug("Concurrent handshake detected for guild {}: returning existing", id);
return existing;
}
return Mono.usingWhen(
new DefaultVoiceGatewayClient(options)
.start(options.getVoiceServerOptions(), options.getSession())
// publish to avoid re-subscription: await until connected or disconnect and emit
.publish(mono -> mono.flatMap(vc -> vc.onConnectOrDisconnect().thenReturn(vc))
.doFinally(signal -> onHandshake.remove(options.getGuildId().asLong()))),
Mono::just, // produce a voice connection
vc -> Mono.empty(), // no cleanup procedure required if successful
(vc, t) -> vc.disconnect(), // disconnect on error
VoiceConnection::disconnect); // disconnect on cancel (i.e. join timeout)
}));
}
}