commonMain.com.divpundir.mavlink.definitions.common.GimbalDeviceSetAttitude.kt Maven / Gradle / Ivy
package com.divpundir.mavlink.definitions.common
import com.divpundir.mavlink.api.GeneratedMavField
import com.divpundir.mavlink.api.GeneratedMavMessage
import com.divpundir.mavlink.api.MavBitmaskValue
import com.divpundir.mavlink.api.MavMessage
import com.divpundir.mavlink.serialization.MavDataDecoder
import com.divpundir.mavlink.serialization.MavDataEncoder
import com.divpundir.mavlink.serialization.encodeBitmaskValue
import com.divpundir.mavlink.serialization.encodeFloat
import com.divpundir.mavlink.serialization.encodeFloatArray
import com.divpundir.mavlink.serialization.encodeUInt8
import com.divpundir.mavlink.serialization.safeDecodeBitmaskValue
import com.divpundir.mavlink.serialization.safeDecodeFloat
import com.divpundir.mavlink.serialization.safeDecodeFloatArray
import com.divpundir.mavlink.serialization.safeDecodeUInt8
import com.divpundir.mavlink.serialization.truncateZeros
import kotlin.Byte
import kotlin.ByteArray
import kotlin.Float
import kotlin.Int
import kotlin.UByte
import kotlin.UInt
import kotlin.Unit
import kotlin.collections.List
/**
* Low level message to control a gimbal device's attitude.
* This message is to be sent from the gimbal manager to the gimbal device component.
* The quaternion and angular velocities can be set to NaN according to use case.
* For the angles encoded in the quaternion and the angular velocities holds:
* If the flag GIMBAL_DEVICE_FLAGS_YAW_IN_VEHICLE_FRAME is set, then they are relative to the
* vehicle heading (vehicle frame).
* If the flag GIMBAL_DEVICE_FLAGS_YAW_IN_EARTH_FRAME is set, then they are relative to absolute
* North (earth frame).
* If neither of these flags are set, then (for backwards compatibility) it holds:
* If the flag GIMBAL_DEVICE_FLAGS_YAW_LOCK is set, then they are relative to absolute North
* (earth frame),
* else they are relative to the vehicle heading (vehicle frame).
* Setting both GIMBAL_DEVICE_FLAGS_YAW_IN_VEHICLE_FRAME and
* GIMBAL_DEVICE_FLAGS_YAW_IN_EARTH_FRAME is not allowed.
* These rules are to ensure backwards compatibility.
* New implementations should always set either GIMBAL_DEVICE_FLAGS_YAW_IN_VEHICLE_FRAME or
* GIMBAL_DEVICE_FLAGS_YAW_IN_EARTH_FRAME.
*
* @param targetSystem System ID
* @param targetComponent Component ID
* @param flags Low level gimbal flags.
* @param q Quaternion components, w, x, y, z (1 0 0 0 is the null-rotation). The frame is described
* in the message description. Set fields to NaN to be ignored.
* @param angularVelocityX X component of angular velocity (positive: rolling to the right). The
* frame is described in the message description. NaN to be ignored.
* units = rad/s
* @param angularVelocityY Y component of angular velocity (positive: pitching up). The frame is
* described in the message description. NaN to be ignored.
* units = rad/s
* @param angularVelocityZ Z component of angular velocity (positive: yawing to the right). The
* frame is described in the message description. NaN to be ignored.
* units = rad/s
*/
@GeneratedMavMessage(
id = 284u,
crcExtra = 99,
)
public data class GimbalDeviceSetAttitude(
/**
* System ID
*/
@GeneratedMavField(type = "uint8_t")
public val targetSystem: UByte = 0u,
/**
* Component ID
*/
@GeneratedMavField(type = "uint8_t")
public val targetComponent: UByte = 0u,
/**
* Low level gimbal flags.
*/
@GeneratedMavField(type = "uint16_t")
public val flags: MavBitmaskValue = MavBitmaskValue.fromValue(0u),
/**
* Quaternion components, w, x, y, z (1 0 0 0 is the null-rotation). The frame is described in the
* message description. Set fields to NaN to be ignored.
*/
@GeneratedMavField(type = "float[4]")
public val q: List = emptyList(),
/**
* X component of angular velocity (positive: rolling to the right). The frame is described in the
* message description. NaN to be ignored.
* units = rad/s
*/
@GeneratedMavField(type = "float")
public val angularVelocityX: Float = 0F,
/**
* Y component of angular velocity (positive: pitching up). The frame is described in the message
* description. NaN to be ignored.
* units = rad/s
*/
@GeneratedMavField(type = "float")
public val angularVelocityY: Float = 0F,
/**
* Z component of angular velocity (positive: yawing to the right). The frame is described in the
* message description. NaN to be ignored.
* units = rad/s
*/
@GeneratedMavField(type = "float")
public val angularVelocityZ: Float = 0F,
) : MavMessage {
override val instanceCompanion: MavMessage.MavCompanion = Companion
override fun serializeV1(): ByteArray {
val encoder = MavDataEncoder(SIZE_V1)
encoder.encodeFloatArray(q, 16)
encoder.encodeFloat(angularVelocityX)
encoder.encodeFloat(angularVelocityY)
encoder.encodeFloat(angularVelocityZ)
encoder.encodeBitmaskValue(flags.value, 2)
encoder.encodeUInt8(targetSystem)
encoder.encodeUInt8(targetComponent)
return encoder.bytes
}
override fun serializeV2(): ByteArray {
val encoder = MavDataEncoder(SIZE_V2)
encoder.encodeFloatArray(q, 16)
encoder.encodeFloat(angularVelocityX)
encoder.encodeFloat(angularVelocityY)
encoder.encodeFloat(angularVelocityZ)
encoder.encodeBitmaskValue(flags.value, 2)
encoder.encodeUInt8(targetSystem)
encoder.encodeUInt8(targetComponent)
return encoder.bytes.truncateZeros()
}
public companion object : MavMessage.MavCompanion {
private const val SIZE_V1: Int = 32
private const val SIZE_V2: Int = 32
override val id: UInt = 284u
override val crcExtra: Byte = 99
override fun deserialize(bytes: ByteArray): GimbalDeviceSetAttitude {
val decoder = MavDataDecoder(bytes)
val q = decoder.safeDecodeFloatArray(16)
val angularVelocityX = decoder.safeDecodeFloat()
val angularVelocityY = decoder.safeDecodeFloat()
val angularVelocityZ = decoder.safeDecodeFloat()
val flags = decoder.safeDecodeBitmaskValue(2).let { value ->
val flags = GimbalDeviceFlags.getFlagsFromValue(value)
if (flags.isNotEmpty()) MavBitmaskValue.of(flags) else MavBitmaskValue.fromValue(value)
}
val targetSystem = decoder.safeDecodeUInt8()
val targetComponent = decoder.safeDecodeUInt8()
return GimbalDeviceSetAttitude(
targetSystem = targetSystem,
targetComponent = targetComponent,
flags = flags,
q = q,
angularVelocityX = angularVelocityX,
angularVelocityY = angularVelocityY,
angularVelocityZ = angularVelocityZ,
)
}
public operator fun invoke(builderAction: Builder.() -> Unit): GimbalDeviceSetAttitude =
Builder().apply(builderAction).build()
}
public class Builder {
public var targetSystem: UByte = 0u
public var targetComponent: UByte = 0u
public var flags: MavBitmaskValue = MavBitmaskValue.fromValue(0u)
public var q: List = emptyList()
public var angularVelocityX: Float = 0F
public var angularVelocityY: Float = 0F
public var angularVelocityZ: Float = 0F
public fun build(): GimbalDeviceSetAttitude = GimbalDeviceSetAttitude(
targetSystem = targetSystem,
targetComponent = targetComponent,
flags = flags,
q = q,
angularVelocityX = angularVelocityX,
angularVelocityY = angularVelocityY,
angularVelocityZ = angularVelocityZ,
)
}
}
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